maps/darcap
rjtanner f73ae0a86f Cosmetic touchup on the cave walls so they merge and blend together nicer
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9870 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-14 22:39:36 +00:00
..
castle Update spellcasting objects to use inventory objects. 2007-11-04 19:05:10 +00:00
cave Updated map with entrance x & y coordinates, adjust map level difficulty to something hopefully more realistic 2008-09-14 00:05:20 +00:00
darcap Cosmetic fence update 2008-09-14 06:17:58 +00:00
lynn Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-09-14 06:43:01 +00:00
pygmy_forest Missed change applied, [ 2058734 ] Pygmy Forest Update; Make traps work on levitating/flying players 2008-08-19 22:10:19 +00:00
quest Cosmetic wall changes and monster location rearrangement 2008-09-14 21:03:28 +00:00
raffle Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-09-14 21:15:12 +00:00
temple_justice Added 'blocked' walls to the unused spaces outside of the tower walls 2008-09-14 21:49:19 +00:00
town2 Cosmetic wall changes so they merge nicer with nearby doors 2008-09-14 22:12:12 +00:00
undead Cosmetic touchup on the cave walls so they merge and blend together nicer 2008-09-14 22:39:36 +00:00
README Spelling corrections. 2007-05-12 22:46:19 +00:00
house1 Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-09-14 06:22:17 +00:00
village1 Updated map with corrected x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-09-14 06:26:34 +00:00

README

This directory (darcap) contains what was dtabb in the
maps-small distribution.  I called it darcap to better represent
the main city in the area.

caterham was merged into darcap - there were only a few connected
buildings, and didn't seem like too much sense to make a separate
city just for them.