5bb4d71723 
								
							
								 
							
						 
						
							
							
								
								Correct accidentally broken chests.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8695 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-04-05 10:34:32 +00:00  
				
					
						
							
							
								 
						
							
							
								f75e4e12f5 
								
							
								 
							
						 
						
							
							
								
								Update with chest from patch  #1673796 : White chests for errac's heaven treasure map, by Mike B.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8694 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-04-05 10:20:05 +00:00  
				
					
						
							
							
								 
						
							
							
								0e39777161 
								
							
								 
							
						 
						
							
							
								
								Update spellcasting objects to use inventory objects.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-04 19:05:10 +00:00  
				
					
						
							
							
								 
						
							
							
								d98265c0f0 
								
							
								 
							
						 
						
							
							
								
								Unify Created: and Modified: map headers.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 22:49:56 +00:00  
				
					
						
							
							
								 
						
							
							
								2112eddf65 
								
							
								 
							
						 
						
							
							
								
								Add death messages to big bosses. Other changes due to editor reformat.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5921 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-04-02 20:01:18 +00:00  
				
					
						
							
							
								 
						
							
							
								68d56853f7 
								
							
								 
							
						 
						
							
							
								
								Reduced the level of banish to not instantly kill devourers.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5822 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-18 19:17:17 +00:00  
				
					
						
							
							
								 
						
							
							
								4d7029814d 
								
							
								 
							
						 
						
							
							
								
								Devourer players have it too easy with no monsters attacking them with banish.  
							
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							This update should make the devourer life more ... interesting on these maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5821 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-18 18:51:20 +00:00  
				
					
						
							
							
								 
						
							
							
								20cd068d8b 
								
							
								 
							
						 
						
							
							
								
								Make sure items dropped by Advocate of Gorokh do not burn. Move "asteroid" spell from Gorokh treasure to Valriel treasure. Make new amulet of Gorokh for Gorokh treasure. Fix large bookstore "darcap/town2/shop_b" so players will not be trapped and make cosmetic changes to the map.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5399 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-07 20:07:06 +00:00  
				
					
						
							
							
								 
						
							
							
								db96bfd6ba 
								
							
								 
							
						 
						
							
							
								
								Fix the hard customized monsters to make them a bit more vulnerable to specific intended attacks. Recent server code upgrades made them almost impossible to kill.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5192 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-23 16:26:22 +00:00  
				
					
						
							
							
								 
						
							
							
								3c5c435d4b 
								
							
								 
							
						 
						
							
							
								
								Modify Ascended Vicar of Valriel to try to get the stupid monster to CAST a prayer without using a rod. (grumble)  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5110 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-13 23:48:24 +00:00  
				
					
						
							
							
								 
						
							
							
								52ba060a36 
								
							
								 
							
						 
						
							
							
								
								Remove the scroll of snares (set traps) because the skill is unimplemented at this time. Will put it back if the skill becomes useful.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5109 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-13 22:40:23 +00:00  
				
					
						
							
							
								 
						
							
							
								df234e6ff9 
								
							
								 
							
						 
						
							
							
								
								Fix amount of max spellpoints in Valriel's Holy Scepter. Was likely too low to ever cast the spell.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5104 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-12 21:00:32 +00:00  
				
					
						
							
							
								 
						
							
							
								881830abc3 
								
							
								 
							
						 
						
							
							
								
								Per suggestions by various people there is now a treasure room for Valriel random. It is accessible with a key after defeating the hard to kill Ascended Vicar of Valriel who drops said key.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5103 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-12 19:42:29 +00:00  
				
					
						
							
							
								 
						
							
							
								cacffaece0 
								
							
								 
							
						 
						
							
							
								
								Tweak the boss monster a bit to make it possible for a high level dragon attack. Also add another item to be dropped by the boss.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5102 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-11 17:10:14 +00:00  
				
					
						
							
							
								 
						
							
							
								a5e0182444 
								
							
								 
							
						 
						
							
							
								
								Adjust the High Retributioners with a High Angel treasure list so they will drop good dragon food (per Leaf's suggestion)  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5101 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-11 04:12:35 +00:00  
				
					
						
							
							
								 
						
							
							
								a8fe2e7626 
								
							
								 
							
						 
						
							
							
								
								Adjust the item_power on the Holy Avenger of Valriel to make it a bit more reasonable for the power of the sword.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5100 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-11 04:07:17 +00:00  
				
					
						
							
							
								 
						
							
							
								7721cc1de0 
								
							
								 
							
						 
						
							
							
								
								Add a final map to the random Valriel dungeon to give a reward and make it more interesting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5099 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-11 03:31:49 +00:00