Kevin Zheng
af0a4b094c
Change default state to fix existing maps
2022-01-23 11:21:22 -08:00
Kevin Zheng
271128cf3b
Improve QuestTriggerConnect
...
Add optional argument to invert trigger edge. Check for script arguments
and raise an error if usage is incorrect. Remove broken release state
trigger.
2022-01-09 11:57:43 -06:00
Kevin Zheng
927916a286
Remove extra release event
...
Remove extraneous release event when player steps on a
QuestTriggerConnect and does not satisfy the quest predicate.
While here, correct the polarity of the state flag to match the comments
in the server's trigger_connected() function.
2021-10-17 16:30:05 -07:00
Kevin Zheng
cdfd9bb1ff
Un-trigger QuestTriggerConnect if player steps off
2021-08-28 13:41:16 -07:00
akirschbaum
c018d89c01
Remove redundant semicolons.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20286 282e977c-c81d-0410-88c4-b93c2d0d6712
2016-06-19 15:19:52 +00:00
akirschbaum
5e430c833f
Remove trailing whitespace.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18703 282e977c-c81d-0410-88c4-b93c2d0d6712
2013-05-09 11:08:11 +00:00
ryo_saeba
32553f2342
Don't cause an exception if it is not a player triggering.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14561 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-12 18:22:26 +00:00
cavesomething
39d497e747
New Script to enable map connections to be triggered depending on the state of a quest.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13131 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-05 16:10:47 +00:00