ce00ecdfea 
								
							
								 
							
						 
						
							
							
								
								Minor change with how fence (swall) section merges with nearby walls to Undead Church (scorn/misc/church) in Scorn.  Cosmetic change, no functional changes.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18310 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2012-06-29 04:52:31 +00:00  
				
					
						
							
							
								 
						
							
							
								8db87744f4 
								
							
								 
							
						 
						
							
							
								
								Removed forced line breaks and punctuation corrections in message text to Undead Church (scorn/misc/church) in Scorn.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16574 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2012-01-12 06:01:00 +00:00  
				
					
						
							
							
								 
						
							
							
								275e96000c 
								
							
								 
							
						 
						
							
							
								
								Replace handler with specific one. Requires arch revision 15303.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15304 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-29 10:56:21 +00:00  
				
					
						
							
							
								 
						
							
							
								b267c61faf 
								
							
								 
							
						 
						
							
							
								
								Trigger quest update on finding entrance to Animator's lair  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13176 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2010-05-13 17:04:23 +00:00  
				
					
						
							
							
								 
						
							
							
								36c253c418 
								
							
								 
							
						 
						
							
							
								
								Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9942 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-28 23:26:31 +00:00  
				
					
						
							
							
								 
						
							
							
								fdd015e4c2 
								
							
								 
							
						 
						
							
							
								
								Link the Scorn Royalty maps together.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8609 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-03-24 09:04:38 +00:00  
				
					
						
							
							
								 
						
							
							
								31e1c262ad 
								
							
								 
							
						 
						
							
							
								
								Changes to the Undead Church - moved the entrance to the Animator Quest one tile to the right and have it hidden by an existing tree.  Added an inventory check so that only those who are working on and have completed the Baronet Royalty Quest may enter.  This also keeps low level players from accidently ending up in a map that is beyond their level.  Changes were made per IRC discussion on 2008-Jan-23.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8255 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-01-24 07:18:36 +00:00  
				
					
						
							
							
								 
						
							
							
								d98265c0f0 
								
							
								 
							
						 
						
							
							
								
								Unify Created: and Modified: map headers.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 22:49:56 +00:00  
				
					
						
							
							
								 
						
							
							
								ee878a0da1 
								
							
								 
							
						 
						
							
							
								
								Replace "no_pass" with "move_block".  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-04-05 21:37:01 +00:00  
				
					
						
							
							
								 
						
							
							
								d3b9619df9 
								
							
								 
							
						 
						
							
							
								
								Massive checkin.  Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization).  Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-19 05:44:55 +00:00  
				
					
						
							
							
								 
						
							
							
								7b294fa162 
								
							
								 
							
						 
						
							
							
								
								- Spelling adjustments only.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5003 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-10-07 02:42:25 +00:00  
				
					
						
							
							
								 
						
							
							
								3900100624 
								
							
								 
							
						 
						
							
							
								
								Changed the altar in the Undead Church (Scorn) to one that can be  
							
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							consecrated. Saw no reason to have a payment altar in there.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4173 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-21 06:25:20 +00:00  
				
					
						
							
							
								 
						
							
							
								e6839878a8 
								
							
								 
							
						 
						
							
							
								
								Hide invibisle exits, magic mouths, and buttons below floor to prevent detection by show invisible.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3636 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-09-15 18:19:57 +00:00  
				
					
						
							
							
								 
						
							
							
								d1d8b472f0 
								
							
								 
							
						 
						
							
							
								
								Applied patch  #1145089  (cavesomething) to add region support  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-03-15 21:44:56 +00:00  
				
					
						
							
							
								 
						
							
							
								d6f783164b 
								
							
								 
							
						 
						
							
							
								
								- making newbie annex in scorn.  New players will now appear on  
							
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							worlds_105_116 4 4.  Moved some lower level maps and the free inn to
accommodate.  A couple new maps heavy on the training would be good
here.  This area is not entirely for low levels (the new river way looks good for a sewer
adventure) but should cater to new players.  Scorn central square has
been made more snappy too.
There may be some loose ends to tie up (the signage should be redone a
bit) and I'll get on that post haste.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2107 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-04-28 06:57:05 +00:00  
				
					
						
							
							
								 
						
							
							
								072ea9f031 
								
							
								 
							
						 
						
							
							
								
								Fix a bunch of broken exits.  
							
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							Add some of the peterm maps that are linked to maps already added.
MSW 2002-06-04
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1615 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2002-06-05 07:31:52 +00:00  
				
					
						
							
							
								 
						
							
							
								ab8848e914 
								
							
								 
							
						 
						
							
							
								
								Commit of scorn city.  It has been updated via update_exits.pl  
							
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							to point to the new world maps.  Probably not 100% perfect, but
on a quick check, it the exits work OK.
MSW 2001-12-17
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1461 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2001-12-18 07:04:23 +00:00