ryo_saeba
ae25fc13ec
Fix bug #1603935 : Locked boxes can be opened, by making boxes indestructible.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5146 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-02 17:29:03 +00:00
eracc
844bfab47a
Update the LTAp shared courtyard with a few "invisible" lights since it is now an outdoor map. Would be nice to be able to make specific tiles outdoor tiles ...
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5132 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-20 18:35:14 +00:00
eracc
66bed8ac2d
Make the shared courtyard an outdoor map ... since it is supposed to be outdoors.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5113 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-14 16:36:36 +00:00
eracc
3c5c435d4b
Modify Ascended Vicar of Valriel to try to get the stupid monster to CAST a prayer without using a rod. (grumble)
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5110 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-13 23:48:24 +00:00
eracc
52ba060a36
Remove the scroll of snares (set traps) because the skill is unimplemented at this time. Will put it back if the skill becomes useful.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5109 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-13 22:40:23 +00:00
eracc
df234e6ff9
Fix amount of max spellpoints in Valriel's Holy Scepter. Was likely too low to ever cast the spell.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5104 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-12 21:00:32 +00:00
eracc
881830abc3
Per suggestions by various people there is now a treasure room for Valriel random. It is accessible with a key after defeating the hard to kill Ascended Vicar of Valriel who drops said key.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5103 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-12 19:42:29 +00:00
eracc
cacffaece0
Tweak the boss monster a bit to make it possible for a high level dragon attack. Also add another item to be dropped by the boss.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5102 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-11 17:10:14 +00:00
eracc
a5e0182444
Adjust the High Retributioners with a High Angel treasure list so they will drop good dragon food (per Leaf's suggestion)
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5101 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-11 04:12:35 +00:00
eracc
a8fe2e7626
Adjust the item_power on the Holy Avenger of Valriel to make it a bit more reasonable for the power of the sword.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5100 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-11 04:07:17 +00:00
eracc
7721cc1de0
Add a final map to the random Valriel dungeon to give a reward and make it more interesting.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5099 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-11 03:31:49 +00:00
eracc
eb8ec197a2
Add the entrance code to get to castle.upper.floor.two from castle.upper.floor.one and begin creation of castle.upper.floor.two for the continuation of the Zorn Scrolls Quest.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5098 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-11 01:41:17 +00:00
eracc
ddbfeee489
Add youngest Zorn daughter and her treasure.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5096 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-10 03:27:40 +00:00
eracc
55c2cd50a4
Minor change to one of the NPCs in the map.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5095 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-09 23:10:15 +00:00
akirschbaum
cd291225c7
Move invisible door above floor tile; this allows 'show invisible' to discover it.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5094 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-09 19:48:37 +00:00
akirschbaum
c82a674136
Hide diamonds below earthwalls.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5093 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-09 19:39:12 +00:00
akirschbaum
9feae46991
Hide Gate Pass below earthwall.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5092 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-09 19:30:52 +00:00
eracc
6f150b7cc3
The Room Attendants were set to "stand still" which made them a little too easy in my opinion. This is changed with this version of the map. Did the same for the Senior Room Attendants. Also rearranged the NPCs to be between braziers when possible to make it harder to simply run through them.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5091 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-08 23:17:51 +00:00
eracc
60eb7c6839
Add another cute little critter in Zorn castle.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5083 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-05 02:57:13 +00:00
eracc
9c939414d3
Traps in this map were still not working the way I expected. Trying something different.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5082 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-05 02:40:41 +00:00
eracc
5f6de07d25
Xandra Zorn did not have some of her equipment applied. Fixed.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5081 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-04 21:56:46 +00:00
eracc
87487f8736
Another update to Zorn castle. Modify castle.upper.floor.one to add Xandra Zorn (middle daughter) and her related items.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5080 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-04 21:07:48 +00:00
eracc
473179db14
Several updates to Zorn castle.upper.floor.one to fix traps and fix some items carried by NPCs. Also reduce the number of Zerina's Sea Trunks and add a Zerina's Sea Chest. Added traps for both.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5079 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-04 19:34:36 +00:00
eracc
42a72dde5c
Make a few more changes to Zorn castle first upper floor. Change some of the traps and modify Yolanda, Zerina and the personal guards to make them faster and more dangerous.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5072 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-03 15:04:46 +00:00
eracc
4653382edd
Made an error with Zerina's dagger. One of the attack types is supposed to be cold, not confusion. Fixed.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5069 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-03 00:48:24 +00:00
eracc
ad72141ed4
Minor modifications to allow possessors of Zorn's key to get into the back area through a garden gate. IIRC I did not actually change brest.scrolls.right but since it showed up as changed in "trunk" when I first started to commit I went ahead and copied it to "1.x" just in case I did change it and can't remember.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5068 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-02 19:21:18 +00:00
eracc
40154aba1c
Add a check_inv tile to block players that do not have the ltaprtmnt force to get into the Lone Town apartment.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5067 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-02 18:50:27 +00:00
eracc
70bf518719
Added personal bookshelves for the younger Zorn daughters in Zorn castle.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5066 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-02 14:54:52 +00:00
eracc
24930862a7
Create Zerina Zorn (eldest Zorn daughter) and add her to Zorn castle. More to come ...
