59c3fa1f29 
								
							
								 
							
						 
						
							
							
								
								Minor cleanup of slot code. Seperated payout values from logic. Still need to clean code up further and eliminate duplicated code.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4929 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-09-16 04:07:07 +00:00  
				
					
						
							
							
								 
						
							
							
								a9e82d0988 
								
							
								 
							
						 
						
							
							
								
								Fix minor win jackpots on plat, imperial, and diamond slot machines. Courtesy of the anonymous submitter of tracker item  #1559643 .  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4928 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-09-16 03:29:53 +00:00  
				
					
						
							
							
								 
						
							
							
								d5a13773c2 
								
							
								 
							
						 
						
							
							
								
								Add floor under statues. Fixes bug  #1555583 .  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4918 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-09-10 06:58:45 +00:00  
				
					
						
							
							
								 
						
							
							
								0134daf99d 
								
							
								 
							
						 
						
							
							
								
								Copied Yolanda Zorn with her fixed Ice robe to the castle map.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4912 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-09-09 22:43:01 +00:00  
				
					
						
							
							
								 
						
							
							
								dd5c1385e2 
								
							
								 
							
						 
						
							
							
								
								Fix a problem with Yolanda's Ice Robe.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4911 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-09-09 22:41:37 +00:00  
				
					
						
							
							
								 
						
							
							
								b80704d0ea 
								
							
								 
							
						 
						
							
							
								
								Fix design problem with wall hidden under one of the shop tiles.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4910 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-09-09 21:30:13 +00:00  
				
					
						
							
							
								 
						
							
							
								f014ff1b53 
								
							
								 
							
						 
						
							
							
								
								Several new modifications to the creatures in the store and to the first  
							
							... 
							
							
							
							upper floor of Zorn castle. More to come later.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4909 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-09-09 20:43:51 +00:00  
				
					
						
							
							
								 
						
							
							
								f82a3a5f58 
								
							
								 
							
						 
						
							
							
								
								Committing for backup the new stuff I did today.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4908 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-09-09 20:42:17 +00:00  
				
					
						
							
							
								 
						
							
							
								ef03c8c93b 
								
							
								 
							
						 
						
							
							
								
								A file containing customized things for the Zorn quest. Putting this on CVS  
							
							... 
							
							
							
							mainly for backup purposes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4905 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-09-09 19:00:59 +00:00  
				
					
						
							
							
								 
						
							
							
								c2bcf26d79 
								
							
								 
							
						 
						
							
							
								
								changing the altar of Valkyrie to use flesh exp if available  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4903 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-09-09 16:59:07 +00:00  
				
					
						
							
							
								 
						
							
							
								7eeea86ac4 
								
							
								 
							
						 
						
							
							
								
								Remove pirate's den from scorn sign. Patch courtsey of Kevin R. Bulgrien.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4900 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-09-09 01:24:58 +00:00  
				
					
						
							
							
								 
						
							
							
								8d9d139b01 
								
							
								 
							
						 
						
							
							
								
								Fix an error with the converters.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4894 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-09-06 22:32:26 +00:00  
				
					
						
							
							
								 
						
							
							
								17c1a41400 
								
							
								 
							
						 
						
							
							
								
								Add amberium to jade and jade to platinum converters in the Scorn bank.  
							
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							Also make the darn thing look more like a bank.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4893 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-09-06 22:08:10 +00:00  
				
					
						
							
							
								 
						
							
							
								af11015768 
								
							
								 
							
						 
						
							
							
								
								new god: Valkyrie, of warriors, scourge of magic  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4890 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-09-06 20:56:44 +00:00  
				
					
						
							
							
								 
						
							
							
								c23dc68178 
								
							
								 
							
						 
						
							
							
								
								Add more exits to prevent players from being trapped.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4864 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-09-03 10:06:21 +00:00  
				
					
						
							
							
								 
						
							
							
								488f56d370 
								
							
								 
							
						 
						
							
							
								
								Patch  #1550744  (Python scripts should not hardcode timezones) courtesy Mark Kidder  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4861 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-09-02 14:26:26 +00:00  
				
					
						
							
							
								 
						
							
							
								4dca628f71 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes to the maps. Some modification of the creatures. Add a  
							
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							warning when entering the shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4858 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-31 18:26:11 +00:00  
				
					
						
							
							
								 
						
							
							
								266f31bde1 
								
							
								 
							
						 
						
							
