9e7c4f1693 
								
							
								 
							
						 
						
							
							
								
								Move magic mouths and buttons below floor to prevent detection by show invisible.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3577 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-08-30 20:26:55 +00:00  
				
					
						
							
							
								 
						
							
							
								f276a521c7 
								
							
								 
							
						 
						
							
							
								
								Move magic mouths and invisible exits below floor to prevent detection by show invisible.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3576 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-08-30 20:21:06 +00:00  
				
					
						
							
							
								 
						
							
							
								315e7e840c 
								
							
								 
							
						 
						
							
							
								
								Move magic mouths and invisible exits below floor to prevent detection by show invisible.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3575 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-08-30 19:50:52 +00:00  
				
					
						
							
							
								 
						
							
							
								eec20df670 
								
							
								 
							
						 
						
							
							
								
								Move magic mouths, invisible exits, and teleporters below floor to prevent detection by show invisible.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3569 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-08-28 22:43:20 +00:00  
				
					
						
							
							
								 
						
							
							
								6925ecda95 
								
							
								 
							
						 
						
							
							
								
								Move magic mouths and invisible exits below floor to prevent detection by show invisible.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3568 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-08-28 16:45:35 +00:00  
				
					
						
							
							
								 
						
							
							
								1cde2de4df 
								
							
								 
							
						 
						
							
							
								
								Update in-game documentation of building to include recent changes/additions.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3559 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-08-19 19:29:11 +00:00  
				
					
						
							
							
								 
						
							
							
								3b05aedd01 
								
							
								 
							
						 
						
							
							
								
								Fix several bugs with the arena death teleporter.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3541 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-08-13 05:57:50 +00:00  
				
					
						
							
							
								 
						
							
							
								7dfe37e54c 
								
							
								 
							
						 
						
							
							
								
								Fixed issue where players can get stuck.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3533 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-08-11 16:10:58 +00:00  
				
					
						
							
							
								 
						
							
							
								1d1e66847e 
								
							
								 
							
						 
						
							
							
								
								Fixed issue where players can get "locked out" of their guild's storage  
							
							... 
							
							
							
							rooms.  Caused because the inventory checker didn't fall on a unique
floor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3532 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-08-11 15:55:58 +00:00  
				
					
						
							
							
								 
						
							
							
								2f1e9b8c0e 
								
							
								 
							
						 
						
							
							
								
								Add more battleground as players were getting killed later on (RFE 1222304)  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3523 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-08-10 08:12:02 +00:00  
				
					
						
							
							
								 
						
							
							
								d1c3553624 
								
							
								 
							
						 
						
							
							
								
								Fix spelling error in the region.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3521 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-08-10 05:17:28 +00:00  
				
					
						
							
							
								 
						
							
							
								c62ad77300 
								
							
								 
							
						 
						
							
							
								
								Corrected Bugs in King/Princess/Guards  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3517 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-31 08:34:41 +00:00  
				
					
						
							
							
								 
						
							
							
								f294079e74 
								
							
								 
							
						 
						
							
							
								
								Log, then check mail - if mail fails, log is still written.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3498 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-22 19:32:16 +00:00  
				
					
						
							
							
								 
						
							
							
								bfe6b75bbf 
								
							
								 
							
						 
						
							
							
								
								shops/*: added shop inventory signs  
							
							... 
							
							
							
							city: corrected entrance to the palace
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3497 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-22 08:16:00 +00:00  
				
					
						
							
							
								 
						
							
							
								d993234a8d 
								
							
								 
							
						 
						
							
							
								
								city: link to inn added  
							
							... 
							
							
							
							inn: inserted and designed
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3496 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-21 21:51:13 +00:00  
				
					
						
							
							
								 
						
							
							
								7a3e4c09f5 
								
							
								 
							
						 
						
							
							
								
								redesigned, houses inserted  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3492 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-21 18:20:19 +00:00  
				
					
						
							
							
								 
						
							
							
								a2c4f63e48 
								
							
								 
							
						 
						
							
							
								
								general, general2: redesigned; map splitted in two files; part of a little quest inserted  
							
							... 
							
							
							
							magic: built in; other part of the little quest inserted
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3491 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-21 12:29:19 +00:00  
				
					
						
							
							
								 
						
							
							
								9c2877516f 
								
							
								 
							
						 
						
							
							
								
								armour, potion, weapon: all nomagic-tiles removed, selling works now  
							
							... 
							
