d3b9619df9 
								
							
								 
							
						 
						
							
							
								
								Massive checkin.  Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization).  Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-19 05:44:55 +00:00  
				
					
						
							
							
								 
						
							
							
								7dc3f0542a 
								
							
								 
							
						 
						
							
							
								
								Updated maps to remove 0 destination coordinates warnings from server log files. Other changes are from Map Editor reformatting. RJT, Feb-11-2007  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5477 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-11 06:53:43 +00:00  
				
					
						
							
							
								 
						
							
							
								20cd068d8b 
								
							
								 
							
						 
						
							
							
								
								Make sure items dropped by Advocate of Gorokh do not burn. Move "asteroid" spell from Gorokh treasure to Valriel treasure. Make new amulet of Gorokh for Gorokh treasure. Fix large bookstore "darcap/town2/shop_b" so players will not be trapped and make cosmetic changes to the map.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5399 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-07 20:07:06 +00:00  
				
					
						
							
							
								 
						
							
							
								db96bfd6ba 
								
							
								 
							
						 
						
							
							
								
								Fix the hard customized monsters to make them a bit more vulnerable to specific intended attacks. Recent server code upgrades made them almost impossible to kill.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5192 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-23 16:26:22 +00:00  
				
					
						
							
							
								 
						
							
							
								0df13eec8e 
								
							
								 
							
						 
						
							
							
								
								Made an error with ring of Gorokh. Fixed in this commit.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5169 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-12 23:03:21 +00:00  
				
					
						
							
							
								 
						
							
							
								77f44f0653 
								
							
								 
							
						 
						
							
							
								
								Ok, so the spell I picked for Gorokh's rod in the treasure room was a bad idea. I picked a new one and here is the updated maps.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5168 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-12 05:45:37 +00:00  
				
					
						
							
							
								 
						
							
							
								f6978c0451 
								
							
								 
							
						 
						
							
							
								
								Added one more item dropped by Advocate of Gorokh and built the treasure room. Paths added to and from the treasure room. Made the entrance to the final map a bit safer for the initial visit.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5167 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-12 03:56:46 +00:00  
				
					
						
							
							
								 
						
							
							
								306dda9219 
								
							
								 
							
						 
						
							
							
								
								Fix the monsters from the generators. They were too hard and too fast.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5166 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-12 00:26:23 +00:00  
				
					
						
							
							
								 
						
							
							
								c3f7e8f2e7 
								
							
								 
							
						 
						
							
							
								
								Fix a problem with the monster generators.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5165 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-11 22:49:33 +00:00  
				
					
						
							
							
								 
						
							
							
								56fe0c3d82 
								
							
								 
							
						 
						
							
							
								
								Replace wasteland tiles with modified mountain tiles. Wasteland tiles were blocking the generators unfortunately.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5164 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-11 22:18:09 +00:00  
				
					
						
							
							
								 
						
							
							
								d0aef85dfd 
								
							
								 
							
						 
						
							
							
								
								Of course the look was not exactly what I wanted, so I changed it. New look and other map modifications for gorokh_final with this commit.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5163 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-11 21:45:56 +00:00  
				
					
						
							
							
								 
						
							
							
								6a4654caf5 
								
							
								 
							
						 
						
							
							
								
								Forgot to set the difficulty level on the gorokh_final map. Fixed.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5162 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-10 21:41:25 +00:00  
				
					
						
							
							
								 
						
							
							
								b86c0ef132 
								
							
								 
							
						 
						
							
							
								
								You knew it was coming. A final map for Gorokh random starting from the temple in Scorn. This part is pretty much finished. The treasure room has yet to be created but is coming soon.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5160 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-10 21:28:46 +00:00  
				
					
						
							
							
								 
						
							
							
								3c5c435d4b 
								
							
								 
							
						 
						
							
							
								
								Modify Ascended Vicar of Valriel to try to get the stupid monster to CAST a prayer without using a rod. (grumble)  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5110 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-13 23:48:24 +00:00  
				
					
						
							
							
								 
						
							
							
								52ba060a36 
								
							
								 
							
						 
						
							
							
								
								Remove the scroll of snares (set traps) because the skill is unimplemented at this time. Will put it back if the skill becomes useful.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5109 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-13 22:40:23 +00:00  
				
					
						
							
							
								 
						
							
							
								df234e6ff9 
								
							
								 
							
						 
						
							
