k_ahlers
a2f21a44d4
palace: changed design, added npcs
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3480 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-19 10:06:06 +00:00
k_ahlers
464096736f
city: Link to palace set
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enter: automatic teleport when the pass is availible
palace: added
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3479 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-19 07:44:52 +00:00
k_ahlers
c8a1028b85
shops/armour: Armourshop added
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city: Armourshop linked
ALL: Region set to 'Forgotten Town'
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3478 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-19 05:45:09 +00:00
k_ahlers
7101b83f04
weapon: Changed Exitlocation in the city-map
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city: linked weaponshop to shops/weapon
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3477 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-19 05:25:04 +00:00
akirschbaum
4e30bb4cbe
Remove undefined field 'splaying'.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3476 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-18 21:45:37 +00:00
k_ahlers
062d90e74f
city: automatic doorcloser added
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enter: bug with the monstermovers deleted
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3470 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-18 18:19:07 +00:00
k_ahlers
35b8b57d5e
Added the weaponshop and the questpart-area
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3469 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-18 16:02:56 +00:00
k_ahlers
778e741993
Made the Vampires weaker (physical+50)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3468 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-18 15:51:18 +00:00
k_ahlers
b4f6016726
map for the forgotten_town weaponshop added; entermap corrected: the sign for the exit was corrected and monstermovers were build in because of blocking the teleporters
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3467 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-18 15:39:18 +00:00
cavesomething
a1c6fedfad
quest-ise the newbie house
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3466 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-18 00:47:20 +00:00
k_ahlers
4ca70f1cb6
k_ahlers: Changed building in Darcap to castle and linked it with the forgotten-town maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3465 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-17 22:43:26 +00:00
k_ahlers
6a6569d669
k_ahlers: Added maps for the forgotten_town quest; city - Maincity; entry - Test for enter the Maintown
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3464 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-17 22:37:07 +00:00
ryo_saeba
387352618c
Map on tracker, #1239566 by Knut Ahlers
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3463 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-17 17:30:29 +00:00
temitchell
59089f696f
replace instances of s_bridge with stonebridge arches
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3425 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-10 14:43:23 +00:00
akirschbaum
a563d78459
Fix spelling of slaying field for payment altar.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3396 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-07 20:39:19 +00:00
mwedel
95f9efcc5e
Clean up some of the signs - instead of 'warez' english, make it proper
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english (U->You). Remove a sign that makes too bloody obvious in a dead
end area.
MSW 2005-06-25
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3388 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-25 07:52:08 +00:00
mwedel
2828326358
Minor map changes:
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enigme: State what clues are needed at start of dungeon - as it was, since
the clues weren't until long after you killed the monster, the only real
way to solve the clues is to do the dungeon at least twice, which IMO
is not right. Also, fix spelling errors on the sign and on the actual
application area of levers, make it clear what row does what.
khazad.1: Make it clear what item is needed on the altar.
MSW 2005-06-24
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3387 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-25 06:57:11 +00:00
eracc
bfc6bab5ff
Fix area around Lord Ludo tower to stop ddoor.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3382 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-16 16:28:41 +00:00
eracc
c69587f185
Fix areas that might allow ddoor to bypass payment.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3381 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-16 16:27:41 +00:00
eracc
0b6136fb3d
Apparently in an edit I removed the "damned" attribute from the new floor.
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Fixed in this edit by adding a no_spells tile over the section of floor in
the store where unsold items will be.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3380 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-14 21:28:21 +00:00
eracc
33e14aee56
Major overhaul. New look. Made the area around the entrance mat No Sale so
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lazy dinks would quit dropping crap there.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3378 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-14 03:46:45 +00:00
eracc
44e6a71b11
Fix problem with 2 of the payment altars. Cosmetic changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3377 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-10 20:01:31 +00:00
eracc
4e227720e8
Changed entrance to brest.inn for cosmetic reasons. Removed the odd, and
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totally incongruous, invisible light sources and added "Street Lamps".
