Nicolas Weeger
92c1ad5320
Fix layout according to current Navar layout
2021-08-22 10:19:35 +02:00
rjtanner
c4988c88f4
Removed forced line breaks in message text to Tower of Illusion, 7th Level (navar_city/dragon_hangar/illtow7) in Navar.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17120 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-02-16 05:47:51 +00:00
rjtanner
c42a49b371
Removed forced line breaks and punctuation corrections in message text to Tower of Illusion, 5th Level (navar_city/dragon_hangar/illtow5) in Navar.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17119 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-02-16 05:46:29 +00:00
rjtanner
a953fa3f92
Removed forced line breaks and punctuation corrections in message text to Tower of Illusion, 4th Level (navar_city/dragon_hangar/illtow4) in Navar.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17118 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-02-16 05:44:33 +00:00
rjtanner
492fd256aa
Replace the stairway to Tower of Illusion, 6th level in Navar. The next level is up, the original stairway went down.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15791 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-18 05:24:57 +00:00
rjtanner
3365023b95
Remove line break in sign text to Tower of Illusion, 5th Level in Navar.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15790 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-18 05:18:55 +00:00
rjtanner
43de5690f7
Removed references to name_pl in Tower of Illusion, Exit in Navar. Technical change, no functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15595 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-09 06:08:03 +00:00
rjtanner
8a3a876da7
Replace and phase out the (old) oakdoor graphic with something different
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10772 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-29 06:49:08 +00:00
rjtanner
aa76370219
Text correction in map name (LEvel -> Level)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10403 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-12 03:15:46 +00:00
rjtanner
c36c5b3b33
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10198 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 06:35:49 +00:00
rjtanner
7518044e88
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9903 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-21 00:40:21 +00:00
akirschbaum
0e39777161
Update spellcasting objects to use inventory objects.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:05:10 +00:00
akirschbaum
d98265c0f0
Unify Created: and Modified: map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner
3f7dc98689
Changes due to map editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7125 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-08 02:09:54 +00:00
ryo_saeba
3f1168b5e1
Remove obsolete armour field.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6257 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-13 13:54:55 +00:00
ryo_saeba
5db76b1586
Remove obsolete fields. Other changes due to editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6250 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-13 11:34:45 +00:00
akirschbaum
45d36cb162
Spelling corrections.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6245 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-12 22:46:19 +00:00
akirschbaum
ee878a0da1
Replace "no_pass" with "move_block".
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
akirschbaum
8de8411641
Remove trailing whitespace.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5862 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 13:15:00 +00:00
rjtanner
5c3dc5f16a
Cosmetic changes to many of the maps - gave them the 'navar look' (westcwall). Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization.) Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5611 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-25 07:48:52 +00:00
mikeeusa
beb62459e7
Maps: making tower of illusion exit consistent with the world again
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4141 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-15 04:59:00 +00:00
akirschbaum
52c5ef198f
Hide magic mouths, invisible exits, teleporters, and buttons below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3605 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-06 20:10:17 +00:00
temitchell
64484d72c4
- update illusion
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3186 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-04-04 00:26:32 +00:00
ryo_saeba
d1d8b472f0
Applied patch #1145089 (cavesomething) to add region support
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
temitchell
9990343a36
-modify Navar maps to use new style walls and buildings (thanks to
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Mitch Obrian).
-move ship to Wolfsburg from Scorn to Navar
-remember to update your arches...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3077 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-02-28 05:55:37 +00:00
temitchell
47dab89e00
- apply same type of fix to Navar as was applied to gatehouse in Scorn
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to prevent spells propagating into the city (add a wall basically)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2837 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-06-14 00:57:04 +00:00
mwedel
fe4dfcda8d
Fix up all the maps related to abilities of monsters on the maps, as
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well as spellbooks on maps, to work with the new spell code.
MSW 2003-11-13
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2458 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-14 07:45:40 +00:00
temitchell
ac81c10ae9
Forgot about this- fixed added in lights and made this a outside map Now the illusion is complete
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1793 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-04 04:20:38 +00:00
mwedel
983815b271
Add navar_city maps.
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Update background picks to include shallow sea, deep sea.
MSW 2002-06-02
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1614 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-06-03 07:27:32 +00:00