							
								
								Fix amount of max spellpoints in Valriel's Holy Scepter. Was likely too low to ever cast the spell.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5104 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-12 21:00:32 +00:00  
				
					
						
							
							
								 
						
							
							
								881830abc3 
								
							
								 
							
						 
						
							
							
								
								Per suggestions by various people there is now a treasure room for Valriel random. It is accessible with a key after defeating the hard to kill Ascended Vicar of Valriel who drops said key.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5103 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-12 19:42:29 +00:00  
				
					
						
							
							
								 
						
							
							
								cacffaece0 
								
							
								 
							
						 
						
							
							
								
								Tweak the boss monster a bit to make it possible for a high level dragon attack. Also add another item to be dropped by the boss.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5102 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-11 17:10:14 +00:00  
				
					
						
							
							
								 
						
							
							
								a5e0182444 
								
							
								 
							
						 
						
							
							
								
								Adjust the High Retributioners with a High Angel treasure list so they will drop good dragon food (per Leaf's suggestion)  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5101 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-11 04:12:35 +00:00  
				
					
						
							
							
								 
						
							
							
								a8fe2e7626 
								
							
								 
							
						 
						
							
							
								
								Adjust the item_power on the Holy Avenger of Valriel to make it a bit more reasonable for the power of the sword.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5100 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-11 04:07:17 +00:00  
				
					
						
							
							
								 
						
							
							
								7721cc1de0 
								
							
								 
							
						 
						
							
							
								
								Add a final map to the random Valriel dungeon to give a reward and make it more interesting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5099 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-11-11 03:31:49 +00:00  
				
					
						
							
							
								 
						
							
							
								c0aef97ed2 
								
							
								 
							
						 
						
							
							
								
								Fix bug reported in Tracker:  Undead TC traps player ( #1539115 )  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4810 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-19 23:10:50 +00:00  
				
					
						
							
							
								 
						
							
							
								a5a1800635 
								
							
								 
							
						 
						
							
							
								
								Fix entrance to add a message stating /which/ shield is desired for the  
							
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							entrance fee.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4172 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-21 06:17:41 +00:00  
				
					
						
							
							
								 
						
							
							
								810d63860d 
								
							
								 
							
						 
						
							
							
								
								Modify the TC entrances to add better terrain look and to make the sign  
							
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							speak about cowardly running about when walked or flown over.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3912 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-10-19 20:51:18 +00:00  
				
					
						
							
							
								 
						
							
							
								04a3ac5d34 
								
							
								 
							
						 
						
							
							
								
								Modify map mainly to add to sign explaining that cowardly running around in  
							
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							the TC entrance is frowned upon. Also added different grasses and stones to
improve the "look" of the map. Will likely do the same with the other TC
entrance maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3908 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-10-19 19:56:35 +00:00  
				
					
						
							
							
								 
						
							
							
								f276a521c7 
								
							
								 
							
						 
						
							
							
								
								Move magic mouths and invisible exits below floor to prevent detection by show invisible.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3576 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-08-30 20:21:06 +00:00  
				
					
						
							
							
								 
						
							
							
								d1c3553624 
								
							
								 
							
						 
						
							
							
								
								Fix spelling error in the region.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3521 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-08-10 05:17:28 +00:00  
				
					
						
							
							
								 
						
							
							
								a563d78459 
								
							
								 
							
						 
						
							
							
								
								Fix spelling of slaying field for payment altar.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3396 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-07-07 20:39:19 +00:00  
				
					
						
							
							
								 
						
							
							
								44e6a71b11 
								
							
								 
							
						 
						
							
							
								
								Fix problem with 2 of the payment altars. Cosmetic changes.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3377 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-10 20:01:31 +00:00  
				
					
						
							
							
								 
						
							
							
								6524f86fb2 
								
							
								 
							
						 
						
							
							
								
								Leaf pointed out that the firewalls were killing the CPU on metalforge.  
							
