rjtanner
d317526686
Correct partial resistances mistake - they used to be immune 8 which was immune to lightning, updated the values from 8% to 100%
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7354 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-18 22:36:11 +00:00
rjtanner
c58bde27bc
Map name corrections
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7352 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-18 21:33:16 +00:00
rjtanner
104a77a59f
Map name updates - spelling corrections
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7349 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-18 20:46:13 +00:00
rjtanner
961f8c7bed
File path mistake on previous commit - missed the files in trunk. Map name update (from MWizard to Tower of Sorcery) to match the referenced name in the Magic Mouth just inside the entrance (Mwizard0)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7348 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-18 20:45:22 +00:00
rjtanner
a2a84e7645
Tiled maps that share a common border should be the same width or height, respectively. Pointed out in crossfire-Bugs-1800719 cult summons crash server
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7332 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-17 05:44:00 +00:00
rjtanner
0c12e4b464
Update maps to use the new potion name (invulnerability is now shielding)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7259 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-27 04:47:51 +00:00
rjtanner
905973e440
Changes due to map editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7123 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-07 05:38:16 +00:00
rjtanner
750a7b6a3e
Changes due to map editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7120 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-07 02:35:13 +00:00
akirschbaum
7d210be75d
Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6982 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-08-23 19:36:52 +00:00
ryo_saeba
46316195f4
Sentrio's house.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6352 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-26 20:05:33 +00:00
ryo_saeba
2e4be80c95
Some hints.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6346 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-26 19:54:53 +00:00
ryo_saeba
9ec02092c0
Small farm, with special chicken - don't bother'em.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6331 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-24 18:19:11 +00:00
ryo_saeba
3f1168b5e1
Remove obsolete armour field.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6257 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-13 13:54:55 +00:00
ryo_saeba
65fcde9ce2
Remove obsolete fields. Other changes due to editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6251 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-13 13:18:29 +00:00
akirschbaum
45d36cb162
Spelling corrections.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6245 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-12 22:46:19 +00:00
akirschbaum
ee878a0da1
Replace "no_pass" with "move_block".
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
akirschbaum
4b439d8019
Convert obsolete 'flying' attribute to 'move_type' attributes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5875 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-25 10:54:57 +00:00
akirschbaum
f8c923aa70
Add explicit 'move_type walk' to all monsters.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5864 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 14:31:35 +00:00
akirschbaum
12426f6eb6
Fix teleporter destination coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5849 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-23 17:57:56 +00:00
akirschbaum
a255a05ccb
Remove empty msg..endmsg values from 'blocked' objects.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5832 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-21 10:08:37 +00:00
rjtanner
a84f0d7c3b
Cosmetic updates to Sam's House - updated wall sections so the appear nicer next to doorways. Replaced Sam's ability_coldspell with icestorm. Other changes are due to map editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5647 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-02 04:27:45 +00:00
rjtanner
72368396a1
Changed the syntax of how these maps were named. Map Editor removed non-existant archetypes from monsters (ability_foo). Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5646 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-02 04:16:07 +00:00
rjtanner
77ecb24e98
Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next doors. Added missing floor tiles beneath a wall section. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5627 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-28 02:57:36 +00:00
rjtanner
d3b9619df9
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
rjtanner
c4a72d0ebd
Significant cosmetic changes to this map - added cave walls and similar sections to the map to give it an 'underground appearance' instead of portions of the map appearing to be blocked by nothing but darkness. Other changes are Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5571 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:15:27 +00:00
rjtanner
b8feccba47
Corrected a file path error with the Lake Country Dragon Hangar. It was causing players to get drapped in a void-like map. Other changes are due to Map Editor reformatting. RJT, Feb-11-2007
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5533 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-13 02:27:43 +00:00
mwedel
4977e9eb15
Remove 'dam 127' line from demon gate - this has it use a non existant
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spell, which eventually results in the server crashing.
MSW 2007-02-11
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5481 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-11 08:29:00 +00:00
rjtanner
292c73cb03
Fix for bug #1651549 , gate was connected to 100 and should be 104 - other fixes are from editor reformatting. RJT, Feb-04-2007
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5364 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-04 07:30:50 +00:00
rjtanner
f805efa2d4
New quest maps, Strange Old Wizard, courtesy of Brad Reilly. Quest starts in Brest. RJT, Feb-02-2007
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5358 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-03 04:35:15 +00:00
ryo_saeba
ae25fc13ec
Fix bug #1603935 : Locked boxes can be opened, by making boxes indestructible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5146 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-02 17:29:03 +00:00
akirschbaum
2ba4163ee0
Remove level 0 wands.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5050 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-24 17:35:45 +00:00
akirschbaum
664c46aca9
Remove level 0 rods.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5044 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-22 19:59:53 +00:00
k_ahlers
0797daf1dc
Solved Bug #1530018
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I removed the runes and added "dungeon-magic" to the tiles
below the door. This should prevent players casting some-
thing through the door.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5005 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-07 14:27:47 +00:00
k_ahlers
b62f4f78c0
Fixed Bug #1539223
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5004 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-07 14:20:18 +00:00
eracc
b80704d0ea
Fix design problem with wall hidden under one of the shop tiles.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4910 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-09 21:30:13 +00:00
gros
1c7a8f36f9
Fixed the Burial Ground so the clues cannot be destroyed or removed.
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Added a couple of details on the gravestones to make them a little more,
hum, alive :). Fixed a mistake in the code of examine that didn't properly
detect the @match directives.
This is a fix for bug #1539227 - may it Rest In Peace.
gros, 2006-08-12
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4782 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-12 19:00:00 +00:00
akirschbaum
5b3c153c30
Change face of statues to grey_drag.172 to make them visible again (as suggested by Maurice Massar).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4448 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-02-12 14:05:55 +00:00
eracc
2702c201b5
Move magic_ear under floor to hide from "show invisible".
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4288 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-05 21:44:38 +00:00
mikeeusa
211a235a76
Setting the face of 'a blue crystal' to blue_crystal.111
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4216 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-27 02:07:51 +00:00
mikeeusa
3b85fdb751
Setting the face of 'a blue crystal' to blue_crystal.111
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4215 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-27 02:02:36 +00:00
eracc
5a3d2d49b5
Found more problems relating to locations in /pup_land/... Fixed.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4205 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-25 08:52:57 +00:00
eracc
72ab794ae9
Problem with transport to Lone Town. Fixed.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4204 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-25 07:35:19 +00:00
akirschbaum
5f1a2f04b6
Prevent Great Wyrm from being blocked after he appears. Now he attacks players again.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4089 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-04 20:38:20 +00:00
cavesomething
922a4b3dbf
various shop header typo, etc fixes
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4088 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-04 17:42:03 +00:00
cavesomething
f534220ac0
shop headers for lake country, stoneville, nurnberg, red town, euthville and port joesph
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3932 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-26 16:25:00 +00:00
eracc
b52d48ec0e
Adding dragon hangar for Lake Country.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3914 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-20 01:17:42 +00:00
akirschbaum
598a17bdd9
Fix incorrect exit coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3803 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-06 20:40:54 +00:00
akirschbaum
08388e8a44
Move magic mouths and invisible exits below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3597 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-04 18:24:34 +00:00
akirschbaum
4e30bb4cbe
Remove undefined field 'splaying'.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3476 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-18 21:45:37 +00:00
eracc
8240ab3102
Added a randomized 2 in 8 chance of getting figurine of xan based on chance
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of one of the other buttons being pushed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3357 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-03 19:51:33 +00:00