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- More terra-forming around Port Joseph to smooth out the water depth
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2010-06-03 02:16:06 +00:00 |
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world_100_114
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- Open up a bit more sea to the port of Scorn ships.
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2010-05-30 06:36:08 +00:00 |
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world_100_115
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- Open up a bit more sea to the port of Scorn ships.
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2010-05-30 06:36:08 +00:00 |
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world_100_116
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- More terra-forming around Port Joseph to smooth out the water depth
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2010-06-03 02:16:06 +00:00 |
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world_100_117
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Fix syntax error.
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2010-06-13 06:09:10 +00:00 |
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world_101_114
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Remove extra ground (grass) tile
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2011-04-19 04:33:16 +00:00 |
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world_101_115
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- More terra-forming around Port Joseph to smooth out the water depth
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2010-06-03 02:16:06 +00:00 |
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world_101_116
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- Open up a bit more sea to the port of Scorn ships.
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2010-05-30 06:36:08 +00:00 |
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world_102_108
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Major cosmetic updates to The Noble Resting in Santo Dominion. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Added an Innkeeper NPC. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
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2011-09-28 04:13:28 +00:00 |
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world_102_109
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
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world_102_114
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- More terra-forming around Port Joseph to smooth out the water depth
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2010-06-03 02:16:06 +00:00 |
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world_102_115
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Fix syntax error.
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2010-06-13 06:19:10 +00:00 |
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world_103_108
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world_103_109
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
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world_103_110
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world_103_111
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world_103_114
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- Open up a bit more sea to the port of Scorn ships.
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2010-05-30 06:36:08 +00:00 |
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world_103_115
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world_103_127
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Use new archetype 'bloodwell' for the corresponding exit.
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2011-08-12 18:33:56 +00:00 |
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world_103_128
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world_104_108
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…
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world_104_109
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- This is essentially a revert/replacement of 13380. After checking the world
|
2010-06-09 05:25:55 +00:00 |
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world_104_110
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…
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world_104_111
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- This is essentially a revert/replacement of 13380. After checking the world
|
2010-06-09 05:25:55 +00:00 |
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world_104_112
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
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world_104_113
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…
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world_104_114
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- Adjust Scorn harbor shipping lanes. This is an incremental expansion of
|
2010-05-29 22:44:24 +00:00 |
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world_104_115
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Updates to the Abandoned Temple, Entrance in Scorn. Map is now surrounded by grass and cobblestone so it matches it's placement in Scorn. Added invis exits on the other side of the weak walls as a result of this. Updated world map destination coordinates due to layout changes of the temple map. Updated Dungeon Level 1 stairway due to changes on the first level.
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2011-08-31 05:23:22 +00:00 |
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world_105_108
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…
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world_105_109
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
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world_105_110
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- This is essentially a revert/replacement of 13380. After checking the world
|
2010-06-09 05:25:55 +00:00 |
|
world_105_111
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
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world_105_112
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…
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world_105_113
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Major cosmetic overhaul to the Magic Shop in Euthville. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-04-16 04:20:11 +00:00 |
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world_105_114
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world_105_115
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Cosmetic changes to Wizard's Workshop in Scorn. Added outer perimeter to the original map to match the building exterior. Updated entrance/exit coordinates in world map back to the workshop.
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2011-10-24 04:54:49 +00:00 |
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world_105_116
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New entrance map for Beginners map in Scorn. Modifications to Beginners map to tie in to the entrance map such as exit changes and special quest key. World map changes to use the Beginners Entrance map.
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2011-09-08 04:43:42 +00:00 |
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world_106_108
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…
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world_106_109
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
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world_106_110
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
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world_106_111
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world_106_112
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world_106_115
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Change hole so it blends better in the mountain.
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2011-07-22 20:25:08 +00:00 |
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world_107_123
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added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
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2010-08-24 07:10:01 +00:00 |
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world_107_124
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world_109_126
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Major cosmetic overhaul to Oldie Moldie's Jewelry in Lake Country. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
|
2011-04-23 23:31:56 +00:00 |
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world_109_127
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Fix region.
|
2010-07-18 07:14:53 +00:00 |
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Major cosmetic update to Darcap General Store. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
|
2011-05-13 06:10:35 +00:00 |
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Major cosmetic update to Guild of Sages in Darcap mountain village. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
|
2011-05-19 05:05:55 +00:00 |
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world_120_109
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Cosmetic update to Church to Valriel in Marksel. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; additional light sources were added. Updated entrance/exit coordinates in world map back to the church.
|
2011-10-13 04:47:00 +00:00 |
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Significant update to Temple of Ruggilli in Navar. Added outer perimeter to the original map to match the column and layout of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination. Ruggilli Testing Grounds updated because staircase location changed.
|
2011-09-23 04:43:59 +00:00 |
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New map - Port of Navar, West Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
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2011-09-20 03:38:51 +00:00 |
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Cosmetic change to Navar Dragon Guild. Added outer perimeter to the original map to match the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map back to the guild map.
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2011-10-14 03:46:01 +00:00 |
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Fix broken trap.
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2011-06-26 19:45:28 +00:00 |
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added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
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2010-08-24 07:10:01 +00:00 |
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added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
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2010-08-24 07:10:01 +00:00 |
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Major update to Dolphin's Delight inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination.
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2011-10-07 05:28:34 +00:00 |
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added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
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2010-08-24 07:10:01 +00:00 |
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Cosmetic update to Heimser's Hut outside of Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map and Heimser's Cellar due to layout changes.
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2011-10-11 04:20:32 +00:00 |
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