Commit Graph

65 Commits (b09efe736bd35479e6fd76cb15a10b4b4da03903)

Author SHA1 Message Date
rjtanner 28c623a08a Fix for bug # 1475095 - player trap in goblin island tower. Workaround by moving the stairs out of the corner (to the right) making it less likely for a barrel to now block the stairway. RJT, Feb-04-2007
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5366 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-04 09:45:18 +00:00
qal21 d5a13773c2 Add floor under statues. Fixes bug #1555583.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4918 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-10 06:58:45 +00:00
k_ahlers 105687c4c9 Corrected floortile On Position 1/15
PatchTracker #1518289


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4709 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-07-27 15:02:48 +00:00
akirschbaum 09fcf1c1ef Fix typo in region "portjoseph"; bug #1518392 by Kevin R. Bulgrien.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4671 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-07-06 22:03:35 +00:00
cavesomething f534220ac0 shop headers for lake country, stoneville, nurnberg, red town, euthville and port joesph
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3932 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-26 16:25:00 +00:00
akirschbaum bd001afc6d Fix layout of ascii image in nautical map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3608 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-07 21:18:32 +00:00
akirschbaum 1e5b39db2b Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3607 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-07 20:28:25 +00:00
akirschbaum b18abed017 Remove tailing spaces from @match lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3193 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-04-09 13:29:22 +00:00
ryo_saeba d1d8b472f0 Applied patch #1145089 (cavesomething) to add region support
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
temitchell bbe821711a - add ixalovh shrine and tomassos house to port joseph
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2897 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-08-29 18:50:25 +00:00
temitchell 98f8dd74ba apply patch from Jacek Konieczny to fix bat room trap.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2818 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-06-07 02:56:37 +00:00
mwedel fe4dfcda8d Fix up all the maps related to abilities of monsters on the maps, as
well as spellbooks on maps, to work with the new spell code.
MSW 2003-11-13


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2458 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-14 07:45:40 +00:00
temitchell e27f3379c3 - replace some princesses with some women
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2363 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-01 02:46:14 +00:00
avogl c0e2343e45 Corrections for teleporter problem due to
missing "activate_on_push/release" flags. Same changes
as to the standard map set, including a fix for
reception tower map-bug.

--AndreasV


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1758 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-27 16:59:00 +00:00
mwedel 3bb0905829 Add langley (port_joseph) maps. Other locations updated as they
have links going to these set of maps.
MSW 2002-09-21


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1734 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-22 06:24:47 +00:00