ryo_saeba
2112eddf65
Add death messages to big bosses. Other changes due to editor reformat.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5921 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-02 20:01:18 +00:00
eracc
68d56853f7
Reduced the level of banish to not instantly kill devourers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5822 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-18 19:17:17 +00:00
eracc
4d7029814d
Devourer players have it too easy with no monsters attacking them with banish.
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This update should make the devourer life more ... interesting on these maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5821 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-18 18:51:20 +00:00
eracc
20cd068d8b
Make sure items dropped by Advocate of Gorokh do not burn. Move "asteroid" spell from Gorokh treasure to Valriel treasure. Make new amulet of Gorokh for Gorokh treasure. Fix large bookstore "darcap/town2/shop_b" so players will not be trapped and make cosmetic changes to the map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5399 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-07 20:07:06 +00:00
eracc
db96bfd6ba
Fix the hard customized monsters to make them a bit more vulnerable to specific intended attacks. Recent server code upgrades made them almost impossible to kill.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5192 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-23 16:26:22 +00:00
eracc
3c5c435d4b
Modify Ascended Vicar of Valriel to try to get the stupid monster to CAST a prayer without using a rod. (grumble)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5110 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-13 23:48:24 +00:00
eracc
52ba060a36
Remove the scroll of snares (set traps) because the skill is unimplemented at this time. Will put it back if the skill becomes useful.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5109 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-13 22:40:23 +00:00
eracc
df234e6ff9
Fix amount of max spellpoints in Valriel's Holy Scepter. Was likely too low to ever cast the spell.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5104 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-12 21:00:32 +00:00
eracc
881830abc3
Per suggestions by various people there is now a treasure room for Valriel random. It is accessible with a key after defeating the hard to kill Ascended Vicar of Valriel who drops said key.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5103 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-12 19:42:29 +00:00
eracc
cacffaece0
Tweak the boss monster a bit to make it possible for a high level dragon attack. Also add another item to be dropped by the boss.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5102 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-11 17:10:14 +00:00
eracc
a5e0182444
Adjust the High Retributioners with a High Angel treasure list so they will drop good dragon food (per Leaf's suggestion)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5101 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-11 04:12:35 +00:00
eracc
a8fe2e7626
Adjust the item_power on the Holy Avenger of Valriel to make it a bit more reasonable for the power of the sword.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5100 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-11 04:07:17 +00:00
eracc
7721cc1de0
Add a final map to the random Valriel dungeon to give a reward and make it more interesting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5099 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-11 03:31:49 +00:00