Commit Graph

1209 Commits (b396826d090e64017d63d35b77506a02fe07f3e5)

Author SHA1 Message Date
Kevin Zheng 13462e2f54 Move text to magic mouth so it is visible 2022-04-25 22:40:58 -07:00
Kevin Zheng 6579836e3a Add stand_still flag to Siegfried
An altar underneath Siegfried detects his death. This altar doesn't work
if Siegfried doesn't stand still.
2022-04-24 12:19:32 -07:00
Kevin Zheng 6cf764ee64 Fix Pup Land Terminal exit coordinates 2022-02-17 09:31:09 -08:00
Kevin Zheng 34f452e4a5 Adjust shop greed
Reduce shop greed so that prices are reasonable. With shopgreed 50, all
items would cost an unimaginable sum of money.
2022-02-13 10:55:52 -08:00
Kevin Zheng d79bf5960e Adjust lighting
Make outdoor maps outdoor, add darkness where appropriate. Add lighting
to shops or other points of interest.
2022-01-05 15:58:27 -06:00
Saiapatsu f03f5a57de Minor nitpick fixes to Dragon Hangars
Make Stoneville dragon's magic mouth say Stoneville instead of Out of Order
Add magic mouth to Nurnberg dragon, earlier it had a message right on the floor
Fix capitalization in Stoneville hangar: "To Darcap" instead of "to Darcap"
Swap Stoneville and (out of order) Lake Country dragons in Lake Country hangar
Make "Closed" and "sleeping" dragons "Out of Order" for consistency
2021-11-27 09:42:46 +01:00
DraugTheWhopper f02d8cbda9 Replace all instances of shop_general with shop_random.
I'm basically deprecating shop_general, at least until it's both useful and distinct from shop_random.
2021-11-03 00:56:57 -04:00
DraugTheWhopper 288b6287d5 Adjust more dialogue affected by the recent grammatical changes.
Some reversions, some additional adjustments. Overall, I've tried to make things more natural, at least for American English.
2021-11-01 18:22:23 -04:00
Rick Tanner dbe0ec7f9c Grammar and spelling corrections to NPC dialog 2021-10-17 01:29:52 -05:00
Rick Tanner 6788da9ab6 Grammar and spelling corrections to NPC dialog 2021-10-10 00:20:18 -05:00
tannerrj 88700149be Grammar and spelling corrections to NPC dialog 2021-10-04 00:43:43 -05:00
Nicolas Weeger fbf5fbb902 Add messageboard graphics and arch and use them
Patch #416 by Saiapatsu
https://sourceforge.net/p/crossfire/patches/416/
2021-08-21 19:22:11 +02:00
Kevin Zheng 4a786f49c1 De-duplicate suspicious people 2021-08-20 11:52:27 -07:00
Nicolas Weeger bb8137c92b Fix map ending having squares with nothing on them
Replace false floor by trees (burnable or not, to preserve the message), remove glue
2021-08-16 18:09:49 +02:00
Nicolas Weeger 3fd293feee Make message clearer 2021-08-15 12:47:07 +02:00
Nicolas Weeger f9e409b296 Expand the area in which players fall, to allow multiple players to not be blocked
Add a floor under the pit to avoid a black square
2021-08-15 12:13:47 +02:00
Nicolas Weeger cca2a16220 Move falling spot to the right so no visible wall with x-rays 2021-08-15 12:05:49 +02:00
Nicolas Weeger 625dc311be Remove one beholder to have a free space when using the ladder 2021-08-15 11:54:36 +02:00
Nicolas Weeger 77f72f1f14 Move exit below ground, add row of grass with exits 2021-08-15 11:52:28 +02:00
Nicolas Weeger 34109846d6 Describe the origin or purpose of every key
This patch will give the vast majority of the keys in the game
a message that describes the location the key was found in, or straight-up what it's used for.

It also names or renames a lot of them, although this isn't the focus (for now).

