Commit Graph

6484 Commits (7f5eb90b273c6bebcd6f1f201788046b212ce237)

Author SHA1 Message Date
rjtanner 7f5eb90b27 Update map names and sign references to the changes introduced in r20951, part of that commit was to make the map names more consistent
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21241 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-08 23:15:37 +00:00
rjtanner b2a2f53d1d Fix exit coordinates for Bank of Marksel (marksel/shops/bank_marksel), old coordinates went to the wrong world map tile
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21240 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-08 22:00:42 +00:00
rjtanner 04c99c52ef Update bank vault map Bank of Skud, Santo Dominion Branch (santo_dominion/shops/bank_santodominion_vault) - missed the Vault in the title.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21239 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-08 06:29:08 +00:00
rjtanner 262f23dfa0 Update Stoneville bank maps to use a consistent name of Stoneville Bank and Savings Vault - that is how the world map references it
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21238 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-07 06:40:37 +00:00
rjtanner 8de0ab9bd9 Fix stairs in the Bank vault maps - they should go up instead of down
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21237 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-04 05:26:24 +00:00
rjtanner cbdd69cc1f Update entrance coordinates to vault maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21236 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-04 04:45:37 +00:00
rjtanner 130c107387 Cosmetic corrections and fixes to Bank of Wolfsburg Vault (wolfsburg/shops/bank-wolfsburg-vault), no functional changes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21235 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-03 23:14:09 +00:00
rjtanner 7eaefcb799 Make Bank of Skud Vault (scorn/shops/bank-vault) an indoor map, corrects map creator error
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21234 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-03 22:58:19 +00:00
rjtanner edc0378480 Correct creation date in map headers, no functional changes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21233 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-01 04:15:16 +00:00
rjtanner bf595f1df9 Make entrances to Astral Vault map unique, make map paths from the Astral Vault back to the banks absolute, added missing levers to the Astral Vault map
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21232 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-01 04:03:37 +00:00
rjtanner 9e08fcf4b4 New feature map, Astral Vault - a way for players to have access to common storage that is accessible from any of the current bank maps. Requires map update r21230.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21231 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-05-31 22:27:49 +00:00
rjtanner 4c84027013 Added a new region, Astral Plan
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21230 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-05-31 22:24:22 +00:00
rjtanner 11215a1a21 Update Bank of Skud, Navar Branch (navar_city/misc/city1bank) to give more space in the lobby area for the conversion tables
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21229 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-05-31 05:24:16 +00:00
rjtanner 88cd9d3fb6 Deploy bank tellers to Port Joseph, Wolfsburg, Marksel, and Lake Country banks
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21224 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-04-30 22:44:44 +00:00
rjtanner 57f668fde2 Cosmetic change with how swall sections merge with nearby walls in Chokinbank (azumauindo/suno-yamatoshi/shops/bank1), no functional changes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21223 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-04-30 21:54:38 +00:00
rjtanner 89b7aacac0 Deploy deposit boxes to Port Joseph, Wolfsburg, Marksel, Lake Country and Chokinbank (Suno Yamatoshi) banks
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21222 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-04-30 20:41:10 +00:00
partmedia ccd3eae881 Remove duplicate floor
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21221 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-04-23 02:09:41 +00:00
partmedia b2f0f9c648 Fix entrance to Elven Moon
- There are some water tiles with move_block set incorrectly that allow
  passage to the island even without the bridge. Fix those.

- Move magic mouth underneath floor so it does not appear when 'show
  invisible' is cast.