							
								
								New small tests.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4851 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-27 15:01:43 +00:00  
				
					
						
							
							
								 
						
							
							
								3fd17b5fa5 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes to the Scorn portgate map and make the Exits for the port  
							
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							match the new look of the porgate from the world map update.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4847 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-26 22:30:45 +00:00  
				
					
						
							
							
								 
						
							
							
								de7bbfe5f1 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes to Scorn portgate to make it look like the East gate.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4846 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-26 22:28:57 +00:00  
				
					
						
							
							
								 
						
							
							
								306c4c1b32 
								
							
								 
							
						 
						
							
							
								
								Fix container to have limited capacity.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4840 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-26 03:20:46 +00:00  
				
					
						
							
							
								 
						
							
							
								30bc84db1e 
								
							
								 
							
						 
						
							
							
								
								Fix a minor error with a bottle of wine in brest.inn  
							
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							Fix an inventory error with Zorn's Pet in brest.scrolls
Fix the lighting, block dimdoor and fix an interaction error in the tavern
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4828 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-21 23:05:13 +00:00  
				
					
						
							
							
								 
						
							
							
								e2c9d4aad5 
								
							
								 
							
						 
						
							
							
								
								Fix syntax error in shopitems header.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4827 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-21 21:49:39 +00:00  
				
					
						
							
							
								 
						
							
							
								f35b57e7d7 
								
							
								 
							
						 
						
							
							
								
								Talking fireplace scripts.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4826 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-21 21:48:14 +00:00  
				
					
						
							
							
								 
						
							
							
								117e3e8745 
								
							
								 
							
						 
						
							
							
								
								Edit the entrance of each shop to make them less claustrophobia inducing  
							
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							and to give them a consistent look.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4819 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-20 16:28:13 +00:00  
				
					
						
							
							
								 
						
							
							
								e44f53750e 
								
							
								 
							
						 
						
							
							
								
								Add shop names to the shop icons for the shops in Brest. They were all  
							
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							originally just called "shop".
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4818 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-20 16:26:49 +00:00  
				
					
						
							
							
								 
						
							
							
								ce98c1d7ed 
								
							
								 
							
						 
						
							
							
								
								Make the way to exit this map more obvious.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4817 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-20 11:48:14 +00:00  
				
					
						
							
							
								 
						
							
							
								7a36e8e343 
								
							
								 
							
						 
						
							
							
								
								Timer tests.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4816 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-20 10:03:15 +00:00  
				
					
						
							
							
								 
						
							
							
								c0aef97ed2 
								
							
								 
							
						 
						
							
							
								
								Fix bug reported in Tracker:  Undead TC traps player ( #1539115 )  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4810 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-19 23:10:50 +00:00  
				
					
						
							
							
								 
						
							
							
								4560b1b851 
								
							
								 
							
						 
						
							
							
								
								World map updated to add tavern where players can get information about  
							
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							Irritable Zorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4809 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-19 22:58:47 +00:00  
				
					
						
							
							
								 
						
							
							
								5933d19a6d 
								
							
								 
							
						 
						
							
							
								
								Adding a tavern where players can find information about Irritable Zorn.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4808 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-19 22:57:47 +00:00  
				
					
						
							
							
								 
						
							
							
								1ae95649cc 
								
							
								 
							
						 
						
							
							
								
								Fix for bug  #1475095  (Private area where player can get stuck).  Set "can_roll" to 0 on the concrete blocks, so they  
							
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							can't be pushed onto the stairs.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4804 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-19 20:43:34 +00:00  
				
					
						
							
							
								 
						
							
							
								6a216dcb5f 
								
							
								 
							
						 
						
							
							
								
								It was pointed out to me that the Awful Rats and Irritable Zorn did not  
							
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							give experience commensurate with their difficulty. Fixed in this commit.
Also some modifications to Zorn and cosmetic modifications to the shop on
brest.scrolls.right side.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4802 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-19 19:26:44 +00:00  
				
					
						
							
							
								 
						
							
							
								28d9b38699 
								
							
								 
							
						 
						
							
							
								
								Fix for bug  #1542479  "Gems from fire temple don't stack": change the  
							
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							title of these gems that are immune to fire so that they appear as
"<gem> of Lava".  This is not a perfect solution, but at least it
explains why these gems cannot be grouped with the normal ones. I also
increased their value by 20% because they are special now.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4800 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-19 00:34:40 +00:00  
				