							
							
							city: redesign, addet transportarea, magic now allowed
palace: redesign, more guards, stronger guards, magic now allowed
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3490 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-21 08:10:55 +00:00  
				
					
						
							
							
								 
						
							
							
								891d4ac50d 
								
							
								 
							
						 
						
							
							
								
								general: New Shop added  
							
							... 
							
							
							
							potion: New Shop added
city: Link to shops/general and shops/potion set
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3488 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-20 09:35:21 +00:00  
				
					
						
							
							
								 
						
							
							
								a2f21a44d4 
								
							
								 
							
						 
						
							
							
								
								palace: changed design, added npcs  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3480 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-19 10:06:06 +00:00  
				
					
						
							
							
								 
						
							
							
								464096736f 
								
							
								 
							
						 
						
							
							
								
								city: Link to palace set  
							
							... 
							
							
							
							enter: automatic teleport when the pass is availible
palace: added
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3479 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-19 07:44:52 +00:00  
				
					
						
							
							
								 
						
							
							
								c8a1028b85 
								
							
								 
							
						 
						
							
							
								
								shops/armour: Armourshop added  
							
							... 
							
							
							
							city: Armourshop linked
ALL: Region set to 'Forgotten Town'
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3478 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-19 05:45:09 +00:00  
				
					
						
							
							
								 
						
							
							
								7101b83f04 
								
							
								 
							
						 
						
							
							
								
								weapon: Changed Exitlocation in the city-map  
							
							... 
							
							
							
							city: linked weaponshop to shops/weapon
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3477 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-19 05:25:04 +00:00  
				
					
						
							
							
								 
						
							
							
								4e30bb4cbe 
								
							
								 
							
						 
						
							
							
								
								Remove undefined field 'splaying'.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3476 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-18 21:45:37 +00:00  
				
					
						
							
							
								 
						
							
							
								062d90e74f 
								
							
								 
							
						 
						
							
							
								
								city: automatic doorcloser added  
							
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							enter: bug with the monstermovers deleted
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3470 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-18 18:19:07 +00:00  
				
					
						
							
							
								 
						
							
							
								35b8b57d5e 
								
							
								 
							
						 
						
							
							
								
								Added the weaponshop and the questpart-area  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3469 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-18 16:02:56 +00:00  
				
					
						
							
							
								 
						
							
							
								778e741993 
								
							
								 
							
						 
						
							
							
								
								Made the Vampires weaker (physical+50)  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3468 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-18 15:51:18 +00:00  
				
					
						
							
							
								 
						
							
							
								b4f6016726 
								
							
								 
							
						 
						
							
							
								
								map for the forgotten_town weaponshop added; entermap corrected: the sign for the exit was corrected and monstermovers were build in because of blocking the teleporters  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3467 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-18 15:39:18 +00:00  
				
					
						
							
							
								 
						
							
							
								a1c6fedfad 
								
							
								 
							
						 
						
							
							
								
								quest-ise the newbie house  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3466 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-18 00:47:20 +00:00  
				
					
						
							
							
								 
						
							
							
								4ca70f1cb6 
								
							
								 
							
						 
						
							
							
								
								k_ahlers: Changed building in Darcap to castle and linked it with the forgotten-town maps  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3465 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-17 22:43:26 +00:00  
				
					
						
							
							
								 
						
							
							
								6a6569d669 
								
							
								 
							
						 
						
							
							
								
								k_ahlers: Added maps for the forgotten_town quest; city - Maincity; entry - Test for enter the Maintown  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3464 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-17 22:37:07 +00:00  
				
					
						
							
							
								 
						
							
							
								387352618c 
								
							
								 
							
						 
						
							
							
								
								Map on tracker,  #1239566  by Knut Ahlers  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3463 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-17 17:30:29 +00:00  
				
					
						
							
							
								 
						
							
							
								59089f696f 
								
							
								 
							
						 
						
							
							
								
								replace instances of s_bridge with stonebridge arches  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3425 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-10 14:43:23 +00:00  
				
					
						
							
							
								 
						
							
							
								a563d78459 
								
							
								 
							
						 
						
							
							
								
								Fix spelling of slaying field for payment altar.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3396 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-07 20:39:19 +00:00  
				
					
						
							
							
								 
						
							
							
								95f9efcc5e 
								
							
								 
							
						 
						
							
							
								
								Clean up some of the signs - instead of 'warez' english, make it proper  
							
							... 
							
							
							
							english (U->You).  Remove a sign that makes too bloody obvious in a dead
end area.
MSW 2005-06-25
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3388 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-25 07:52:08 +00:00  
				
					
						
							
							
								 
						
							
							
								2828326358 
								
							
								 
							
						 
						
							
							
								
								Minor map changes:  
							
							... 
							