- Make invisible barrier see-through.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21220 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-04-23 02:09:37 +00:00
rjtanner 0c5d267f3c Cosmetic changes to Bobo's Shop (pup_land/rainbow/red_town/shop) to add more visual space on the map perimeter. Update Red Town (pup_land/rainbow/red_town/town) for entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21200 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-03-31 18:03:14 +00:00
partmedia 973a932c5d Mark Brest shops fixed reset
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21191 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-03-21 19:30:13 +00:00
partmedia cc14782398 Initialize Python commands in one file
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21186 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-03-21 00:29:14 +00:00
partmedia 10da0ef45b Add 'dip' command
Dipping allows players to fill empty bottles from fountains.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21185 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-03-21 00:29:10 +00:00
rjtanner f6d994c35d New map, Bank of Marksel (marksel/shops/bank_marksel) in the Hamlet of Lord Marksel. World map (world/world_120_109) update for the bank map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21177 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-03-15 07:12:18 +00:00
partmedia 1592d0041a Use artifact cure poison
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21176 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-03-14 22:39:14 +00:00
partmedia efb3d541c6 Make paths absolute
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21175 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-03-14 22:39:09 +00:00
rjtanner a85dba3e00 Update instructional sign in Beginners (scorn/misc/beginners) in Scorn to remove the reference to wearing armour since it is now automatically worn as part of the character creation process.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21123 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-02-29 06:52:13 +00:00
rjtanner 175fcfda95 Change the reward chest to non_pickable in Starting House (start/newbieshouse) since new players tend to pick up the chest first instead of using the key to open it.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21122 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-02-29 06:49:10 +00:00
rjtanner 808096c8a6 New map, Port Joseph Bank (port_joseph/town/bank) in Port Joseph. World map (world/world_101_114) update for the bank map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21091 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-02-09 07:59:59 +00:00
rjtanner b20361f172 New map, Bank of Wolfsburg (wolfsburg/shops/bank-wolfsburg) in Wolfsburg. World map (world/world_128_109) update for the bank map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21090 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-02-07 07:34:35 +00:00
rjtanner f476bd8a92 New map, Lake Country Bank (lake_country/shops/lc-bank) in Lake Country. World map (world/world_109_126) for the bank map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21089 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-01-31 07:50:25 +00:00
rjtanner 42c2b5f276 Cosmetic changes to Mess Hall (scorn/houses/messhall) to add more visual space on the map perimeter, and changed the floor from dirt to cobblestone. Update Scorn world map (world/world_105_115) for entrance coordinate changes to Mess Hall.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21081 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-01-14 00:02:21 +00:00
rjtanner 5cb64d8cde Cosmetic changes to dd_market (unlinked/kandora/dd_market) in Kandora for nicer wall section merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21080 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-01-13 23:55:05 +00:00
rjtanner 828a5b03eb Cosmetic changes to Barracks (scorn/houses/barracks) to add more visual space on the map perimeter, and changed the floor from dirt to cobblestone. Update Scorn world map (world/world_105_115) for entrance coordinate changes to Barracks.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21079 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-01-13 23:52:48 +00:00
partmedia f22544a2bf Add Serf's House
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21073 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-12-29 04:10:38 +00:00
partmedia f8c48aee34 Add more farmland outside Scorn
Add more farmland in the style of a manor outside Scorn.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21071 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-12-29 02:24:47 +00:00
partmedia 8bab615b69 Check object is player before calling QuestGetState()
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21064 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-12-27 04:57:31 +00:00
rjtanner fe2b325719 Added added white cloak and black cloak to Museum of Arms (navar_city/magara/houses/museum) map in Navar. Requires archetype update r20943 or newer.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21056 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-12-24 00:49:24 +00:00
rjtanner 1e1e6a110e Fix typo in High Shield magic mouth message in Museum of Arms (navar_city/magara/houses/museum) map in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21055 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-12-24 00:16:40 +00:00
rjtanner 768a17775b Added kite shield to Museum of Arms (navar_city/magara/houses/museum) map in Navar. Requires archetype update r21039 or newer.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21054 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-12-24 00:05:38 +00:00
silvernexus afb9e1df4b Fix incorrect exit coordinates on Alfalfa's House ground level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21042 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-12-01 15:13:11 +00:00
partmedia fc35ab5998 Fix print()
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21036 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-11-27 23:25:27 +00:00
rjtanner 9917f3454b New random food shop map, Wolfsburg Provisions (wolfsburg/shops/wolfsburg_provisions) in Wolfsburg (world/world_128_109)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21018 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-30 18:07:54 +00:00
rjtanner d12fa28bc2 Cosmetic changes to remove blocked tiles and replace them with solid cave wall segments, other changes for nicer cave wall merging in Path (pup_land/ancient/ruin/path). No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21016 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-14 00:07:05 +00:00
rjtanner 9de0b4716d Cosmetic changes between spiked walls and normal walls in Kurte's Shop (pup_land/ancient/kurte/shop) for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21015 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-13 23:56:34 +00:00
rjtanner c9dce517a1 Minor cosmetic change to the spike wall merging in Palance of forgotten Town (unlinked/forgotten_town/palace). No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21014 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-13 23:48:30 +00:00
rjtanner 43a2f2b1d4 Cosmetic changes to adjust rough walls for nicer merging with each other in Cave (pup_land/ancient/mountain/cave.b1). No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21013 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-10 00:23:16 +00:00
rjtanner 5e2a225643 Fill up the rest of the empty map space with blocked tiles in Cave (pup_land/ancient/mountain/cave.b2), adjust rough walls for nicer merging with nearby walls. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21012 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-10 00:19:54 +00:00
rjtanner 1e26969f86 Fill up the rest of the empty map space with blocked tiles in Cave (pup_land/ancient/mountain/cave.b3). No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21011 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-10 00:17:18 +00:00
rjtanner 37217521a9 Cosmetic changes to Tower of the Necromancer, Dungeon (pup_land/ancient/mountain/tower.b1) for nicer merging between spiked walls and rough walls. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21010 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-10 00:13:37 +00:00
rjtanner 23130b06b4 Correct map header last changed author info
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21009 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-10 00:10:22 +00:00