maps/scorn/misc
kbulgrien aa58ed4a91 Change gravestone fake generator to grave to match change from skeletons to
zombies.  Override the default generator (5) to (15) mostly because a lot of
the time, the zombies are all dead by the time you get to them.  Also remove
some line wrapping.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8488 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-03-03 06:38:23 +00:00
..
battle_arena Update spellcasting objects to use inventory objects. 2007-11-04 19:05:10 +00:00
HallOfQuests Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
HospitalityRoom Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
HouseofHealing Rename dwall3_3 to dwall_3_3 after removing incorrect Object in 2008-01-19 00:56:11 +00:00
PowerHouse Update spellcasting objects to use inventory objects. 2007-11-04 19:05:10 +00:00
beginners Update spellcasting objects to use inventory objects. 2007-11-04 19:05:10 +00:00
beginners2 Change gravestone fake generator to grave to match change from skeletons to 2008-03-03 06:38:23 +00:00
castle Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
castle2 Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
castle_kitchen Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
church Changes to the Undead Church - moved the entrance to the Animator Quest one tile to the right and have it hidden by an existing tree. Added an inventory check so that only those who are working on and have completed the Baronet Royalty Quest may enter. This also keeps low level players from accidently ending up in a map that is beyond their level. Changes were made per IRC discussion on 2008-Jan-23. 2008-01-24 07:18:36 +00:00
cider_house Small cider house, not much to see yet. 2008-02-03 10:24:10 +00:00
cider_house_top Small cider house, not much to see yet. 2008-02-03 10:24:10 +00:00
cityhall Yet another smoothing update to prevent trees from being smoothed by grass. 2008-01-01 01:35:14 +00:00
devourlower Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
dragon_guild Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
drywell Delete multiple keys and set nrof of one key to the number of keys sitting on 2008-02-04 07:02:13 +00:00
gatehouse Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
jail Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
jail_upper Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
kboldtemp1 Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
kboldtemp1b1 Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
kboldtemp1b2 Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
kboldtemp1b3 Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
kboldtemp1b4 Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
library Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
map.esben.2 Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
mercenaries Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
port_arena Update spellcasting objects to use inventory objects. 2007-11-04 19:05:10 +00:00
prison Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
puddings.place Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
templedevour End of the Witherspoon ghost quest, some more fun. 2008-01-24 22:56:28 +00:00
templelyth Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
testing_area Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
wizhide Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
zoo Update spellcasting objects to use inventory objects. 2007-11-04 19:05:10 +00:00
zoo2 Update spellcasting objects to use inventory objects. 2007-11-04 19:05:10 +00:00