Commit Graph

3352 Commits (96f07c4300c2848b6dc32b4e2b055f086438d797)

Author SHA1 Message Date
rjtanner 6eda211748 Added region 'darcap' to Darcap Petshop and Darcap's Manor - brown zone.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15139 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-26 02:33:45 +00:00
rjtanner 8a33b57adc Added 'blessed 1' setting to the random food items in Beginners2 of Scorn so new players do not encounter poisonous food.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15138 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-25 05:28:51 +00:00
rjtanner 82d39a17e7 Update the Private Shop maps in Brest so that each map has a unique name (i.e., Private Shop #) and added region setting (brest) for each map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15137 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-25 01:55:45 +00:00
rjtanner 8a0ed533ae Added 'blessed 1' setting to the random_talisman treasure in the Pupland Raffle 1 reward area so that the treasure reward is not cursed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15135 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-24 04:14:36 +00:00
rjtanner ece004f270 Removed double stack fence and floor tiles - probably result of a paste mistake.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15134 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-24 04:06:21 +00:00
rjtanner defc7a7999 Significant update to Temple of Ruggilli in Navar. Added outer perimeter to the original map to match the column and layout of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination. Ruggilli Testing Grounds updated because staircase location changed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15133 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-23 04:43:59 +00:00
rjtanner b5a8c16663 Changes to the Mostrai Cathedral in Navar. Placed the invis exits beneath the floor tile and also added no spells tiles beneath them.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15128 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-22 05:58:11 +00:00
rjtanner 686b57a545 Major cosmetic update to the Mostrai Cathedral in Navar. Added outer perimeter to the original map to match the column and archways of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15127 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-22 05:17:13 +00:00
rjtanner 669c29ff3a New map - Port of Navar, South Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15121 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-21 04:19:38 +00:00
rjtanner 880dd07837 Cosmetic changes with the Navar Gatehouse. Make the fence (swall) merge nicer with nearby walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15118 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-20 03:50:09 +00:00
rjtanner 9da7a61465 New map - Port of Navar, West Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15117 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-20 03:38:51 +00:00
rjtanner c3c43e9893 Place light sources under floor tiles in Medieval Kitchen in Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15111 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-18 07:19:36 +00:00
rjtanner cf5ee4eee8 Remove line breaks in npc dialog and instruction books for the crafting shops (bowyer, smithery, tannery, kitchen, jeweler) in Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15110 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-18 07:03:43 +00:00
rjtanner 8af0b859eb Changes to the Metal Smith's Workshop. Added some windows. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15109 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-18 02:28:51 +00:00
rjtanner ccf4e421c9 Changes to the Metal Smith's Workshop in Scorn. Enlarged the shop so the hallways allow for multiple players to pass by each other. Expanded outside the shop to add grass tiles and cobblestone to visually match the shop's placement in the world map. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15108 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-18 02:19:32 +00:00
rjtanner a027f48718 Another update to Metal Smith's Workshop in Scorn. Changed the stacking order of the columns so they are above the fence (swall) corners for cosmetic purposes and to make it consistent with other maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15107 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-18 02:01:26 +00:00
rjtanner c24de17b56 Moved no_spell tiles beneath the floor tiles to the Metal Smith's Workshop in Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15106 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-18 01:59:04 +00:00
rjtanner 89e8f7153f Cosmetic changes to Scorn Tannery. Wall columns no longer block player line of sight. Additional fence (swall) sections for nicer merging with nearby walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15105 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-18 01:55:19 +00:00
rjtanner 95a241dbf1 Changes to the Scorn Tannery. Moved no_spell tiles under the floor tiles for the fenced area. Placed no_spell tiles under the invis exits outside the door - forgot to add them.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15104 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-18 01:49:57 +00:00
rjtanner 2905725fc5 Cosmetic update to the Scorn Tannery. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15103 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-18 01:47:08 +00:00
rjtanner 9f46447b89 Layout changes to the Scorn Tannery house. Removed the empty (blocked) rows on the right side of the map, expanded the size of the entrance area by another row of tiles.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15102 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-18 01:20:41 +00:00
rjtanner 041d926b2a Cosmetic update to the Bowyer's Workshop of Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15095 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-17 03:06:24 +00:00
rjtanner 99e97612a2 Cosmetic update to the Jeweler's Workshop of Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Entrance area fence (swall*) re-arranged to make that area larger. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15094 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-16 04:21:18 +00:00
rjtanner 068d7193bc Place no_spells tiles under the floor tiles in the Jeweler's Workshop of Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15093 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-16 04:07:06 +00:00
