ryo_saeba
b64109314f
Fix region.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13478 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-18 07:14:53 +00:00
ryo_saeba
d167cba2e0
Liomal's house. Some nice treasure, hopefully fun monsters.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13476 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-17 20:36:57 +00:00
ryo_saeba
493ca6ffd6
Move Gorokh's final maps to Scorn subdirectory and region.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13449 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-10 10:24:13 +00:00
ryo_saeba
536d26f940
Move Valriel's final and treasure maps to Scorn subdirectory and region.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13446 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-10 10:16:11 +00:00
akirschbaum
16898b2df9
Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11778 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-08 22:26:59 +00:00
rjtanner
2cbb49235d
Update wall sections to match nearby walls or styles, requires archetype update r10841 or newer
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10946 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-13 09:24:51 +00:00
rjtanner
401b3c1ebe
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10806 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-02 02:27:25 +00:00
rjtanner
e6ad8ee037
Replace and phase out the (old) oakdoor graphic with something different
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10757 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-28 05:40:00 +00:00
rjtanner
15eb4bfa2f
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10185 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-25 06:24:13 +00:00
rjtanner
f0c9439c54
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10139 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 21:03:31 +00:00
anmaster
177a83f432
Fix a wall in in dungeons/barad_dur
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9924 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-25 13:06:09 +00:00
rjtanner
5069b90147
Insert blocked walls in empty area of the map
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9883 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-17 23:45:07 +00:00
rjtanner
1ad64dbe67
Removed spoilers - signs removed and map title changed from Trollbridge to Stonebridge
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9882 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-17 23:43:34 +00:00
rjtanner
c4e6bbe226
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added region wilderness
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9881 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-17 23:38:17 +00:00
rjtanner
20e225909f
Map header updates: Updated map creator information, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9880 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-17 23:10:27 +00:00
rjtanner
3b9660d5b0
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added region wilderness
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9879 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-17 01:02:57 +00:00
rjtanner
736a8bf92d
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added region wilderness
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9878 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-17 01:02:19 +00:00
rjtanner
363948179a
Updates maps with region wilderness
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9877 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-17 01:00:52 +00:00
anmaster
1a459c7c53
Add missing floors under walls in /dungeons/hole and /dungeons/castle_aaaarg
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9267 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-06 12:36:02 +00:00
akirschbaum
772638b98d
Run MapNormalizer script on all maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9176 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-30 07:32:24 +00:00
ryo_saeba
981fa64822
Remove unused map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9174 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-29 22:20:11 +00:00
ryo_saeba
5bb4d71723
Correct accidentally broken chests.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8695 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-04-05 10:34:32 +00:00
ryo_saeba
f75e4e12f5
Update with chest from patch #1673796 : White chests for errac's heaven treasure map, by Mike B.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8694 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-04-05 10:20:05 +00:00
rjtanner
14b54c1c0b
Updated and corrected map names for the Training Center maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8496 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-03-08 07:37:36 +00:00
eracc
c4658bf3af
Rename Kitten of Gorokh to Cat of Gorokh and reduce number on map by half.
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Create new 1 tile Kitten of Gorokh to replace removed Cat of Gorokh.
This should help prevent cowardly hiding behind earhtwalls with a one tile
opening to avoid one's deserved punishment. Yes, this is evil ... but one
is in "hell" after all. :)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7504 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-13 05:34:36 +00:00
akirschbaum
0e39777161
Update spellcasting objects to use inventory objects.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:05:10 +00:00
akirschbaum
d98265c0f0
Unify Created: and Modified: map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner
750a7b6a3e
Changes due to map editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7120 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-07 02:35:13 +00:00
akirschbaum
7d210be75d
Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6982 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-08-23 19:36:52 +00:00
eracc
78d50c9f9d
Update Gorokh Temple random map to discourage camping for experience.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6797 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-07-17 21:25:19 +00:00
ryo_saeba
e53a803baa
Add greeting message to Advocate of Gorokh.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5952 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-06 21:03:38 +00:00
akirschbaum
ee878a0da1
Replace "no_pass" with "move_block".
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
ryo_saeba
2112eddf65
Add death messages to big bosses. Other changes due to editor reformat.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5921 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-02 20:01:18 +00:00
eracc
68d56853f7
Reduced the level of banish to not instantly kill devourers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5822 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-18 19:17:17 +00:00
eracc
4d7029814d
Devourer players have it too easy with no monsters attacking them with banish.
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This update should make the devourer life more ... interesting on these maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5821 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-18 18:51:20 +00:00
eracc
f8472e003e
The Demonspawn shield of Gorokh was damned and apparently this caused it to
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burn when it fell on the "eternal lake of fire". Removed the damnation from
the shield.
The Avatars (created by the generators) were a little too fast still. Slowed
them some. They are also now "race Divine" instead of "race demon" to stop
"rod of banishment" abuse.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5713 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 19:43:49 +00:00
rjtanner
d3b9619df9
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
rjtanner
7dc3f0542a
Updated maps to remove 0 destination coordinates warnings from server log files. Other changes are from Map Editor reformatting. RJT, Feb-11-2007
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5477 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-11 06:53:43 +00:00
eracc
20cd068d8b
Make sure items dropped by Advocate of Gorokh do not burn. Move "asteroid" spell from Gorokh treasure to Valriel treasure. Make new amulet of Gorokh for Gorokh treasure. Fix large bookstore "darcap/town2/shop_b" so players will not be trapped and make cosmetic changes to the map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5399 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-07 20:07:06 +00:00
eracc
db96bfd6ba
Fix the hard customized monsters to make them a bit more vulnerable to specific intended attacks. Recent server code upgrades made them almost impossible to kill.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5192 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-23 16:26:22 +00:00
eracc
0df13eec8e
Made an error with ring of Gorokh. Fixed in this commit.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5169 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-12 23:03:21 +00:00
eracc
77f44f0653
Ok, so the spell I picked for Gorokh's rod in the treasure room was a bad idea. I picked a new one and here is the updated maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5168 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-12 05:45:37 +00:00
eracc
f6978c0451
Added one more item dropped by Advocate of Gorokh and built the treasure room. Paths added to and from the treasure room. Made the entrance to the final map a bit safer for the initial visit.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5167 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-12 03:56:46 +00:00
eracc
306dda9219
Fix the monsters from the generators. They were too hard and too fast.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5166 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-12 00:26:23 +00:00
eracc
c3f7e8f2e7
Fix a problem with the monster generators.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5165 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-11 22:49:33 +00:00
eracc
56fe0c3d82
Replace wasteland tiles with modified mountain tiles. Wasteland tiles were blocking the generators unfortunately.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5164 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-11 22:18:09 +00:00
eracc
d0aef85dfd
Of course the look was not exactly what I wanted, so I changed it. New look and other map modifications for gorokh_final with this commit.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5163 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-11 21:45:56 +00:00
eracc
6a4654caf5
Forgot to set the difficulty level on the gorokh_final map. Fixed.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5162 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-10 21:41:25 +00:00
eracc
b86c0ef132
You knew it was coming. A final map for Gorokh random starting from the temple in Scorn. This part is pretty much finished. The treasure room has yet to be created but is coming soon.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5160 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-10 21:28:46 +00:00
eracc
3c5c435d4b
Modify Ascended Vicar of Valriel to try to get the stupid monster to CAST a prayer without using a rod. (grumble)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5110 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-13 23:48:24 +00:00