2cbb49235d 
								
							
								 
							
						 
						
							
							
								
								Update wall sections to match nearby walls or styles, requires archetype update r10841 or newer  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10946 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-12-13 09:24:51 +00:00  
				
					
						
							
							
								 
						
							
							
								401b3c1ebe 
								
							
								 
							
						 
						
							
							
								
								Replace recently updated oakdoors with new archetype and recycled graphic.  Requires archetype r10798 or newer.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10806 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-12-02 02:27:25 +00:00  
				
					
						
							
							
								 
						
							
							
								e6ad8ee037 
								
							
								 
							
						 
						
							
							
								
								Replace and phase out the (old) oakdoor graphic with something different  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10757 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-11-28 05:40:00 +00:00  
				
					
						
							
							
								 
						
							
							
								15eb4bfa2f 
								
							
								 
							
						 
						
							
							
								
								(Inprogress checkin) Update map names to make them unique and more descriptive  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10185 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-10-25 06:24:13 +00:00  
				
					
						
							
							
								 
						
							
							
								f0c9439c54 
								
							
								 
							
						 
						
							
							
								
								(Inprogress checkin) Update map names to make them unique and more descriptive  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10139 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-10-21 21:03:31 +00:00  
				
					
						
							
							
								 
						
							
							
								177a83f432 
								
							
								 
							
						 
						
							
							
								
								Fix a wall in in dungeons/barad_dur  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9924 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-25 13:06:09 +00:00  
				
					
						
							
							
								 
						
							
							
								5069b90147 
								
							
								 
							
						 
						
							
							
								
								Insert blocked walls in empty area of the map  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9883 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-17 23:45:07 +00:00  
				
					
						
							
							
								 
						
							
							
								1ad64dbe67 
								
							
								 
							
						 
						
							
							
								
								Removed spoilers - signs removed and map title changed from Trollbridge to Stonebridge  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9882 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-17 23:43:34 +00:00  
				
					
						
							
							
								 
						
							
							
								c4e6bbe226 
								
							
								 
							
						 
						
							
							
								
								Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added region wilderness  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9881 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-17 23:38:17 +00:00  
				
					
						
							
							
								 
						
							
							
								20e225909f 
								
							
								 
							
						 
						
							
							
								
								Map header updates: Updated map creator information, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9880 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-17 23:10:27 +00:00  
				
					
						
							
							
								 
						
							
							
								3b9660d5b0 
								
							
								 
							
						 
						
							
							
								
								Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added region wilderness  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9879 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-17 01:02:57 +00:00  
				
					
						
							
							
								 
						
							
							
								736a8bf92d 
								
							
								 
							
						 
						
							
							
								
								Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added region wilderness  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9878 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-17 01:02:19 +00:00  
				
					
						
							
							
								 
						
							
							
								363948179a 
								
							
								 
							
						 
						
							
							
								
								Updates maps with region wilderness  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9877 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-17 01:00:52 +00:00  
				
					
						
							
							
								 
						
							
							
								1a459c7c53 
								
							
								 
							
						 
						
							
							
								
								Add missing floors under walls in /dungeons/hole and /dungeons/castle_aaaarg  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9267 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-06 12:36:02 +00:00  
				
					
						
							
							
								 
						
							
							
								772638b98d 
								
							
								 
							
						 
						
							
							
								
								Run MapNormalizer script on all maps.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9176 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-30 07:32:24 +00:00  
				
					
						
							
							
								 
						
							
							
								981fa64822 
								
							
								 
							
						 
						
							
							
								
								Remove unused map.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9174 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-29 22:20:11 +00:00  
				
					
						
							
							
								 
						
							
							
								5bb4d71723 
								
							
								 
							
						 
						
							
							
								
								Correct accidentally broken chests.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8695 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-04-05 10:34:32 +00:00  
				
					
						
							
							
								 
						
							
							
								f75e4e12f5 
								
							
								 
							
						 
						
							
							
								
								Update with chest from patch  #1673796 : White chests for errac's heaven treasure map, by Mike B.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8694 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-04-05 10:20:05 +00:00  
				
					
						
							
							
								 
						
							
							
								14b54c1c0b 
								
							
								 
							
						 
						
							
							
								
								Updated and corrected map names for the Training Center maps  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8496 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-03-08 07:37:36 +00:00  
				
					
						
							
							
								 
						
							
							
								c4658bf3af 
								
							
								 
							
						 
						
							
							
								
								Rename Kitten of Gorokh to Cat of Gorokh and reduce number on map by half.  
							
