maps/port_joseph/town
rjtanner a77a655187 Cosmetic changes to Portia's House, Second Floor in Port Joseph. Changed the walls to woodwalls. Expanded the map by one column so the size matches the lower level. Also moved around the decor accordingly due to the size expansion.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15932 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-27 02:35:59 +00:00
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church Minor cosmetic changes to Church of Gabriel in Port Joseph. Changed wall sections for nicer merging or blending. 2011-04-20 04:04:06 +00:00
churchcrypt (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-22 01:47:55 +00:00
churchtower Update churchtower map with a unique (and more descriptive) map name 2008-11-11 03:02:52 +00:00
dshark Removed line breaks and other changes in message text to Drunken Shark in Port Joseph. 2011-11-25 03:09:01 +00:00
generalstore Update or correct entrance x and y coordinates in the map headers. 2011-10-10 05:16:22 +00:00
house Update and layout changes to Gren's House in Port Joseph. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated stairs coordinates for Underground Tavern. 2011-11-25 03:37:41 +00:00
inn Update or correct entrance x and y coordinates in the map headers. 2011-10-10 05:16:22 +00:00
ixalovh_shrine Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add portjoseph as the region where necessary 2008-09-21 21:22:07 +00:00
portia Major updates to Portia's House in Port Joseph. Expanded the map to include ground outside the house walls. Layout changes to match the world graphic archeytpe. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated stair coordinates for Second Floor of Portia's House. 2011-11-27 02:04:00 +00:00
portia2 Cosmetic changes to Portia's House, Second Floor in Port Joseph. Changed the walls to woodwalls. Expanded the map by one column so the size matches the lower level. Also moved around the decor accordingly due to the size expansion. 2011-11-27 02:35:59 +00:00
ruined_home Update and layout changes to Farnass in Port Joseph. Exapnded the map to include ground outside the house walls. Map considered an outdoor map so darkness or time of day is visible when inside. Updated world map for new map entrance destination. 2011-11-25 03:59:29 +00:00
tomassos_house Layout changes to Tomasso's house in Port Joseph. Expanded the map to include ground outside the house walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-11-25 04:42:03 +00:00
underground_tavern Update and layout changes to Gren's House in Port Joseph. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated stairs coordinates for Underground Tavern. 2011-11-25 03:37:41 +00:00