akirschbaum
0e39777161
Update spellcasting objects to use inventory objects.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:05:10 +00:00
akirschbaum
d98265c0f0
Unify Created: and Modified: map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner
3c61d35164
Set the consecrate level on various altars to 120 so they can not be reset by players
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7447 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 20:08:25 +00:00
akirschbaum
1f1c4e6ac3
Normalize map files; no functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7426 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-28 20:12:06 +00:00
rjtanner
54f9d102f6
Synchronize with updates made to branch - map renames
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7384 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-22 23:25:19 +00:00
akirschbaum
b56232536f
Fix typo.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7305 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-08 17:58:58 +00:00
rjtanner
09cea88923
Changes due to map editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7126 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-08 06:18:36 +00:00
akirschbaum
45d36cb162
Spelling corrections.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6245 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-12 22:46:19 +00:00
ryo_saeba
fc0c353b44
Remove obsolete fields. Other changes due to editor.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6238 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-12 20:35:15 +00:00
ryo_saeba
81df840c8f
Remove obsolete immune attribute. Other changes due to map editor.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6011 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-12 22:11:39 +00:00
akirschbaum
ee878a0da1
Replace "no_pass" with "move_block".
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
ryo_saeba
e2b65996ee
Remove obsolete attribute. Generators are now cold-immune, non fire immune (it's a *cold* dragons map :p)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5915 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-01 12:53:44 +00:00
ryo_saeba
301039a9f4
Remove obsolete attribute.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5914 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-01 12:51:00 +00:00
akirschbaum
4b439d8019
Convert obsolete 'flying' attribute to 'move_type' attributes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5875 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-25 10:54:57 +00:00
akirschbaum
f8c923aa70
Add explicit 'move_type walk' to all monsters.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5864 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 14:31:35 +00:00
akirschbaum
0597888502
Remove empty msg..endmsg values.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5834 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-21 10:43:51 +00:00
rjtanner
77ecb24e98
Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next doors. Added missing floor tiles beneath a wall section. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5627 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-28 02:57:36 +00:00
rjtanner
fa6123c39c
Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Widened some of the doorways in the quests/wyvern_quest map. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5621 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-27 04:04:07 +00:00
rjtanner
68eae86ca0
Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Added missing floor tiles. Reset the darkness to level 5 on some of the maps (editor claimed that the range had to be 0-5 and the map was using 6.) Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5620 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-27 03:50:53 +00:00
rjtanner
7a0240aa3a
Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5619 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-27 03:35:02 +00:00
rjtanner
f16e571342
Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next to doors. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5618 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-27 03:22:10 +00:00
rjtanner
914e3c10b6
Renamed maps (which were either unnamed or used the actual file name). Minor cosmetic updates to maps - wrong wall sections at corners or missing walls. Added missing floor tiles beneath walls. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5616 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-26 05:47:43 +00:00
eracc
48203b5953
Minor cosmetic changes to brest/zorn/castle.basement0
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Fix "emergency exit".
Move a wall.
Make Irritable Zorn a bit more difficult brest/brest.scrolls.right
Someone bragged that he was easy for a level 1 character.
Maybe not now. :-)
Fix a problem with an invalid archetype on quests/peterm/quests/wyvern_quest
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5551 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-15 23:28:26 +00:00
k_ahlers
d1125662a0
Fixed Bug #1552319
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Not the best solution but now the chapel is usable.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5006 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-07 14:47:53 +00:00
qal21
34df605489
Fix bug #1537410 . Monsters now teleport back when you pull the lever again.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4769 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-10 03:40:58 +00:00
akirschbaum
598a17bdd9
Fix incorrect exit coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3803 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-06 20:40:54 +00:00
akirschbaum
1943b87320
Disallow the Avatar of the Fire God from wearing cloaks/mithril chainmail to prevent him loosing his custom resistances.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3795 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-05 21:55:48 +00:00
akirschbaum
b65dd07b75
Fix default entry coodinates. Previously the preceeding random map ended in a wall.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3686 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-21 09:16:06 +00:00
akirschbaum
3f06d50be6
Hide magic mouths below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3633 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-12 17:57:14 +00:00
akirschbaum
3b5a6c0e31
Hide magic mouths below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3627 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-11 16:54:29 +00:00
akirschbaum
4fe81fb348
Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3626 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-11 16:42:29 +00:00
akirschbaum
29b0463c58
Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3625 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-11 16:01:09 +00:00
akirschbaum
36a462d6bc
Hide magic mouths below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3624 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-11 15:45:00 +00:00
akirschbaum
4d42f327b7
Hide magic mouths below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3623 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-11 15:35:49 +00:00
akirschbaum
759ea36b2a
Add plural name to items.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3327 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-28 22:57:04 +00:00
akirschbaum
b18abed017
Remove tailing spaces from @match lines.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3193 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-04-09 13:29:22 +00:00
akirschbaum
849cba5a48
Fix spelling errors.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3192 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-04-09 12:00:30 +00:00
ryo_saeba
d1d8b472f0
Applied patch #1145089 (cavesomething) to add region support
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
mwedel
7539ff9e7f
Commit a couple patches:
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1) Fixes quest spellbooks so that randomitems is set to none, so that
spell won't change.
2) Make spelling of 'nurnberg' consistent across all the maps.
MSW 2005-01-24
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3055 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-01-24 08:19:48 +00:00
temitchell
394fb6787f
- commit multipart monster notation changes to the quests folder
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2871 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-08-08 03:47:50 +00:00
mwedel
974cfd4c90
fix up abilities on this map.
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MSW 2004-04-20
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2737 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-04-21 06:18:38 +00:00
onefang
6d9f8d0244
Moved Dark Forest. DVS 2003-11-24
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2471 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-24 09:23:52 +00:00
mwedel
fe4dfcda8d
Fix up all the maps related to abilities of monsters on the maps, as
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well as spellbooks on maps, to work with the new spell code.
MSW 2003-11-13
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2458 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-14 07:45:40 +00:00
crowbert
fcb8172188
move /crow/train to /scorn/crow/train
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2382 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-07 19:11:19 +00:00
avogl
6e2651c571
Used new ancient red dragon arch where the ancient
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dragons are. Also added one to the last dragon
randommap style.
--AV
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2142 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 11:58:13 +00:00
mwedel
552946fe02
Update update_apart to update scorn apartments.
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Update peterm maps so that players can't as easily avoid the
draining runes.
Add some test maps I have used.
MSW 2003-02-24
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2043 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-25 07:29:34 +00:00
mwedel
d70ebc1c34
Add a bunch of new maps to the bigworld maps. Update many maps
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they sit on. Update HallOfQuests with update information for where
some of these maps are.
MSW 2002-10-14
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1749 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-15 07:13:32 +00:00
mwedel
072ea9f031
Fix a bunch of broken exits.
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Add some of the peterm maps that are linked to maps already added.
MSW 2002-06-04
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1615 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-06-05 07:31:52 +00:00