73e7f33510 
								
							
								 
							
						 
						
							
							
								
								- Spelling corrections and line breaks in messages removed.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7223 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-09-19 00:44:08 +00:00  
				
					
						
							
							
								 
						
							
							
								750a7b6a3e 
								
							
								 
							
						 
						
							
							
								
								Changes due to map editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7120 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-09-07 02:35:13 +00:00  
				
					
						
							
							
								 
						
							
							
								c1d501cb65 
								
							
								 
							
						 
						
							
							
								
								Fix wrong attributes after conversion.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6286 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-13 21:37:11 +00:00  
				
					
						
							
							
								 
						
							
							
								96fe929e5f 
								
							
								 
							
						 
						
							
							
								
								Remove obsolete field.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6277 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-13 14:52:09 +00:00  
				
					
						
							
							
								 
						
							
							
								ea4c3e8547 
								
							
								 
							
						 
						
							
							
								
								Remove obsolete field.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6276 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-13 14:49:39 +00:00  
				
					
						
							
							
								 
						
							
							
								3f1168b5e1 
								
							
								 
							
						 
						
							
							
								
								Remove obsolete armour field.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6257 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-13 13:54:55 +00:00  
				
					
						
							
							
								 
						
							
							
								01b4ac9519 
								
							
								 
							
						 
						
							
							
								
								Remove obsolete fields. Other changes due to editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6252 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-13 13:21:22 +00:00  
				
					
						
							
							
								 
						
							
							
								45d36cb162 
								
							
								 
							
						 
						
							
							
								
								Spelling corrections.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6245 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-12 22:46:19 +00:00  
				
					
						
							
							
								 
						
							
							
								ee878a0da1 
								
							
								 
							
						 
						
							
							
								
								Replace "no_pass" with "move_block".  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-04-05 21:37:01 +00:00  
				
					
						
							
							
								 
						
							
							
								f8c923aa70 
								
							
								 
							
						 
						
							
							
								
								Add explicit 'move_type walk' to all monsters.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5864 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-24 14:31:35 +00:00  
				
					
						
							
							
								 
						
							
							
								8de8411641 
								
							
								 
							
						 
						
							
							
								
								Remove trailing whitespace.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5862 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-24 13:15:00 +00:00  
				
					
						
							
							
								 
						
							
							
								d3b9619df9 
								
							
								 
							
						 
						
							
							
								
								Massive checkin.  Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization).  Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-19 05:44:55 +00:00  
				
					
						
							
							
								 
						
							
							
								bd2c44af80 
								
							
								 
							
						 
						
							
							
								
								Implementing more jade and amberium conversion tables to different banks, per feature request  #1580069  'Bank in Navar missing exchange for jade.'  Added conversion tables to Dragon Island (Stoneville) Adventurers Guild map.  RJT, Feb-04-2007  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5376 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-05 02:19:16 +00:00  
				
					
						
							
							
								 
						
							
							
								664c46aca9 
								
							
								 
							
						 
						
							
							
								
								Remove level 0 rods.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5044 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-10-22 19:59:53 +00:00  
				
					
						
							
							
								 
						
							
							
								573ed3d52f 
								
							
								 
							
						 
						
							
							
								
								Fix for bug  #1573136  (Defect Altar / Wrong slaying)  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5039 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-10-21 22:49:48 +00:00  
				
					
						
							
							
								 
						
							
							
								a7140d42c8 
								
							
								 
							
						 
						
							
							
								
								Fixed designerror in a fence  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4739 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-02 11:16:27 +00:00  
				
					
						
							
							
								 
						
							
							
								5a3d2d49b5 
								
							
								 
							
						 
						
							
							
								
								Found more problems relating to locations in /pup_land/... Fixed.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4205 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-25 08:52:57 +00:00  
				
					
						
							
							
								 
						
							
							
								72ab794ae9 
								
							
								 
							
						 
						
							
							
								
								Problem with transport to Lone Town. Fixed.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4204 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-25 07:35:19 +00:00  
				
					
						
							
							
								 
						
							
							
								922a4b3dbf 
								
							
								 
							
						 
						
							
							
								
								various shop header typo, etc fixes  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4088 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-04 17:42:03 +00:00  
				
					
						
							
							
								 
						
							
							
								f534220ac0 
								
							
								 
							
						 
						
							
							
								
								shop headers for lake country, stoneville, nurnberg, red town, euthville and port joesph  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3932 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-10-26 16:25:00 +00:00  
				
					
						
							
							
								 
						
							
							
								315e7e840c 
								
							
								 
							
						 
						
							
							
								
								Move magic mouths and invisible exits below floor to prevent detection by show invisible.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3575 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-08-30 19:50:52 +00:00  
				
					
						
							
							
								 
						
							
							
								c5dedfc58e 
								
							
								 
							
						 
						
							
							
								
								Fix spelling error.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3310 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-05-27 20:35:52 +00:00  
				
					
						
							
							
								 
						
							
							
								d1d8b472f0 
								
							
								 
							
						 
						
							
							
								
								Applied patch  #1145089  (cavesomething) to add region support  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-03-15 21:44:56 +00:00  
				
