Kevin Zheng
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cdfd9bb1ff
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Un-trigger QuestTriggerConnect if player steps off
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2021-08-28 13:41:16 -07:00 |
akirschbaum
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c018d89c01
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Remove redundant semicolons.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20286 282e977c-c81d-0410-88c4-b93c2d0d6712
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2016-06-19 15:19:52 +00:00 |
akirschbaum
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5e430c833f
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Remove trailing whitespace.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18703 282e977c-c81d-0410-88c4-b93c2d0d6712
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2013-05-09 11:08:11 +00:00 |
ryo_saeba
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32553f2342
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Don't cause an exception if it is not a player triggering.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14561 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-06-12 18:22:26 +00:00 |
cavesomething
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39d497e747
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New Script to enable map connections to be triggered depending on the state of a quest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13131 282e977c-c81d-0410-88c4-b93c2d0d6712
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2010-05-05 16:10:47 +00:00 |