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							Create new 1 tile Kitten of Gorokh to replace removed Cat of Gorokh.
This should help prevent cowardly hiding behind earhtwalls with a one tile
opening to avoid one's deserved punishment. Yes, this is evil ... but one
is in "hell" after all. :)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7504 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-13 05:34:36 +00:00  
				
					
						
							
							
								 
						
							
							
								0e39777161 
								
							
								 
							
						 
						
							
							
								
								Update spellcasting objects to use inventory objects.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-04 19:05:10 +00:00  
				
					
						
							
							
								 
						
							
							
								d98265c0f0 
								
							
								 
							
						 
						
							
							
								
								Unify Created: and Modified: map headers.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 22:49:56 +00:00  
				
					
						
							
							
								 
						
							
							
								750a7b6a3e 
								
							
								 
							
						 
						
							
							
								
								Changes due to map editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7120 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-09-07 02:35:13 +00:00  
				
					
						
							
							
								 
						
							
							
								7d210be75d 
								
							
								 
							
						 
						
							
							
								
								Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6982 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-08-23 19:36:52 +00:00  
				
					
						
							
							
								 
						
							
							
								78d50c9f9d 
								
							
								 
							
						 
						
							
							
								
								Update Gorokh Temple random map to discourage camping for experience.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6797 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-07-17 21:25:19 +00:00  
				
					
						
							
							
								 
						
							
							
								e53a803baa 
								
							
								 
							
						 
						
							
							
								
								Add greeting message to Advocate of Gorokh.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5952 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-04-06 21:03:38 +00:00  
				
					
						
							
							
								 
						
							
							
								ee878a0da1 
								
							
								 
							
						 
						
							
							
								
								Replace "no_pass" with "move_block".  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-04-05 21:37:01 +00:00  
				
					
						
							
							
								 
						
							
							
								2112eddf65 
								
							
								 
							
						 
						
							
							
								
								Add death messages to big bosses. Other changes due to editor reformat.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5921 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-04-02 20:01:18 +00:00  
				
					
						
							
							
								 
						
							
							
								68d56853f7 
								
							
								 
							
						 
						
							
							
								
								Reduced the level of banish to not instantly kill devourers.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5822 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-18 19:17:17 +00:00  
				
					
						
							
							
								 
						
							
							
								4d7029814d 
								
							
								 
							
						 
						
							
							
								
								Devourer players have it too easy with no monsters attacking them with banish.  
							
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							This update should make the devourer life more ... interesting on these maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5821 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-18 18:51:20 +00:00  
				
					
						
							
							
								 
						
							
							
								f8472e003e 
								
							
								 
							
						 
						
							
							
								
								The Demonspawn shield of Gorokh was damned and apparently this caused it to  
							
							... 
							
							
							
							burn when it fell on the "eternal lake of fire". Removed the damnation from
the shield.
The Avatars (created by the generators) were a little too fast still. Slowed
them some. They are also now "race Divine" instead of "race demon" to stop
"rod of banishment" abuse.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5713 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-08 19:43:49 +00:00  
				
					
						
							
							
								 
						
							
							
								d3b9619df9 
								
							
								 
							
						 
						
							
							
								
								Massive checkin.  Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization).  Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-19 05:44:55 +00:00  
				
					
						
							
							
								 
						
							
							
								7dc3f0542a 
								
							
								 
							
						 
						
							
							
								
								Updated maps to remove 0 destination coordinates warnings from server log files. Other changes are from Map Editor reformatting. RJT, Feb-11-2007  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5477 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-11 06:53:43 +00:00  
				
					
						
							
							
								 
						
							
							
								20cd068d8b 
								
							
								 
							
						 
						
							
							
								
								Make sure items dropped by Advocate of Gorokh do not burn. Move "asteroid" spell from Gorokh treasure to Valriel treasure. Make new amulet of Gorokh for Gorokh treasure. Fix large bookstore "darcap/town2/shop_b" so players will not be trapped and make cosmetic changes to the map.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5399 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-07 20:07:06 +00:00  
				
					
						
							
							
								 
						
							
							
								db96bfd6ba 
								
							
								 
							
						 
						
							
							
								
