rjtanner
|
665b555b53
|
Place no_spells floor tiles under actual floor tiles instead of on top in Cave Weapon, Biological Organisms Research Group map in Ancient Pupland.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15192 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-15 23:21:51 +00:00 |
rjtanner
|
07dcfa8667
|
Changes with how fence (swall) sections merge with nearby walls to Cave Weapon, Biological Organisms Research Group in Ancient Pupland. Cosmetic change only, no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15191 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-15 23:20:32 +00:00 |
rjtanner
|
bfd2197e6e
|
Replaced blocked (black) sections of the cave with grey cave walls to Cave Weapon, Antechamber map in Ancient Pupland. Cosmetic change only, no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15190 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-15 23:11:39 +00:00 |
rjtanner
|
8c54c77320
|
Replaced blocked (black) sections of the cave with grey cave walls to Cave Weapon, Entrance map in Ancient Pupland. Cosmetic change only, no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15189 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-15 23:04:52 +00:00 |
akirschbaum
|
a2a731fdc4
|
Fix typos.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15188 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-15 15:26:29 +00:00 |
rjtanner
|
5dde66e656
|
Cosmetic wall changes with merging sections to the (pirates) Temple map in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15187 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-15 03:32:18 +00:00 |
rjtanner
|
90364b010a
|
Removed line breaks in the signs for the Dragon Guilds in Scorn and Navar. Capilization changes on the sign (dragon guild -> Dragon Guild.)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15186 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-15 03:26:01 +00:00 |
rjtanner
|
4a5f161796
|
Added windows to the Dragon Guild of Scorn. Also placed radius 2 light sources beneath the windows to give the windows a glowing effect at night. Cosmetic change only.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15185 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-14 03:49:21 +00:00 |
rjtanner
|
abad6299b3
|
Cosmetic change to Navar Dragon Guild. Added outer perimeter to the original map to match the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map back to the guild map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15184 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-14 03:46:01 +00:00 |
rjtanner
|
9573b53900
|
Made the holy symbol and one of the roses non-pickable (nearby items - flowers and lockbox already are non-pickable) in the Church to Valriel in Marksel.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15183 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-13 05:44:29 +00:00 |
rjtanner
|
7d3cfba276
|
(Forgot to again..) Update entrance x & y coordinates in map header for Church to Valriel in Marksel.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15182 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-13 04:58:06 +00:00 |
rjtanner
|
6f5eca378e
|
NPC dial changes in the Church to Valrien in Marksel. Removed line breaks and small punctuation update.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15181 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-13 04:54:55 +00:00 |
rjtanner
|
61b435d5a2
|
Cosmetic update to Church to Valriel in Marksel. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; additional light sources were added. Updated entrance/exit coordinates in world map back to the church.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15180 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-13 04:47:00 +00:00 |
rjtanner
|
171746ccfe
|
Update entrance x & y coordinates in map header to Heimser's Lab.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15178 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-11 04:29:09 +00:00 |
rjtanner
|
5b354c9617
|
Removed empty and unused row to Heimser's Lab located outside of Wolfsburg. Adjusted entrance/exit coordinates from Heimser's Cellar to reflect this change.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15177 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-11 04:25:58 +00:00 |
rjtanner
|
553eedefd3
|
Cosmetic update to Heimser's Hut outside of Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map and Heimser's Cellar due to layout changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15176 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-11 04:20:32 +00:00 |
rjtanner
|
0bdcc01504
|
Update or correct entrance x and y coordinates in the map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15174 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-10 05:16:22 +00:00 |
rjtanner
|
4c8ec2e928
|
Update or correct entrance x and y coordinates in the map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15173 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-10 01:16:06 +00:00 |
rjtanner
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79d82f648f
|
Place light sources and exits beneath floor tiles in the Port of Navar, South Gate House.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15172 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-09 20:07:31 +00:00 |
rjtanner
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b09efe736b
|
Give West and South Gatehouse maps in Navar a default difficulty level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15171 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-09 20:04:44 +00:00 |
rjtanner
|
2b896ddb7a
|
Provide additional invis_exits from the Brest Inn to the world map - allows players to leave the map easier and quicker. Placed no_spells tiles beneath the exits.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15170 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-09 20:02:41 +00:00 |
rjtanner
|
c668292f54
|
Update or correct entrance x and y coordinates in the map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15169 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-09 19:56:01 +00:00 |
rjtanner
|
c2c4896230
|
Give Sargas's fine fishing supplies and Santo Dominion Gatehouse maps a default difficulty level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15168 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-10-09 07:44:46 +00:00 |
rjtanner
|
baa7177f31
|
Update or correct entrance x and y coordinates in the map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15167 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-09 07:36:34 +00:00 |
rjtanner
|
954f770e74
|
