notes various issues associated when it is used to update the ChangeLog.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8054 282e977c-c81d-0410-88c4-b93c2d0d6712
with the autogenerated information. Removed one apparent error indicating
a change that does not exist in trunk.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8053 282e977c-c81d-0410-88c4-b93c2d0d6712
- Remove spurious msg/endmsg in warlock and monk characters.
- Various subtle improvements to character class descriptions.
- Major rework of the welcome message and to the Crossfire Primer texts include
placing the movement primer prior to the primers that refer to direction keys
used to fire magic. Texts regarding character appearance are changed to
account for the fact that dragon/wraith/fireborn faces are not affected by a
class selection. In some cases, new relevant information has been added to
better teach the concept presented in a primer.
- Re-synch the four Halls Of Selection except where the content differences
are due to gameplay differences.
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Useful when coupled with scripts to write "bring me back something" quests.
Add support for the "give" command to the Mad Mage, with a generic "show me and
I'll talk" kind of system.
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- Remove light sources since the lighthouse arch already has a glow radius.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7997 282e977c-c81d-0410-88c4-b93c2d0d6712
- Rework the town wall on the north by the lighthouse so two-tile high
lighthouse will not overlap the wall tile.
- Remove the light sources by the lighthouse since the lighthouse has a
glow_radius set in the arch.
- Smoothing fixes under docks where grass was smoothing into the water
(regression introduced in SVN revision 7746).
- Smoothing fixes on shoreline after introduction of lighthouse.
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easily in maps, update newbie house so the wise sigmund
can provide more interactive support to players
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- Remove pointless case sensitive match strings.
- Add a few more match strings to Eswald.
- Remove spurious line breaks.
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use the same wall material for the entire building. Various floor changes
also done to go along with the wall edits.
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Add buttons under the teleporters to try to keep players from being trapped.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7681 282e977c-c81d-0410-88c4-b93c2d0d6712
Fix some errors with various buildings on the world map.
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Update all "shadow" creatures in Zorn castle to be disease immune even though
they are not undead.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7566 282e977c-c81d-0410-88c4-b93c2d0d6712
updated existing script to use JSON notation
added a "replace in all map" script
added a test map
updated test maps to JSON notation
added helper tools: CFTimeOfDay and CFMapTransformer
fixed warnings in gridarta
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