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5064 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-31 00:42:23 +00:00
akirschbaum
d7312b0945
Prevent players from being trapped.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5059 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-29 18:26:53 +00:00
kbulgrien
467739ecfc
- Move save bed from under wall to nearby location.
...
- CFJavaEditor save reordered several map entries, but no other functional
changes were made.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5055 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-29 05:10:24 +00:00
kbulgrien
edaeb4c398
- Change lake corner pieces to use the same style of water as the main body of
...
the lake.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5054 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-29 03:04:07 +00:00
akirschbaum
2ba4163ee0
Remove level 0 wands.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5050 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-24 17:35:45 +00:00
akirschbaum
664c46aca9
Remove level 0 rods.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5044 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-22 19:59:53 +00:00
ryo_saeba
573ed3d52f
Fix for bug #1573136 (Defect Altar / Wrong slaying)
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5039 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-21 22:49:48 +00:00
kbulgrien
67c439b1b6
- Tags reordered due to reordering caused by save in CFJavaEditor.
...
- Furniture and characters moved throughout map so that standing by
one NPC and talking only gets a response from the NPC closest to
the player. Previously several NPCs answered when they were not
the closest NPC to the player.
- Character msg/endmsg text changes: redundant match strings removed;
line wrapping removed. Minor formatting/spelling/grammar changes.
- Dilek: msg/endmsg refers to empty booze bottle on table, but none
was there. Added an empty booze bottle to Dilek's table.
- BRAGH O'LEARY: Add match strings job and name to make it more likely
that someone can eke conversation out of him. By default he was so
standoffish you might not keep trying to chat with him. His booze
is fixed to now render on top of, instead of under, the table.
- West-wall wizard in red garb: One of his hints relates to the Pirate
Den that moved to Wolfsburg. Adjusted the "easy" magic ear message
to mention Wolfsburg in that part of the text. Also added name and
job match strings.
- Wizard with an aura of great power: Added match string message for
job and name.
- Slot machines had "slaying" without a target value. CFJavaEditor
removed the lines.
- Bingo room table/altar on same coordinates were split up to put the
table back in the middle line of tables.
- Dwarf lumberjack: Now has a "name".
- Mark, 1st Tier warrior, dwarf miner, beholder, dwarf lumberjack,
wounded fighter, pirate, pupland elves, conjurer, emissary: Added
name and/or job matches.
- Reworked pupland elf's conversation a bit.
- Brum talked about the Black Ice mountains, but there are no other
references to them by that name, so now he tells you where they
are.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5031 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-19 05:27:09 +00:00
kbulgrien
eeb1f2ec78
- Minor grammatical tweak; add another message; remove redundant match strings.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5030 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-16 04:38:43 +00:00
kbulgrien
b618747ff9
- Fix spelling. While at it, undo line wrapping in msg/endmsg.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5029 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-16 04:09:13 +00:00
qal21
03458f5be4
Revert revision 5021 and 5022, mistakes that Leaf and I made. For real this time.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5023 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-10 02:46:38 +00:00
qal21
e84502e845
Revert Leaf's accidental commit (rev 5021)
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5022 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-10 02:32:57 +00:00
qal21
e22a8a62ab
Rename 'jesus weeping' to 'Valriel weeping' in world_105_113.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5019 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-09 14:24:16 +00:00
kbulgrien
6915e8ddb1
- Gork conversation adjustments. Match strings are now regular expressions.
...
Reduce redundant use of keyword. Spelling/punctuation tweaks.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5014 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-08 02:41:08 +00:00
kbulgrien
58b3227f11
- Minor punctuation and case adjustment.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5013 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-08 02:21:06 +00:00
kbulgrien
44bc61f263
- Minor punctuation and case tweaks.
...
- Mork match strings updated to regular expressions.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5012 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-08 02:19:42 +00:00
qal21
ff8974ba3e
Add 'ledges' beside the jail teleporters, to prevent players brought there by the 'arrest' command from stepping off of the teleporter. Update the instructions sign to mention the 'arrest' command.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5011 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-07 19:24:38 +00:00
k_ahlers
d1125662a0
Fixed Bug #1552319
...
Not the best solution but now the chapel is usable.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5006 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-07 14:47:53 +00:00
k_ahlers
0797daf1dc
Solved Bug #1530018
...
I removed the runes and added "dungeon-magic" to the tiles
below the door. This should prevent players casting some-
thing through the door.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5005 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-07 14:27:47 +00:00
k_ahlers
b62f4f78c0
Fixed Bug #1539223
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5004 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-07 14:20:18 +00:00
kbulgrien
7b294fa162
- Spelling adjustments only.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5003 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-07 02:42:25 +00:00
qal21
de6c7764f8
Add undead shaft and pirate mansion maps to svn. Created by Brad Reilly.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5002 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-06 19:44:43 +00:00