76725e3bae 
								
							
								 
							
						 
						
							
							
								
								Replaced blocked (black) sections of the cave with grey cave walls to Power Plant, Dungeon Level 2. Cosmetic change only, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15230 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-22 03:03:16 +00:00  
				
					
						
							
							
								 
						
							
							
								9cb5e1a529 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Dungeon Level 2 in Ancient Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15229 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-22 02:59:34 +00:00  
				
					
						
							
							
								 
						
							
							
								b5cc055343 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Dungeon Level 1 in Ancient Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15228 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-22 02:57:46 +00:00  
				
					
						
							
							
								 
						
							
							
								21a6da0e2e 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Level 3 in Ancient Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15227 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-22 02:54:12 +00:00  
				
					
						
							
							
								 
						
							
							
								8aad19711a 
								
							
								 
							
						 
						
							
							
								
								Update walls surrounding door entrances to Guild Storage Maps.  Cosmetic change only.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15226 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-22 02:44:13 +00:00  
				
					
						
							
							
								 
						
							
							
								6f22b6fbd5 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Gothwalte, Collection in Ancient Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15220 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-21 04:32:02 +00:00  
				
					
						
							
							
								 
						
							
							
								89c2c76225 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes to replaced blocked wall sections with solid stone wall sections in Gothwalte's Castle, Dungeon in Ancient Pup Land.  Looks nicer in Mapper. No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15219 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-21 04:27:07 +00:00  
				
					
						
							
							
								 
						
							
							
								9b204b0413 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Gothwalte's Castle, Level 6 in Ancient Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15218 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-21 04:23:12 +00:00  
				
					
						
							
							
								 
						
							
							
								1ef9d7df7a 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Gothwalte's Castle, Level 5 in Ancient Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15217 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-21 04:21:53 +00:00  
				
					
						
							
							
								 
						
							
							
								0f9d82db50 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Gothwalte's Castle, Level 4 in Ancient Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15216 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-21 04:20:13 +00:00  
				
					
						
							
							
								 
						
							
							
								b9c11f6731 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fence sections merge with nearby walls for Gothwalte's Castle, Level 2 in Ancient Pup Land.  No functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15215 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-21 04:19:08 +00:00  
				
					
						
							
							
								 
						
							
							
								e57ed35ad4 
								
							
								 
							
						 
						
							
							
								
								Upate to Sargas's fine fishing supplies in Darcap. Replaced two existing fishing poles with recently added poles.  Requires archetype update r15213 or later.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15214 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-21 04:14:32 +00:00  
				
					
						
							
							
								 
						
							
							
								bb51a748fc 
								
							
								 
							
						 
						
							
							
								
								Map name correction for Guild Houses Inc in Scorn, should be Inc and not Iinc.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15213 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-20 23:28:38 +00:00  
				
					
						
							
							
								 
						
							
							
								9cf7c43a76 
								
							
								 
							
						 
						
							
							
								
								Minor change with wall merges for the Tower of the Necromancer, Level 2 in Pupland.  Cosmetic change, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15208 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-20 05:10:46 +00:00  
				
					
						
							
							
								 
						
							
							
								3174720806 
								
							
								 
							
						 
						
							
							
								
								Replace cave wall sections with dungeon wall to Atelir of Artifact (Prison), Level 2 in Pupland.  Cosmetic change only, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15207 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-20 03:24:07 +00:00  
				
					
						
							
							
								 
						
							
							
								411f61532b 
								
							
								 
							
						 
						
							
							
								
								Change face from priestnew to priest - the class animation uses  
							
							... 
							
							
							
							the priest name, and not priestnew, and best I can tell, the priestnew
images are now the same as the priest images, so may go away.
MSW 2011-10-18
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15205 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-19 05:16:31 +00:00  
				
					
						
							
							
								 
						
							
							
								acd3a2449a 
								
							
								 
							
						 
						
							
							
								
								Map name typo correction for Ancient Ruins, Upper Level in Pupland (Ancient instead of Anclient.)  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15203 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-19 00:39:18 +00:00  
				
					
						
							
							
								 
						
							
							
								47c5f9e6c5 
								
							
								 
							
						 
						
							
							
								
								Replace mines wall section with newly created cave wall sections in the Cave Weapon maps in Pupland.  Cosmetic change, no functional changes. Requires archetypes update r15201.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15202 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-18 03:20:50 +00:00  
				
					
						
							
							
								 
						
							
							
								703d999e7d 
								
							
								 