					
						
							
							
								 
						
							
							
								df8c6dddf4 
								
							
								 
							
						 
						
							
							
								
								Time test  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4795 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-15 14:08:49 +00:00  
				
					
						
							
							
								 
						
							
							
								7c6c269741 
								
							
								 
							
						 
						
							
							
								
								Missed a few skills that should be in the Grand Titan inventory. Added with  
							
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							this commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4793 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-14 19:45:09 +00:00  
				
					
						
							
							
								 
						
							
							
								714858e198 
								
							
								 
							
						 
						
							
							
								
								Changes to Grand Titan to make sure it has Smasher equipped. Removed the  
							
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							Titan treasure list to avoid Grand Titans also having Bonecrusher. Added
new inventory to try to compensate for this.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4792 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-14 19:15:20 +00:00  
				
					
						
							
							
								 
						
							
							
								6dcf9d18d2 
								
							
								 
							
						 
						
							
							
								
								reverting last commit, which was supposed to happen on the branch  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4790 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-13 19:03:43 +00:00  
				
					
						
							
							
								 
						
							
							
								629edf4e30 
								
							
								 
							
						 
						
							
							
								
								making a ship in port pupland go to "new" pupland, for testing purposes  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4789 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-13 18:59:16 +00:00  
				
					
						
							
							
								 
						
							
							
								b610ecb724 
								
							
								 
							
						 
						
							
							
								
								some minor fixes to land.c that I needed to run it for pupland  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4788 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-13 18:47:56 +00:00  
				
					
						
							
							
								 
						
							
							
								1bbfec7183 
								
							
								 
							
						 
						
							
							
								
								Changes to the main floor of Zorn castle. Some cosmetic, some to add exits  
							
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							to the first upper floor. Created the first upper floor and began adding
critters and the main layout. The upper floors will have items required
for the quest dungeons below the castle.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4786 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-13 03:25:49 +00:00  
				
					
						
							
							
								 
						
							
							
								fbd4438411 
								
							
								 
							
						 
						
							
							
								
								Make guild portals to ancient pupland use the 'time travel' map. Impliments feature request  #1539206  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4783 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-12 19:13:40 +00:00  
				
					
						
							
							
								 
						
							
							
								1c7a8f36f9 
								
							
								 
							
						 
						
							
							
								
								Fixed the Burial Ground so the clues cannot be destroyed or removed.  
							
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							Added a couple of details on the gravestones to make them a little more,
hum, alive :). Fixed a mistake in the code of examine that didn't properly
detect the @match directives.
This is a fix for bug #1539227  - may it Rest In Peace.
gros, 2006-08-12
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4782 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-12 19:00:00 +00:00  
				
					
						
							
							
								 
						
							
							
								ce6f61ff52 
								
							
								 
							
						 
						
							
							
								
								Added Ancient Dragon (Ice - Chinese) and Ancient Blue Dragon (Electric) to  
							
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							these styles for the highest levels of random maps using the monsterstyle
of dragon.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4773 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-11 21:36:10 +00:00  
				
					
						
							
							
								 
						
							
							
								34df605489 
								
							
								 
							
						 
						
							
							
								
								Fix bug  #1537410 . Monsters now teleport back when you pull the lever again.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4769 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-10 03:40:58 +00:00  
				
					
						
							
							
								 
						
							
							
								3f86ad3923 
								
							
								 
							
						 
						
							
							
								
								Regions file moved to map tree.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4767 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-10 02:35:32 +00:00  
				
					
						
							
							
								 
						
							
							
								6c03abe3e2 
								
							
								 
							
						 
						
							
							
								
								Added modified patch  #1073461  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4760 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-07 18:16:59 +00:00  
				
					
						
							
							
								 
						
							
							
								3a0447b6a7 
								
							
								 
							
						 
						
							
							
								
								Bug  #1535788  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4758 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-07 08:22:02 +00:00  
				
					
						
							
							
								 
						
							
							
								e03837fdcd 
								
							
								 
							
						 
						
							
							
								
								Fixed bug  #1528016  sf.net-tracker  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4755 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-07 07:32:40 +00:00  
				
					
						
							
							
								 
						
							
							
								bc9007c58c 
								
							
								 
							
						 
						
							
							
								
								Add jade/amber converters, part of patch  #1389033  (large-value coins) courtesy Lalo Martins  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4754 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-07 07:29:06 +00:00