								Fix the hard customized monsters to make them a bit more vulnerable to specific intended attacks. Recent server code upgrades made them almost impossible to kill.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5192 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-23 16:26:22 +00:00  
				
					
						
							
							
								 
						
							
							
								0df13eec8e 
								
							
								 
							
						 
						
							
							
								
								Made an error with ring of Gorokh. Fixed in this commit.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5169 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-12 23:03:21 +00:00  
				
					
						
							
							
								 
						
							
							
								77f44f0653 
								
							
								 
							
						 
						
							
							
								
								Ok, so the spell I picked for Gorokh's rod in the treasure room was a bad idea. I picked a new one and here is the updated maps.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5168 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-12 05:45:37 +00:00  
				
					
						
							
							
								 
						
							
							
								f6978c0451 
								
							
								 
							
						 
						
							
							
								
								Added one more item dropped by Advocate of Gorokh and built the treasure room. Paths added to and from the treasure room. Made the entrance to the final map a bit safer for the initial visit.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5167 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-12 03:56:46 +00:00  
				
					
						
							
							
								 
						
							
							
								306dda9219 
								
							
								 
							
						 
						
							
							
								
								Fix the monsters from the generators. They were too hard and too fast.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5166 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-12 00:26:23 +00:00  
				
					
						
							
							
								 
						
							
							
								c3f7e8f2e7 
								
							
								 
							
						 
						
							
							
								
								Fix a problem with the monster generators.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5165 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-11 22:49:33 +00:00  
				
					
						
							
							
								 
						
							
							
								56fe0c3d82 
								
							
								 
							
						 
						
							
							
								
								Replace wasteland tiles with modified mountain tiles. Wasteland tiles were blocking the generators unfortunately.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5164 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-11 22:18:09 +00:00  
				
					
						
							
							
								 
						
							
							
								d0aef85dfd 
								
							
								 
							
						 
						
							
							
								
								Of course the look was not exactly what I wanted, so I changed it. New look and other map modifications for gorokh_final with this commit.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5163 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-11 21:45:56 +00:00  
				
					
						
							
							
								 
						
							
							
								6a4654caf5 
								
							
								 
							
						 
						
							
							
								
								Forgot to set the difficulty level on the gorokh_final map. Fixed.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5162 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-10 21:41:25 +00:00  
				
					
						
							
							
								 
						
							
							
								b86c0ef132 
								
							
								 
							
						 
						
							
							
								
								You knew it was coming. A final map for Gorokh random starting from the temple in Scorn. This part is pretty much finished. The treasure room has yet to be created but is coming soon.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5160 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-10 21:28:46 +00:00  
				
					
						
							
							
								 
						
							
							
								3c5c435d4b 
								
							
								 
							
						 
						
							
							
								
								Modify Ascended Vicar of Valriel to try to get the stupid monster to CAST a prayer without using a rod. (grumble)  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5110 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-13 23:48:24 +00:00  
				
					
						
							
							
								 
						
							
							
								52ba060a36 
								
							
								 
							
						 
						
							
							
								
								Remove the scroll of snares (set traps) because the skill is unimplemented at this time. Will put it back if the skill becomes useful.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5109 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-13 22:40:23 +00:00  
				
					
						
							
							
								 
						
							
							
								df234e6ff9 
								
							
								 
							
						 
						
							
							
								
								Fix amount of max spellpoints in Valriel's Holy Scepter. Was likely too low to ever cast the spell.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5104 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-12 21:00:32 +00:00  
				
					
						
							
							
								 
						
							
							
								881830abc3 
								
							
								 
							
						 
						
							
							
								
								Per suggestions by various people there is now a treasure room for Valriel random. It is accessible with a key after defeating the hard to kill Ascended Vicar of Valriel who drops said key.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5103 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-12 19:42:29 +00:00  
				
					
						
							
							
								 
						
							
							
								cacffaece0 
								
							
								 
							
						 
						
							
							
								
								Tweak the boss monster a bit to make it possible for a high level dragon attack. Also add another item to be dropped by the boss.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5102 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-11 17:10:14 +00:00  
				
					
						
							
							
								 
						
							
							
								a5e0182444 
								
							
								 
							
						 
						
							
							
								
								Adjust the High Retributioners with a High Angel treasure list so they will drop good dragon food (per Leaf's suggestion)  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5101 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-11 04:12:35 +00:00