							
						 
						
							
							
								
								Replace mines wall section with newly created cave wall sections in the Cave Weapon, Entrance map in Pupland.  Cosmetic change, no functional changes. Requires archetypes update r15199.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15200 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-17 04:50:46 +00:00  
				
					
						
							
							
								 
						
							
							
								03f360e23d 
								
							
								 
							
						 
						
							
							
								
								Make the books harder to get at.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15198 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-16 12:44:28 +00:00  
				
					
						
							
							
								 
						
							
							
								ef19f5d2bc 
								
							
								 
							
						 
						
							
							
								
								Changes with how fence (swall) sections merge with nearby walls to Cave Weapon, Genome-Project Testing Room  map in Ancient Pupland.  Cosmetic change only, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15196 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-15 23:34:43 +00:00  
				
					
						
							
							
								 
						
							
							
								952812f33d 
								
							
								 
							
						 
						
							
							
								
								More changes to Cave Weapon, Research Group map in Ancient Pupland. Removed line breaks in NPC dialogue.  Quotation change to the hint so it appears as one statement.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15195 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-15 23:31:34 +00:00  
				
					
						
							
							
								 
						
							
							
								3f565fc62f 
								
							
								 
							
						 
						
							
							
								
								Place no_spells floor tiles under actual floor tiles instead of on top in Cave Weapon, Research Group map in Ancient Pupland.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15194 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-15 23:29:18 +00:00  
				
					
						
							
							
								 
						
							
							
								7c2ee9e129 
								
							
								 
							
						 
						
							
							
								
								Changes with how fence (swall) sections merge with nearby walls to Cave Weapon, Research Group map in Ancient Pupland.  Cosmetic change only, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15193 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-15 23:24:12 +00:00  
				
					
						
							
							
								 
						
							
							
								665b555b53 
								
							
								 
							
						 
						
							
							
								
								Place no_spells floor tiles under actual floor tiles instead of on top in Cave Weapon, Biological Organisms Research Group map in Ancient Pupland.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15192 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-15 23:21:51 +00:00  
				
					
						
							
							
								 
						
							
							
								07dcfa8667 
								
							
								 
							
						 
						
							
							
								
								Changes with how fence (swall) sections merge with nearby walls to Cave Weapon, Biological Organisms Research Group in Ancient Pupland.  Cosmetic change only, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15191 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-15 23:20:32 +00:00  
				
					
						
							
							
								 
						
							
							
								bfd2197e6e 
								
							
								 
							
						 
						
							
							
								
								Replaced blocked (black) sections of the cave with grey cave walls to Cave Weapon, Antechamber map in Ancient Pupland.  Cosmetic change only, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15190 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-15 23:11:39 +00:00  
				
					
						
							
							
								 
						
							
							
								8c54c77320 
								
							
								 
							
						 
						
							
							
								
								Replaced blocked (black) sections of the cave with grey cave walls to Cave Weapon, Entrance map in Ancient Pupland.  Cosmetic change only, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15189 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-15 23:04:52 +00:00  
				
					
						
							
							
								 
						
							
							
								a2a731fdc4 
								
							
								 
							
						 
						
							
							
								
								Fix typos.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15188 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-15 15:26:29 +00:00  
				
					
						
							
							
								 
						
							
							
								5dde66e656 
								
							
								 
							
						 
						
							
							
								
								Cosmetic wall changes with merging sections to the (pirates) Temple map in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15187 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-15 03:32:18 +00:00  
				
					
						
							
							
								 
						
							
							
								90364b010a 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in the signs for the Dragon Guilds in Scorn and Navar.  Capilization changes on the sign (dragon guild -> Dragon Guild.)  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15186 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-15 03:26:01 +00:00  
				
					
						
							
							
								 
						
							
							
								4a5f161796 
								
							
								 
							
						 
						
							
							
								
								Added windows to the Dragon Guild of Scorn.  Also placed radius 2 light sources beneath the windows to give the windows a glowing effect at night. Cosmetic change only.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15185 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-14 03:49:21 +00:00  
				
					
						
							
							
								 
						
							
							
								abad6299b3 
								
							
								 
							
						 
						
							
							
								
								Cosmetic change to Navar Dragon Guild. Added outer perimeter to the original map to match the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map back to the guild map.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15184 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-14 03:46:01 +00:00  
				
					
						
							
							
								 
						
							
							
								9573b53900 
								
							
								 
							
						 
						
							
