Commit Graph

11 Commits (667b377e888e1fd21f9028962010074872366792)

Author SHA1 Message Date
rjtanner 5144684019 Make Troll Canyon maps part of the same reset_group, navar_troll-canyon 2022-07-24 01:01:17 -05:00
Nicolas Weeger 5272e27aba Remove executable flag on maps. 2021-05-13 12:28:34 +02:00
partmedia e063e247c4 Don't require dimension door to win Troll Canyon.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18840 282e977c-c81d-0410-88c4-b93c2d0d6712
2013-07-26 10:49:58 +00:00
partmedia 80f7db44ce Fix troll canyon map tiling.
It's not a good idea to have tiles overlap each other; this tends to
confuse the client. Move the tile below the other tile onto a separate
map to solve this problem. Also fix tiles for entire map.

Take this opportunity to better connect elements of the map.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18838 282e977c-c81d-0410-88c4-b93c2d0d6712
2013-07-26 10:49:25 +00:00
partmedia e65292d15f Do not tile Troll Canyon entrance.
The entrance (32x64) is less than a single world map tile (50x50).
Tiling does not have an advantage, and trolls only attack when a player
is nearby anyways. This makes the map less confusing for map editors and
DMs trying to reset the map.

Also take this opportunity to correct capitalization and make the bridge
troll actually say something (was broken due to typo).

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18837 282e977c-c81d-0410-88c4-b93c2d0d6712
2013-07-26 07:50:53 +00:00
rjtanner 4f1c397472 Cosmetic change for nicer cave wall merging to Troll Canyon Cavern in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15857 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-21 06:33:33 +00:00
rjtanner 90e3203c8f Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10943 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-13 08:57:45 +00:00
rjtanner c36c5b3b33 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10198 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 06:35:49 +00:00
rjtanner d1b44d8a8a Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add navar as the region, added info for original map author with time stamp
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9907 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-21 06:24:23 +00:00
rjtanner 5c3dc5f16a Cosmetic changes to many of the maps - gave them the 'navar look' (westcwall). Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization.) Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5611 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-25 07:48:52 +00:00
rjtanner f805efa2d4 New quest maps, Strange Old Wizard, courtesy of Brad Reilly. Quest starts in Brest. RJT, Feb-02-2007
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5358 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-03 04:35:15 +00:00