Commit Graph

4 Commits (ac8afb86f0927a827d01828bfd7f57d5ec4e8aaf)

Author SHA1 Message Date
akirschbaum 45d36cb162 Spelling corrections.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6245 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-12 22:46:19 +00:00
akirschbaum f8c923aa70 Add explicit 'move_type walk' to all monsters.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5864 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 14:31:35 +00:00
garbled 9f9865cfd9 Add floors to kandora.. (why did I bother?)
Add the new maps for the alchemy shops to the bigworld.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1922 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-07 06:33:05 +00:00
mwedel cdf3aec622 Fix goblin head quest (final map was wrong).
Add new image (Info/world.gif) - this is a representation of what the
    world looks like.  Add script (Info/combine.pl) that I used to make
    this image.
Add a bunch of unlinked maps.  As of this commit, everything in the 'small'
    world  directory is now here.
MSW 2002-10-29


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1784 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-30 05:52:35 +00:00