							
								
								Made the holy symbol and one of the roses non-pickable (nearby items - flowers and lockbox already are non-pickable) in  the Church to Valriel in Marksel.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15183 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-13 05:44:29 +00:00  
				
					
						
							
							
								 
						
							
							
								7d3cfba276 
								
							
								 
							
						 
						
							
							
								
								(Forgot to again..) Update entrance x & y coordinates in map header for Church to Valriel in Marksel.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15182 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-13 04:58:06 +00:00  
				
					
						
							
							
								 
						
							
							
								6f5eca378e 
								
							
								 
							
						 
						
							
							
								
								NPC dial changes in the Church to Valrien in Marksel.  Removed line breaks and small punctuation update.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15181 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-13 04:54:55 +00:00  
				
					
						
							
							
								 
						
							
							
								61b435d5a2 
								
							
								 
							
						 
						
							
							
								
								Cosmetic update to Church to Valriel in Marksel. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; additional light sources were added. Updated entrance/exit coordinates in world map back to the church.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15180 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-13 04:47:00 +00:00  
				
					
						
							
							
								 
						
							
							
								171746ccfe 
								
							
								 
							
						 
						
							
							
								
								Update entrance x & y coordinates in map header to Heimser's Lab.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15178 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-11 04:29:09 +00:00  
				
					
						
							
							
								 
						
							
							
								5b354c9617 
								
							
								 
							
						 
						
							
							
								
								Removed empty and unused row to Heimser's Lab located outside of Wolfsburg. Adjusted entrance/exit coordinates from Heimser's Cellar to reflect this change.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15177 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-11 04:25:58 +00:00  
				
					
						
							
							
								 
						
							
							
								553eedefd3 
								
							
								 
							
						 
						
							
							
								
								Cosmetic update to Heimser's Hut outside of Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map and Heimser's Cellar due to layout changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15176 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-11 04:20:32 +00:00  
				
					
						
							
							
								 
						
							
							
								0bdcc01504 
								
							
								 
							
						 
						
							
							
								
								Update or correct entrance x and y coordinates in the map headers.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15174 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-10 05:16:22 +00:00  
				
					
						
							
							
								 
						
							
							
								4c8ec2e928 
								
							
								 
							
						 
						
							
							
								
								Update or correct entrance x and y coordinates in the map headers.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15173 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-10 01:16:06 +00:00  
				
					
						
							
							
								 
						
							
							
								79d82f648f 
								
							
								 
							
						 
						
							
							
								
								Place light sources and exits beneath floor tiles in the Port of Navar, South Gate House.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15172 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-09 20:07:31 +00:00  
				
					
						
							
							
								 
						
							
							
								b09efe736b 
								
							
								 
							
						 
						
							
							
								
								Give West and South Gatehouse maps in Navar a default difficulty level.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15171 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-09 20:04:44 +00:00  
				
					
						
							
							
								 
						
							
							
								2b896ddb7a 
								
							
								 
							
						 
						
							
							
								
								Provide additional invis_exits from the Brest Inn to the world map - allows players to leave the map easier and quicker.  Placed no_spells tiles beneath the exits.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15170 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-09 20:02:41 +00:00  
				
					
						
							
							
								 
						
							
							
								c668292f54 
								
							
								 
							
						 
						
							
							
								
								Update or correct entrance x and y coordinates in the map headers.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15169 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-09 19:56:01 +00:00  
				
					
						
							
							
								 
						
							
							
								c2c4896230 
								
							
								 
							
						 
						
							
							
								
								Give Sargas's fine fishing supplies and Santo Dominion Gatehouse maps a default difficulty level.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15168 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-09 07:44:46 +00:00  
				
					
						
							
							
								 
						
							
							
								baa7177f31 
								
							
								 
							
						 
						
							
							
								
								Update or correct entrance x and y coordinates in the map headers.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15167 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-09 07:36:34 +00:00  
				
					
						
							
							
								 
						
							
							
								954f770e74 
								
							
								 
							
						 
						
							
							
								
								Small changes with Tower of Luck, 1st Floor in Lake Country. Added no_spells tile beneath a section of fence, changed how fence sections merge with nearby walls. No functional changes.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15165 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-08 01:20:24 +00:00  
				
					
						
							
							
								 
						
							
							
								712c76ac15 
								
							
								 
							
						 
						
							
							
								
								Major update to Dolphin's Delight inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior.  Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15164 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-07 05:28:34 +00:00