Kevin Zheng
927916a286
Remove extra release event
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Remove extraneous release event when player steps on a
QuestTriggerConnect and does not satisfy the quest predicate.
While here, correct the polarity of the state flag to match the comments
in the server's trigger_connected() function.
2021-10-17 16:30:05 -07:00
Kevin Zheng
cdfd9bb1ff
Un-trigger QuestTriggerConnect if player steps off
2021-08-28 13:41:16 -07:00
akirschbaum
c018d89c01
Remove redundant semicolons.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20286 282e977c-c81d-0410-88c4-b93c2d0d6712
2016-06-19 15:19:52 +00:00
akirschbaum
5e430c833f
Remove trailing whitespace.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18703 282e977c-c81d-0410-88c4-b93c2d0d6712
2013-05-09 11:08:11 +00:00
ryo_saeba
32553f2342
Don't cause an exception if it is not a player triggering.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14561 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-12 18:22:26 +00:00
cavesomething
39d497e747
New Script to enable map connections to be triggered depending on the state of a quest.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13131 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-05 16:10:47 +00:00