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							Reduced the number of firewalls to 2.
Replaced 2nd altar with a timer altar that opens the gates for a few
seconds to destroy the generators then closes the gates.
Added spikes connected to the first timer altar to attempt to resolve a
random problem where the food would drop the wrong way if the moving
spikes happened to be down at the moment the first timer altar reset.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3356 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-02 02:28:37 +00:00  
				
					
						
							
							
								 
						
							
							
								6a9b3295cb 
								
							
								 
							
						 
						
							
							
								
								Map fixes.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3354 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-01 21:07:59 +00:00  
				
					
						
							
							
								 
						
							
							
								d6660bd987 
								
							
								 
							
						 
						
							
							
								
								Fixed timer.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3353 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-01 21:05:10 +00:00  
				
					
						
							
							
								 
						
							
							
								4002247bd5 
								
							
								 
							
						 
						
							
							
								
								Oops. Used actual steaks for the altar examples and of course they were edible. Replaced with walls that have the face changed to look like a steak and renamed to the type of steak needed for each altar. Also renamed the altars.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3349 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-01 04:48:29 +00:00  
				
					
						
							
							
								 
						
							
							
								cd9e12e346 
								
							
								 
							
						 
						
							
							
								
								Timer didn't work. Trying a new method with this commit.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3347 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-06-01 03:00:48 +00:00  
				
					
						
							
							
								 
						
							
							
								e7c40657ea 
								
							
								 
							
						 
						
							
							
								
								Part of the Training Center move.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3345 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-05-31 04:37:01 +00:00  
				
					
						
							
							
								 
						
							
							
								73a628be44 
								
							
								 
							
						 
						
							
							
								
								Part of the Training Center move.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3344 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-05-31 03:58:15 +00:00  
				
					
						
							
							
								 
						
							
							
								fd4f048a51 
								
							
								 
							
						 
						
							
							
								
								Part of the Training Center move.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3343 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-05-31 01:07:39 +00:00  
				
					
						
							
							
								 
						
							
							
								9a43fd03f2 
								
							
								 
							
						 
						
							
							
								
								Fixed region and made map an outdoor map.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3342 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-05-31 01:06:37 +00:00  
				
					
						
							
							
								 
						
							
							
								6dfa34e7fd 
								
							
								 
							
						 
						
							
							
								
								Noticed an error with one of the payment altars. Fixed with this version.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3341 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-05-30 23:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								3b3a853444 
								
							
								 
							
						 
						
							
							
								
								Part of the Training Center move.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3338 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-05-30 23:13:44 +00:00  
				
					
						
							
							
								 
						
							
							
								ee108d268a 
								
							
								 
							
						 
						
							
							
								
								Recommit. Previous gave errors.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3322 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-05-28 03:07:47 +00:00  
				
					
						
							
							
								 
						
							
							
								8eee0a94d4 
								
							
								 
							
						 
						
							
							
								
								Commit again. Previous gave errors.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3321 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-05-28 03:02:17 +00:00  
				
					
						
							
							
								 
						
							
							
								c223a14e17 
								
							
								 
							
						 
						
							
							
								
								New directory and maps for the Training Center move. Low level maps are in this commit along with the old TC for reference.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3320 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-05-28 02:56:39 +00:00  
				
					
						
							
							
								 
						
							
							
								849cba5a48 
								
							
								 
							
						 
						
							
							
								
								Fix spelling errors.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3192 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-04-09 12:00:30 +00:00  
				
					
						
							
							
								 
						
							
							
								d1d8b472f0 
								
							
								 
							
						 
						
							
							
								
								Applied patch  #1145089  (cavesomething) to add region support  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-03-15 21:44:56 +00:00  
				
					
						
							
							
								 
						
							
							
								dfb8a19393 
								
							
								 
							
						 
						
							
							
								
								fix monkey_temple  WARNING SPOILER!  
							
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							- add some magic mouth for antioc appearing...
- add the listener for the secret exit (local copy of map was not
updated in initial commit :( )
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2406 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-10-20 17:57:31 +00:00  
				
					
						
							
							
								 
						
							
							
								81f33cf19f 
								
							
								 
							
						 
						
							
							
								
								- the proverbial ruined temple filled with monkeys and traps  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2402 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-10-20 07:42:05 +00:00  
				
					
						
							
							
								 
						
							
							
								193ad120e3 
								
							
								 
							
						 
						
							
							
								
								- adding a bridge with (no trolls under it)  
							
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							removing some excess elevation entries
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2325 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-09-14 10:50:23 +00:00  
				
					
						
							
							
								 
						
							
							
								f16e147fb7 
								
							
								 
							
						 
						
							
							
								
								More maps added to the bigworld distribution.  Also some fixes  
							
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							of existing maps.
MSW 2002-09-20
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1733 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2002-09-20 07:25:42 +00:00