Patch https://sourceforge.net/p/crossfire/patches/415/ by Saiapatsu.
2021-08-13 18:55:09 +02:00
SilverNexus 90c6ff2457 Use tear-downable garden gate over custom-attribute objects.
Requires arch commit 0222180c to function.
2021-08-12 20:44:01 -04:00
Andreas Kirschbaum 449fc26e37 Reorder game object attributes in canonical order 2021-08-01 17:50:28 +02:00
Andreas Kirschbaum 80beb6e1e4 Remove attributes which have the same value as the archetype 2021-08-01 14:08:39 +02:00
Andreas Kirschbaum f6ada1f307 Reformat and fix spelling of messages 2021-07-25 23:44:39 +02:00
Andreas Kirschbaum 3e3c403b01 Fix incorrectly used regular expressions in @match lines 2021-07-25 18:49:07 +02:00
Andreas Kirschbaum b08b0b907c Reword scroll text to avoid confusion with @match dialogs 2021-07-25 17:19:05 +02:00
Andreas Kirschbaum 9815651c16 Use lower case letters in @match lines 2021-07-25 17:15:11 +02:00
Andreas Kirschbaum 6e0b7aa2ee Reorder @match statements so that '@match *' comes last 2021-07-25 14:41:45 +02:00
Andreas Kirschbaum 4eb4a80910 Move @reply and @question lines to the end in dialogs using @match 2021-07-25 12:48:59 +02:00
Andreas Kirschbaum 3c6ccf0d85 Remove excess empty lines from dialogs using @match 2021-07-25 12:16:17 +02:00
Nicolas Weeger 5272e27aba Remove executable flag on maps. 2021-05-13 12:28:34 +02:00
silvernexus 2ba63b522d Remove stacked floor tiles inside Lone Town Magic Shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@22011 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-27 20:27:27 +00:00
silvernexus 68cc28c27f Prevent getting trapped on the second floor of the raffle by a reset.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21893 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-02 19:28:13 +00:00
ryo_saeba 440434e4e2 Fix decimal point.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21825 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-19 18:53:40 +00:00
ryo_saeba accd44d365 Use building archetypes for instructions. Requires arch r21820.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21821 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-19 17:02:10 +00:00
silvernexus 150be1542b Use tissue paper arch for raffles 2 and 3 in pupland as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21775 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-16 16:39:43 +00:00
ryo_saeba dc379df2e7 Use "tissue paper" archetype instead of custom item.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21774 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-16 13:27:55 +00:00
rjtanner a96dc6d3df Update Rainbow Islands (pup_land/rainbow/islands) map to have the same width and height as Pup Land world map for proper alignment and tiling in Mapper, no functional changes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21570 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-11-29 06:49:16 +00:00
silvernexus dde894bb8a Improve utilization of creator arch for hint from the semi-gods creation.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21499 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-10-13 01:33:55 +00:00
silvernexus c4e44a4667 Fix House of Treasure only producing the "You are lucky" note and not the accompanying ring/amulet.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21494 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-10-11 17:43:03 +00:00
silvernexus 3a5338e543 Add missing map corrections for pupland tiling.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21479 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-10-06 17:28:09 +00:00
silvernexus 06e7390729 Use map tiling between pup_land/world and pup_land/rainbow/islands. Update exit references to reflect subsequent repositioning of map data.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21468 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-10-01 15:48:15 +00:00
ryo_saeba 5971f28e04 Use archetypes for converters instead of custom ones.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21365 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-09-09 17:46:17 +00:00
partmedia 5edab52b8a Use absolute paths for exits to the Astral Vault
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21308 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-08-24 18:34:38 +00:00
rjtanner 7f5eb90b27 Update map names and sign references to the changes introduced in r20951, part of that commit was to make the map names more consistent
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21241 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-08 23:15:37 +00:00
rjtanner edc0378480 Correct creation date in map headers, no functional changes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21233 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-01 04:15:16 +00:00
rjtanner bf595f1df9 Make entrances to Astral Vault map unique, make map paths from the Astral Vault back to the banks absolute, added missing levers to the Astral Vault map
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21232 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-01 04:03:37 +00:00
rjtanner 9e08fcf4b4 New feature map, Astral Vault - a way for players to have access to common storage that is accessible from any of the current bank maps. Requires map update r21230.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21231 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-05-31 22:27:49 +00:00
rjtanner 0c5d267f3c Cosmetic changes to Bobo's Shop (pup_land/rainbow/red_town/shop) to add more visual space on the map perimeter. Update Red Town (pup_land/rainbow/red_town/town) for entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21200 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-03-31 18:03:14 +00:00
rjtanner d12fa28bc2 Cosmetic changes to remove blocked tiles and replace them with solid cave wall segments, other changes for nicer cave wall merging in Path (pup_land/ancient/ruin/path). No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21016 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-14 00:07:05 +00:00