					
						
							
							
								 
						
							
							
								8761fd3722 
								
							
								 
							
						 
						
							
							
								
								Add missing floor tile.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3139 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-03-14 19:17:15 +00:00  
				
					
						
							
							
								 
						
							
							
								6655de95d8 
								
							
								 
							
						 
						
							
							
								
								Fix exit destinations back into world map.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3122 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-03-10 00:10:20 +00:00  
				
					
						
							
							
								 
						
							
							
								1a62f13bce 
								
							
								 
							
						 
						
							
							
								
								Fix spelling error; remove surplus @match from messages.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3120 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-03-09 22:16:20 +00:00  
				
					
						
							
							
								 
						
							
							
								5169f671be 
								
							
								 
							
						 
						
							
							
								
								Fix spelling error.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3119 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-03-09 21:50:58 +00:00  
				
					
						
							
							
								 
						
							
							
								18dc809cc9 
								
							
								 
							
						 
						
							
							
								
								Fix exit destination back into world map.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3118 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-03-09 21:44:31 +00:00  
				
					
						
							
							
								 
						
							
							
								9e204a7621 
								
							
								 
							
						 
						
							
							
								
								Apply patch 1114803 courtesy Mithzi  
							
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							- Fix player being teleported into wall
- Fix typo to read "treasure chamber"
- "Joseph" is called "Jacob" from now on to be consistend with the storyline
- Fix typo to read "Shining tower"
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3062 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-02-08 14:56:05 +00:00  
				
					
						
							
							
								 
						
							
							
								7539ff9e7f 
								
							
								 
							
						 
						
							
							
								
								Commit a couple patches:  
							
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							1) Fixes quest spellbooks so that randomitems is set to none, so that
   spell won't change.
2) Make spelling of 'nurnberg' consistent across all the maps.
MSW 2005-01-24
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3055 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-01-24 08:19:48 +00:00  
				
					
						
							
							
								 
						
							
							
								0f4cf51998 
								
							
								 
							
						 
						
							
							
								
								-changes to clean up old multipart notation  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2760 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2004-05-09 00:57:47 +00:00  
				
					
						
							
							
								 
						
							
							
								fe4dfcda8d 
								
							
								 
							
						 
						
							
							
								
								Fix up all the maps related to abilities of monsters on the maps, as  
							
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							well as spellbooks on maps, to work with the new spell code.
MSW 2003-11-13
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2458 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-11-14 07:45:40 +00:00  
				
					
						
							
							
								 
						
							
							
								e27f3379c3 
								
							
								 
							
						 
						
							
							
								
								- replace some princesses with some women  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2363 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-10-01 02:46:14 +00:00  
				
					
						
							
							
								 
						
							
							
								d6f783164b 
								
							
								 
							
						 
						
							
							
								
								- making newbie annex in scorn.  New players will now appear on  
							
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							worlds_105_116 4 4.  Moved some lower level maps and the free inn to
accommodate.  A couple new maps heavy on the training would be good
here.  This area is not entirely for low levels (the new river way looks good for a sewer
adventure) but should cater to new players.  Scorn central square has
been made more snappy too.
There may be some loose ends to tie up (the signage should be redone a
bit) and I'll get on that post haste.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2107 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-04-28 06:57:05 +00:00  
				
					
						
							
							
								 
						
							
							
								8b7a1d3fe2 
								
							
								 
							
						 
						
							
							
								
								Fix floor tiles in map - was using floor tiles before, which wasn't  
							
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							really the right thing to do.
MSW 2003-01-27
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1973 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-01-28 08:08:42 +00:00  
				
					
						
							
							
								 
						
							
							
								3bb0905829 
								
							
								 
							
						 
						
							
							
								
								Add langley (port_joseph) maps.  Other locations updated as they  
							
							... 
							
							
							
							have links going to these set of maps.
MSW 2002-09-21
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1734 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2002-09-22 06:24:47 +00:00  
				
					
						
							
							
								 
						
							
							
								3260fae07e 
								
							
								 
							
						 
						
							
							
								
								Add wolfsburg to maps-bigworld.  Other updated maps most likely because  
							
							... 
							
							
							
							they had exits pointing to wolfsburg which now point to the new locaton.
MSW 2002-09-18
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1732 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2002-09-19 07:09:07 +00:00  
				
					
						
							
							
								 
						
							
							
								546aecff29 
								
							
								 
							
						 
						
							
							
								
								Add dtabb (darcap) maps.  
							
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							Update world maps to add a road to darcap from navar_city.
Update some signs.  Add some low level maps from dtabb to be around
scorn - that makes more sense.
Many of the guild maps updated because the link to darcap now leads
someplace.
Add an underworld directory.
MSW 2002-09-15
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1728 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2002-09-16 05:44:51 +00:00  
				
					
						
							
							
								 
						
							
							
								493027e64b 
								
							
								 
							
						 
						
							
							
								
								Add dragonisland (stoneville) maps to bigworld distribution.  
							
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							Other maps outside that directory were updated because they have
exits leading to stoneville.
MSW 2002-09-08
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1715 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2002-09-09 07:20:07 +00:00