Small changes with Tower of Luck, 1st Floor in Lake Country. Added no_spells tile beneath a section of fence, changed how fence sections merge with nearby walls. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15165 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-10-08 01:20:24 +00:00 |
rjtanner
|
712c76ac15
|
Major update to Dolphin's Delight inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15164 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-07 05:28:34 +00:00 |
rjtanner
|
ec8f95cbc7
|
Update Wolfsburg world map for new entrance destination of The Bloody Cutlass inn. Missed in earlier commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15163 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-06 05:39:49 +00:00 |
rjtanner
|
c16ab5caf8
|
Major update to The Bloody Cutlass inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15162 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-06 05:38:49 +00:00 |
rjtanner
|
d4d35e5702
|
Correct typo in map title, should be Cloud - not Clowd.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15161 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-05 22:20:28 +00:00 |
rjtanner
|
f3e80bc5d6
|
Removed the wolfsburg/inns file. See r15158.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15160 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-05 05:38:47 +00:00 |
rjtanner
|
4591043295
|
Update the world map for Wolfsburg so the entrance for The Bloody Cutlass and Dolphin's Delight link to the stand alone map files. Requires r15158.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15159 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-05 05:36:35 +00:00 |
rjtanner
|
095cd18b0c
|
New map files - made the Wolfsburg Inns (The Blood Cutlass and Dolphin's Delight) individual maps and placed them in the wolfsburg/tavern directory.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15158 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-05 05:35:00 +00:00 |
rjtanner
|
1d964327b4
|
Cosmetic updates to the Run-down Church in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15157 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-04 05:00:31 +00:00 |
rjtanner
|
db97fa1880
|
Relocate light sources under neath floor tiles for the Inn located in Fortress Ang.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15156 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-03 02:25:42 +00:00 |
rjtanner
|
65873bb2aa
|
Redesigned the Inn to Fortress Ang. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated Fortress Ang Castle for entrance coordinate changes in the Inn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15155 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-02 03:03:21 +00:00 |
rjtanner
|
6e3c2b0a12
|
Redesigned the shop in Fortress Ang. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated Fortress Ang Castle for entrance coordinate changes in the shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15154 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-01 02:35:26 +00:00 |
rjtanner
|
7e1e4a7f84
|
Remove extra or double stacked floor tile in the Euthville Magic Shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15153 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-01 01:43:33 +00:00 |
rjtanner
|
7e255b9ac5
|
Cosmetic changes with how swall merges with westcwall perimeter and around the garden gates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15152 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-30 03:41:10 +00:00 |
rjtanner
|
ce639401cb
|
Removed some of the columns around the stairs, they were causing display and merging issues with the walls and railing (swall).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15151 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-30 03:35:42 +00:00 |
rjtanner
|
c1cbe1c030
|
Made the Darcap fishing store have the the same name it is referenced by in the world map, Sargas's fine fishing supplies.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15150 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-29 04:54:55 +00:00 |
rjtanner
|
7bd9cd4120
|
Minor cosmetic change to Thilgar's house, top in Navar. Changed how the fence (swall) merges with nearby walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15149 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-29 04:48:35 +00:00 |
rjtanner
|
df65b525d3
|
Small cosmetic change to Thilgar's house in Navar. Changed a wall section next to the doors.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15148 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-29 04:46:39 +00:00 |
rjtanner
|
99928af1a7
|
New map, second floor to The Noble Resting in Santo Dominion. Stair updates on the first floor and inkeeper dialog updates in regards to the second floor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15147 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-29 04:39:39 +00:00 |
rjtanner
|
e2b8253801
|
Removed line breaks to NPC dialog in The Noble Resting located in Santo Dominion.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15146 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-28 04:15:41 +00:00 |
rjtanner
|
2f911cda50
|
Major cosmetic updates to The Noble Resting in Santo Dominion. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Added an Innkeeper NPC. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15145 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-28 04:13:28 +00:00 |
rjtanner
|
82ba713377
|
New map, Santo Dominion Gatehouse. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15144 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-27 04:53:35 +00:00 |
rjtanner
|
f9fcc4bb95
|
Layout changes to Santo Dominion world map in order to make room for a Gatehouse entrance. Reduced the graveyard size around the New Cthulhu Church, moved the Drunken Barbarian Guild south one tile. Updated Guild exit back to the world map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15143 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-26 06:04:04 +00:00 |
rjtanner
|
406a4668db
|
Cosmetic changes with wall merges on the Darcap world map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15142 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-26 05:14:08 +00:00 |
rjtanner
|
5fe112b66d
|
Update the Private Shop maps in Scorn so that each map has a unique name and added region setting (scorn) for each map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15141 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-26 02:44:15 +00:00 |
rjtanner
|
3dcef231c8
|
Made the Darcap petshop map have the same name it is referenced by in the world map which is, Fernicious Fenx Family Pet Emporium.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15140 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-26 02:36:14 +00:00 |