maps/darcap
rjtanner 0d7bb1338e Partially applied patch, [ 2058734 ] Pygmy Forest Update; This checkin inclues the changes with lighting
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9755 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-19 19:59:35 +00:00
..
castle Update spellcasting objects to use inventory objects. 2007-11-04 19:05:10 +00:00
cave Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
darcap Correct or fix warnings in regards to objects having the wrong type and material, also posted to the mailing list on 2008-Aug-08 2008-08-19 01:25:10 +00:00
lynn Make some tourches that could be used to bypass some maps in puplands non-pickable. 2008-05-22 21:40:06 +00:00
pygmy_forest Partially applied patch, [ 2058734 ] Pygmy Forest Update; This checkin inclues the changes with lighting 2008-08-19 19:59:35 +00:00
quest Replace obsolete field slow_move with move_slow/move_slow_penalty. 2007-11-18 23:16:20 +00:00
raffle Merged Darcap Circus into the world map world_116_102. 2008-08-01 13:51:06 +00:00
temple_justice Run MapNormalizer script on all maps. 2008-05-30 07:32:24 +00:00
town2 The @match expression in npc dialog is case insensitive, but a lot of map treated it as if it was case sensitive, fixing a lot of them (there may be more left, that the grep didn't find). 2008-05-23 08:11:20 +00:00
undead Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
README Spelling corrections. 2007-05-12 22:46:19 +00:00
house1 Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
village1 Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00

README

This directory (darcap) contains what was dtabb in the
maps-small distribution.  I called it darcap to better represent
the main city in the area.

caterham was merged into darcap - there were only a few connected
buildings, and didn't seem like too much sense to make a separate
city just for them.