maps/darcap
rjtanner 1b26e06391 Cosmetic wall changes for nicer merging
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10802 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-02 02:13:37 +00:00
..
castle Update spellcasting objects to use inventory objects. 2007-11-04 19:05:10 +00:00
cave Updated map with entrance x & y coordinates, adjust map level difficulty to something hopefully more realistic 2008-09-14 00:05:20 +00:00
darcap Cosmetic change with how swall (fence) merges with nearby walls 2008-12-02 02:07:29 +00:00
lynn Cosmetic wall changes for nicer merging 2008-12-02 02:13:37 +00:00
pygmy_forest Added map entrance x & y coordinates, updated map exits/entrance coordinates so they lined up properly 2008-11-07 02:08:20 +00:00
quest Cosmetic wall changes and monster location rearrangement 2008-09-14 21:03:28 +00:00
raffle Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-02 02:06:17 +00:00
temple_justice Fix broken stairs - they lead to no map 2008-10-26 07:12:05 +00:00
town2 Update maps with x & y entrance coordinates and difficulty level 2008-11-24 07:02:18 +00:00
undead (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-26 07:09:18 +00:00
README Spelling corrections. 2007-05-12 22:46:19 +00:00
house1 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-02 02:06:17 +00:00
village1 Updated map with corrected x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-09-14 06:26:34 +00:00

README

This directory (darcap) contains what was dtabb in the
maps-small distribution.  I called it darcap to better represent
the main city in the area.

caterham was merged into darcap - there were only a few connected
buildings, and didn't seem like too much sense to make a separate
city just for them.