Commit Graph

42 Commits (84d35d0d24f8ec55f0d47374da32c5c89aa9c724)

Author SHA1 Message Date
akirschbaum 0e39777161 Update spellcasting objects to use inventory objects.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:05:10 +00:00
akirschbaum d98265c0f0 Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
akirschbaum 1f1c4e6ac3 Normalize map files; no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7426 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-28 20:12:06 +00:00
rjtanner 0c12e4b464 Update maps to use the new potion name (invulnerability is now shielding)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7259 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-27 04:47:51 +00:00
akirschbaum 7d210be75d Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6982 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-08-23 19:36:52 +00:00
ryo_saeba 064e3dc1b4 Remove obsolete immune/vulnerable/protected
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6234 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-12 08:42:40 +00:00
akirschbaum ee878a0da1 Replace "no_pass" with "move_block".
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
akirschbaum f8c923aa70 Add explicit 'move_type walk' to all monsters.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5864 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 14:31:35 +00:00
akirschbaum 0597888502 Remove empty msg..endmsg values.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5834 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-21 10:43:51 +00:00
eracc da0dc6cb2a Cosmetic and monster aggressiveness changes to Mostrai random.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5768 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-15 19:42:59 +00:00
eracc 5ff80183b5 Add a new random dungeon to the Mostrai temple in Scorn.
A place to harvest mithril crystals. :-)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5752 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 23:02:54 +00:00
quinet 28d9b38699 Fix for bug #1542479 "Gems from fire temple don't stack": change the
title of these gems that are immune to fire so that they appear as
"<gem> of Lava".  This is not a perfect solution, but at least it
explains why these gems cannot be grouped with the normal ones. I also
increased their value by 20% because they are special now.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4800 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-19 00:34:40 +00:00
eracc 7c6c269741 Missed a few skills that should be in the Grand Titan inventory. Added with
this commit.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4793 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-14 19:45:09 +00:00
eracc 714858e198 Changes to Grand Titan to make sure it has Smasher equipped. Removed the
Titan treasure list to avoid Grand Titans also having Bonecrusher. Added
new inventory to try to compensate for this.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4792 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-14 19:15:20 +00:00
eracc ce6f61ff52 Added Ancient Dragon (Ice - Chinese) and Ancient Blue Dragon (Electric) to
these styles for the highest levels of random maps using the monsterstyle
of dragon.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4773 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-11 21:36:10 +00:00
akirschbaum 5aec0cb329 Add new style map to make greater hellhounds appear.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4471 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-02-19 17:38:44 +00:00
mikeeusa e07f7dde51 putting ultra viscious oil floor in oil floor style so is nonblocking
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4102 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-08 01:37:50 +00:00
mikeeusa e846c54b51 adding some usefull styles, will use shortly in navar area
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4094 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-07 18:46:28 +00:00
mikeeusa bb71ff500c Moving 'antartica' more southerly so it never thaws as previous
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3677 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-20 00:21:36 +00:00
mikeeusa 3c27ce7355 CVS maps-bigworld commit, whalingpost and antartica maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3664 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-16 22:39:45 +00:00
mikeeusa c0f18b1f8e CVS maps-bigworld commit, stone stairway exit style
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3663 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-16 22:12:06 +00:00
eracc 05e948f4be New style file, dragon_16, to add a few chaos wyverns in high level random
dragon style dungeons. Should be fun.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3662 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-16 21:28:55 +00:00
bbotbuilder 0bcf17366a Commit of mikeeusa's "fareast" patch to add a "japan-like" area.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3276 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-20 20:42:56 +00:00
crowbert b1bee76e8e copied from smallworld
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3009 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-12-12 22:51:31 +00:00
temitchell 364e1dcd84 - add some new arch type exits to the styles also make special style for
darkforest (used for the Greenway)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2798 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-05-25 01:45:50 +00:00
temitchell 4ebd7ca3ae - change map title
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2692 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-03-23 05:07:55 +00:00
temitchell a8284d4a8e -add special skill rooms to random maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2691 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-03-23 05:03:57 +00:00
temitchell 25bac9b918 - changes to fix up old multipart arch notation
- fixes to demon styles 10,11,12,13 which would not load in editor for
some reason, and arch overlaps
- some minor changes (added to city, some newer monsters added to
styles)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2690 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-03-23 03:17:47 +00:00
temitchell 21719528a2 - add whirlwind exit to random exits
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2437 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-01 23:27:43 +00:00
temitchell af4c306036 - modifications to the special door (rocks, webs ...) to remove door
treasures


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2404 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-20 07:50:06 +00:00
crowbert 419d867dd7 remove quest-only monster from generic undead style
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2373 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 21:57:44 +00:00
crowbert 46c681b032 create undead_quest style; copied from undead style
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2371 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 21:26:45 +00:00
temitchell 07292180d0 - changes to the sylvan styles and minor changes to the wall styles that
are not 'autojoining' type.  For some reason these walls do not retain
some of their properties (e.g. blocks view).  The code should probably
also be tweeked to handle single arch wall objects better (or at least
for simple walls - escape the wall joining routine and not to send out
all those log errors for non-existant arches).
Walls for random maps should not have smoothing either...


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2335 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-21 07:03:53 +00:00
temitchell 228fa6fabb - the java editor keeps tricking me and turnig these back to walls -
hopefully this is the final time


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2334 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-21 01:49:17 +00:00
temitchell 02ce30d950 - modify these to work like doors, add stones and webs as special door
styles. (modifications to the random door code is required to work this
- patch forthcoming)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2333 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-20 22:44:10 +00:00
temitchell 6566d736c9 - add a couple things to the styles like special doors for sylvan maps
and a wall file for making hedge mazes

tweek some existing styles


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2332 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-20 19:27:38 +00:00
temitchell 2c2ddc3d4b - adding new creatures to the style maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2145 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 16:28:03 +00:00
avogl 6e2651c571 Used new ancient red dragon arch where the ancient
dragons are. Also added one to the last dragon
randommap style.
--AV


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2142 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 11:58:13 +00:00
mwedel 44d3295cce bring forward some typos that were made in the small world maps to the big
world maps (library & beginners).
remove some excess floors from the tinytrade map.
MSW 2003-03-20


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2072 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-21 08:13:07 +00:00
temitchell ec20feb6ae - monsters for random sylvan areas
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1944 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-13 05:33:26 +00:00
mwedel 493027e64b Add dragonisland (stoneville) maps to bigworld distribution.
Other maps outside that directory were updated because they have
exits leading to stoneville.
MSW 2002-09-08


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1715 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-09 07:20:07 +00:00
mwedel 575cf6d5a8 Various updates -
scorn/oldcity/oldcity2: Add some missing floor tiles.
scorn/temples/gnarg: Link in with with new maps.
world/world_105_116, world/world_127_114: Updated with gnard and
   cd maps.
python: added directory - same as in old maps.
quests/cd/* - move over fro old maps, just new directory.
styles: Added directory - same as in old maps.  Used for random maps.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1694 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-04 06:49:14 +00:00