eracc
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20cd068d8b
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Make sure items dropped by Advocate of Gorokh do not burn. Move "asteroid" spell from Gorokh treasure to Valriel treasure. Make new amulet of Gorokh for Gorokh treasure. Fix large bookstore "darcap/town2/shop_b" so players will not be trapped and make cosmetic changes to the map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5399 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-02-07 20:07:06 +00:00 |
eracc
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db96bfd6ba
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Fix the hard customized monsters to make them a bit more vulnerable to specific intended attacks. Recent server code upgrades made them almost impossible to kill.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5192 282e977c-c81d-0410-88c4-b93c2d0d6712
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2006-12-23 16:26:22 +00:00 |
eracc
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0df13eec8e
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Made an error with ring of Gorokh. Fixed in this commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5169 282e977c-c81d-0410-88c4-b93c2d0d6712
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2006-12-12 23:03:21 +00:00 |
eracc
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77f44f0653
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Ok, so the spell I picked for Gorokh's rod in the treasure room was a bad idea. I picked a new one and here is the updated maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5168 282e977c-c81d-0410-88c4-b93c2d0d6712
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2006-12-12 05:45:37 +00:00 |
eracc
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f6978c0451
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Added one more item dropped by Advocate of Gorokh and built the treasure room. Paths added to and from the treasure room. Made the entrance to the final map a bit safer for the initial visit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5167 282e977c-c81d-0410-88c4-b93c2d0d6712
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2006-12-12 03:56:46 +00:00 |
eracc
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306dda9219
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Fix the monsters from the generators. They were too hard and too fast.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5166 282e977c-c81d-0410-88c4-b93c2d0d6712
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2006-12-12 00:26:23 +00:00 |
eracc
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c3f7e8f2e7
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Fix a problem with the monster generators.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5165 282e977c-c81d-0410-88c4-b93c2d0d6712
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2006-12-11 22:49:33 +00:00 |
eracc
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56fe0c3d82
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Replace wasteland tiles with modified mountain tiles. Wasteland tiles were blocking the generators unfortunately.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5164 282e977c-c81d-0410-88c4-b93c2d0d6712
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2006-12-11 22:18:09 +00:00 |
eracc
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d0aef85dfd
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Of course the look was not exactly what I wanted, so I changed it. New look and other map modifications for gorokh_final with this commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5163 282e977c-c81d-0410-88c4-b93c2d0d6712
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2006-12-11 21:45:56 +00:00 |
eracc
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6a4654caf5
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Forgot to set the difficulty level on the gorokh_final map. Fixed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5162 282e977c-c81d-0410-88c4-b93c2d0d6712
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2006-12-10 21:41:25 +00:00 |
eracc
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b86c0ef132
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You knew it was coming. A final map for Gorokh random starting from the temple in Scorn. This part is pretty much finished. The treasure room has yet to be created but is coming soon.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5160 282e977c-c81d-0410-88c4-b93c2d0d6712
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2006-12-10 21:28:46 +00:00 |