							
							
							enigme: State what clues are needed at start of dungeon - as it was, since
   the clues weren't until long after you killed the monster, the only real
   way to solve the clues is to do the dungeon at least twice, which IMO
   is not right.  Also, fix spelling errors on the sign and on the actual
   application area of levers, make it clear what row does what.
khazad.1: Make it clear what item is needed on the altar.
MSW 2005-06-24
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3387 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-25 06:57:11 +00:00  
				
					
						
							
							
								 
						
							
							
								bfc6bab5ff 
								
							
								 
							
						 
						
							
							
								
								Fix area around Lord Ludo tower to stop ddoor.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3382 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-16 16:28:41 +00:00  
				
					
						
							
							
								 
						
							
							
								c69587f185 
								
							
								 
							
						 
						
							
							
								
								Fix areas that might allow ddoor to bypass payment.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3381 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-16 16:27:41 +00:00  
				
					
						
							
							
								 
						
							
							
								0b6136fb3d 
								
							
								 
							
						 
						
							
							
								
								Apparently in an edit I removed the "damned" attribute from the new floor.  
							
							... 
							
							
							
							Fixed in this edit by adding a no_spells tile over the section of floor in
the store where unsold items will be.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3380 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-14 21:28:21 +00:00  
				
					
						
							
							
								 
						
							
							
								33e14aee56 
								
							
								 
							
						 
						
							
							
								
								Major overhaul. New look. Made the area around the entrance mat No Sale so  
							
							... 
							
							
							
							lazy dinks would quit dropping crap there.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3378 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-14 03:46:45 +00:00  
				
					
						
							
							
								 
						
							
							
								44e6a71b11 
								
							
								 
							
						 
						
							
							
								
								Fix problem with 2 of the payment altars. Cosmetic changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3377 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-10 20:01:31 +00:00  
				
					
						
							
							
								 
						
							
							
								4e227720e8 
								
							
								 
							
						 
						
							
							
								
								Changed entrance to brest.inn for cosmetic reasons. Removed the odd, and  
							
							... 
							
							
							
							totally incongruous, invisible light sources and added "Street Lamps".
Modified the payment altar for "Lord Ludo" tower.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3376 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-09 04:09:14 +00:00  
				
					
						
							
							
								 
						
							
							
								7e24d3d6d2 
								
							
								 
							
						 
						
							
							
								
								Major overhaul to the Inn. Some things were apparently left in from move to  
							
							... 
							
							
							
							bigworld from smallworld. They no longer made sense so I removed them. Also
made many cosmetic changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3375 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-09 04:06:52 +00:00  
				
					
						
							
							
								 
						
							
							
								9a97683b1e 
								
							
								 
							
						 
						
							
							
								
								Fix problem with inablility to walk on the dock and get to Zorn's fishing  
							
							... 
							
							
							
							boat.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3374 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-08 22:05:48 +00:00  
				
					
						
							
							
								 
						
							
							
								421596e6f0 
								
							
								 
							
						 
						
							
							
								
								Change wording on magic mouth on ground floor to reflect changes on the  
							
							... 
							
							
							
							upper.1 floor.
Remove bullet walls on upper.1 (they "felt" artificial) and added some new
"guards" in their place. Added a bit of light near the entrance and exit on
upper.1 as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3373 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-08 22:03:10 +00:00  
				
					
						
							
							
								 
						
							
							
								727c61a86a 
								
							
								 
							
						 
						
							
							
								
								Fix the "sea" area near the SW corner of the map. Hoping I missed nothing  
							
							... 
							
							
							
							else this time.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3372 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-08 21:03:48 +00:00  
				
					
						
							
							
								 
						
							
							
								993fee4e45 
								
							
								 
							
						 
						
							
							
								
								Fix the "sea" area in the NW corner of the map.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3371 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-08 21:01:12 +00:00  
				
					
						
							
							
								 
						
							
							
								d4b7049231 
								
							
								 
							
						 
						
							
							
								
								Fix the odd little pond in the middle of the inn.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3370 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-08 20:59:19 +00:00  
				
					
						
							
							
								 
						
							
							
								46b5d73163 
								
							
								 
							
						 
						
							
							
								
								Add NPC with information about one of the TC roads.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3369 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-08 20:54:37 +00:00  
				
					
						
							
							
								 
						
							
							
								c0ec7cda14 
								
							
								 
							
						 
						
							
							
								
								Added a road to another high level TC.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3368 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-08 20:44:25 +00:00