Modified the payment altar for "Lord Ludo" tower.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3376 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-09 04:09:14 +00:00
eracc
7e24d3d6d2
Major overhaul to the Inn. Some things were apparently left in from move to
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bigworld from smallworld. They no longer made sense so I removed them. Also
made many cosmetic changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3375 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-09 04:06:52 +00:00
eracc
9a97683b1e
Fix problem with inablility to walk on the dock and get to Zorn's fishing
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boat.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3374 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 22:05:48 +00:00
eracc
421596e6f0
Change wording on magic mouth on ground floor to reflect changes on the
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upper.1 floor.
Remove bullet walls on upper.1 (they "felt" artificial) and added some new
"guards" in their place. Added a bit of light near the entrance and exit on
upper.1 as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3373 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 22:03:10 +00:00
eracc
727c61a86a
Fix the "sea" area near the SW corner of the map. Hoping I missed nothing
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else this time.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3372 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 21:03:48 +00:00
eracc
993fee4e45
Fix the "sea" area in the NW corner of the map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3371 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 21:01:12 +00:00
eracc
d4b7049231
Fix the odd little pond in the middle of the inn.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3370 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 20:59:19 +00:00
eracc
46b5d73163
Add NPC with information about one of the TC roads.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3369 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 20:54:37 +00:00
eracc
c0ec7cda14
Added a road to another high level TC.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3368 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 20:44:25 +00:00
eracc
b03a2c97e1
Fix spelling error.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3367 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 07:32:31 +00:00
eracc
33c7d7fa3b
Added sign and road to one of the high level TCs.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3366 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 05:48:23 +00:00
eracc
ab985a9c9e
Added NPC with information about Training Center move.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3365 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 05:47:08 +00:00
eracc
245587d5bf
Added sign and road to TC.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3364 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-06 21:11:39 +00:00
eracc
4e2d7ecfb8
Added NPC with information on TC move.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3363 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-06 21:10:31 +00:00
eracc
e2fd198c31
Add NPC character with information about Training Centers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3362 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-06 03:27:26 +00:00
eracc
b2f52c615d
Added more information to Bragh about the TC move.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3361 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-06 03:14:31 +00:00
eracc
07a35f2ee1
Added a road to one of the high level training centers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3360 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-06 03:04:06 +00:00
temitchell
ca371a79b5
edits to greenway maps
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- add new entry points
- edit entrances (making random maps less deep but more dangerous)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3358 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-04 15:31:30 +00:00
eracc
8240ab3102
Added a randomized 2 in 8 chance of getting figurine of xan based on chance
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of one of the other buttons being pushed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3357 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-03 19:51:33 +00:00
eracc
6524f86fb2
Leaf pointed out that the firewalls were killing the CPU on metalforge.
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Reduced the number of firewalls to 2.
Replaced 2nd altar with a timer altar that opens the gates for a few
seconds to destroy the generators then closes the gates.
Added spikes connected to the first timer altar to attempt to resolve a
random problem where the food would drop the wrong way if the moving
spikes happened to be down at the moment the first timer altar reset.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3356 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-02 02:28:37 +00:00
eracc
e331d6b4ed
Update for TC road.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3355 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-01 21:11:02 +00:00
eracc
6a9b3295cb
Map fixes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3354 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-01 21:07:59 +00:00
eracc
d6660bd987
Fixed timer.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3353 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-01 21:05:10 +00:00
eracc
4002247bd5
Oops. Used actual steaks for the altar examples and of course they were edible. Replaced with walls that have the face changed to look like a steak and renamed to the type of steak needed for each altar. Also renamed the altars.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3349 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-01 04:48:29 +00:00
eracc
38eca5cbfe
Fixed some errors I made that prevented players from reaching the TC.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3348 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-01 03:47:25 +00:00
eracc
cd9e12e346
Timer didn't work. Trying a new method with this commit.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3347 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-01 03:00:48 +00:00
eracc
e80b5c0f6a
Forgot to use "@match" in the NPC dialog for the TC info. Fixed.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3346 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-01 02:58:10 +00:00
eracc
e7c40657ea
Part of the Training Center move.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3345 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-31 04:37:01 +00:00