rjtanner 9c242a55f3 Make the pillars in the kitchen area no longer block character line of sight. Moved no_spell tiles beneath the floor tiles.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15092 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-15 06:02:26 +00:00
rjtanner e656900242 Updates to the Medieval Kitchen in Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15091 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-15 06:00:25 +00:00
alestan c1bee7911e Decreased the number of fogs per seed fog
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15090 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-14 20:23:59 +00:00
rjtanner b8083bfeb9 Updates to Jacob's Lighting Emporium in Scorn. Floor plan now similar to building exterior. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15089 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-14 05:42:30 +00:00
rjtanner 0487248b1f Updated Goth's Taven in Scorn so that the map exterior matches it's placement in the world map. Updated world map for new entrance destination to the Tavern. Updated stair coordiantes on the upper and lower level of the Tavern so that they line up with the other levels.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15088 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-13 04:41:07 +00:00
rjtanner 2524b29ea1 Floor layout changes to Goth's Tavern in Scorn. Door moved to left side of the map and added windows to match the building exterior. Added a cloak room near the entrance. Moved the gate password hint so players should stumble upon it more easily. Updated world map for new entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15087 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-13 04:23:52 +00:00
rjtanner da41a4fe4f Removed NPC from the floor tile inventory and placed them on top of the tile.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15086 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-13 03:56:39 +00:00
alestan 19f3154ccc Changed puddle arch in map to rain1 so that it isn't a rain cloud.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15079 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-10 16:39:08 +00:00
alestan 462d32da8c Changed puddle arch in map to rain1 so that it isn't a rain cloud.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15078 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-10 16:38:53 +00:00
ryo_saeba e16c9c6728 Add dialog hints.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15066 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-10 10:21:42 +00:00
rjtanner 12a2920f70 Added creator information to the map header, removed the Created by sign from within the map (which also had out of date contact and bug report information)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15057 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-08 04:46:13 +00:00
rjtanner 178b09d5ab New entrance map for Beginners map in Scorn. Modifications to Beginners map to tie in to the entrance map such as exit changes and special quest key. World map changes to use the Beginners Entrance map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15056 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-08 04:43:42 +00:00
ryo_saeba 49f92ee8a6 Fix shop item type to use singular form.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15044 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-04 09:37:55 +00:00
ryo_saeba 12161b3e08 Replace stairs up with stairs down, since it's a higher level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15039 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-04 08:27:28 +00:00
rjtanner a8cf94e870 Updates to the Abandoned Temple, Entrance in Scorn. Map is now surrounded by grass and cobblestone so it matches it's placement in Scorn. Added invis exits on the other side of the weak walls as a result of this. Updated world map destination coordinates due to layout changes of the temple map. Updated Dungeon Level 1 stairway due to changes on the first level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15025 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-31 05:23:22 +00:00
rjtanner 1cccd8e493 Cosmetic updates to the Bank of Skud in Scorn. Walls are now all stone and no longer using the blocked archetype. Exapnded the footprint to make it symetrical. Added book shelves in the office area. Surrounded the map with grass and cobblestone so it matches it's placement in Scorn. Updated world map for new map entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15016 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-27 19:44:20 +00:00
akirschbaum 336e48f07a Remove redundant pits.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15015 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-27 18:39:50 +00:00
akirschbaum e1662ee5e3 Remove unneeded floor objects.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15014 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-27 18:36:32 +00:00
akirschbaum 2d6889461b Remove redundant pits.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15013 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-27 18:32:45 +00:00
akirschbaum 8491c3cd32 Remove duplicate floors to fix display issues.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15012 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-27 16:41:52 +00:00
akirschbaum 1dae3bb6d3 Unify maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15011 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-27 16:32:08 +00:00
akirschbaum 4ac7cadb1b Fix misspelled attribute names.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15010 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-27 16:31:02 +00:00
akirschbaum 9415ec5b1b Unify maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15009 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-27 16:28:23 +00:00
akirschbaum 7a0a82efe9 Move boulder logic hidden under fake walls into empty space.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15008 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-27 16:19:34 +00:00
akirschbaum 8c936c3743 Connect formerly unused connections to burglar protection.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15007 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-27 15:55:15 +00:00
akirschbaum 698fcd20ff Reformat/fix msg...endmsg attributes in Lake Country.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15006 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-27 14:11:25 +00:00