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world_100_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_100_101
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world_100_102
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world_100_103
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world_100_104
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world_100_105
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world_100_106
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world_100_107
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world_100_108
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world_100_109
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world_100_110
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world_100_111
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world_100_112
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undo woods convertion commit of 2 hours ago
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2007-12-27 22:35:43 +00:00 |
world_100_113
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- More terra-forming around Port Joseph to smooth out the water depth
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2010-06-03 02:16:06 +00:00 |
world_100_114
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- Open up a bit more sea to the port of Scorn ships.
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2010-05-30 06:36:08 +00:00 |
world_100_115
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- Open up a bit more sea to the port of Scorn ships.
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2010-05-30 06:36:08 +00:00 |
world_100_116
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- More terra-forming around Port Joseph to smooth out the water depth
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2010-06-03 02:16:06 +00:00 |
world_100_117
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Fix syntax error.
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2010-06-13 06:09:10 +00:00 |
world_100_118
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world_100_119
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world_100_120
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world_100_121
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Changes due to map editor reformatting.
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2007-09-09 04:08:40 +00:00 |
world_100_122
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world_100_123
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world_100_124
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world_100_125
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world_100_126
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world_100_127
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world_100_128
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world_100_129
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world_101_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_101_101
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world_101_102
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world_101_103
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world_101_104
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world_101_105
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world_101_106
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world_101_107
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world_101_108
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world_101_109
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world_101_110
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world_101_111
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world_101_112
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world_101_113
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world_101_114
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Remove extra ground (grass) tile
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2011-04-19 04:33:16 +00:00 |
world_101_115
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- More terra-forming around Port Joseph to smooth out the water depth
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2010-06-03 02:16:06 +00:00 |
world_101_116
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- Open up a bit more sea to the port of Scorn ships.
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2010-05-30 06:36:08 +00:00 |
world_101_117
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world_101_118
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world_101_119
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world_101_120
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world_101_121
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world_101_122
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world_101_123
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world_101_124
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world_101_125
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world_101_126
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world_101_127
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world_101_128
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world_101_129
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world_102_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_102_101
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world_102_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_102_103
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world_102_104
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world_102_105
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world_102_106
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world_102_107
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world_102_108
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Make the Mudman a quest.
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2011-07-17 13:49:51 +00:00 |
world_102_109
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_102_110
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world_102_111
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world_102_112
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world_102_113
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world_102_114
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- More terra-forming around Port Joseph to smooth out the water depth
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2010-06-03 02:16:06 +00:00 |
world_102_115
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Fix syntax error.
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2010-06-13 06:19:10 +00:00 |
world_102_116
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world_102_117
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world_102_118
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world_102_119
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world_102_120
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world_102_121
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world_102_122
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world_102_123
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world_102_124
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world_102_125
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world_102_126
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world_102_127
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world_102_128
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world_102_129
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world_103_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_103_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_103_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_103_103
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world_103_104
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world_103_105
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world_103_106
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world_103_107
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world_103_108
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…
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world_103_109
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_103_110
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world_103_111
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world_103_112
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world_103_113
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world_103_114
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- Open up a bit more sea to the port of Scorn ships.
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2010-05-30 06:36:08 +00:00 |
world_103_115
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Apply scorncounty region to some of the maps surrounding Scorn
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2008-10-31 01:16:59 +00:00 |
world_103_116
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Apply scorncounty region to some of the maps surrounding Scorn
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2008-10-31 01:16:59 +00:00 |
world_103_117
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world_103_118
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world_103_119
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world_103_120
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world_103_121
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world_103_122
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world_103_123
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world_103_124
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world_103_125
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world_103_126
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world_103_127
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- Remove duplicate grass tiles from trees and tower.
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2009-08-03 03:41:19 +00:00 |
world_103_128
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world_103_129
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world_104_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_104_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_104_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_104_103
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world_104_104
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world_104_105
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world_104_106
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world_104_107
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world_104_108
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…
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world_104_109
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_104_110
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…
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world_104_111
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_104_112
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_104_113
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world_104_114
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- Adjust Scorn harbor shipping lanes. This is an incremental expansion of
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2010-05-29 22:44:24 +00:00 |
world_104_115
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Cosmetic changes to Mosley's Magic Books in Scorn. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-04-16 21:45:07 +00:00 |
world_104_116
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Make exits coherent.
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2010-05-13 21:43:29 +00:00 |
world_104_117
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world_104_118
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world_104_119
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world_104_120
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world_104_121
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world_104_122
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undo woods convertion commit of 2 hours ago
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2007-12-27 22:35:43 +00:00 |
world_104_123
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world_104_124
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world_104_125
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world_104_126
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world_104_127
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world_104_128
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world_104_129
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world_105_100
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Add more shallow_sea around the shoreline
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2008-12-18 07:03:37 +00:00 |
world_105_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_105_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_105_103
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world_105_104
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world_105_105
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world_105_106
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world_105_107
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…
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world_105_108
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…
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world_105_109
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_105_110
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_105_111
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_105_112
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…
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world_105_113
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Major cosmetic overhaul to the Magic Shop in Euthville. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-04-16 04:20:11 +00:00 |
world_105_114
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Apply scorncounty region to some of the maps surrounding Scorn
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2008-10-31 01:16:59 +00:00 |
world_105_115
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Major cosmetic overhaul to the House of Power in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-04-07 04:26:41 +00:00 |
world_105_116
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Cosmetic overhaul to the Scorn General Store. Expanded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-04-14 04:17:20 +00:00 |
world_105_117
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world_105_118
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Add Events to trigger updates to the royalty quests on entering the appropriate caves
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2010-05-13 16:59:56 +00:00 |
world_105_119
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world_105_120
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world_105_121
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world_105_122
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world_105_123
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world_105_124
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world_105_125
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world_105_126
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world_105_127
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world_105_128
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…
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world_105_129
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world_106_100
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Add more shallow_sea around the shoreline
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2008-12-18 07:03:37 +00:00 |
world_106_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_106_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_106_103
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world_106_104
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world_106_105
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world_106_106
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…
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world_106_107
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…
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world_106_108
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…
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world_106_109
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_106_110
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_106_111
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…
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world_106_112
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…
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world_106_113
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world_106_114
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world_106_115
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Change hole so it blends better in the mountain.
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2011-07-22 20:25:08 +00:00 |
world_106_116
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Apply scorncounty region to some of the maps surrounding Scorn
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2008-10-31 01:16:59 +00:00 |
world_106_117
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world_106_118
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world_106_119
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world_106_120
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world_106_121
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world_106_122
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world_106_123
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world_106_124
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world_106_125
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world_106_126
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world_106_127
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world_106_128
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world_106_129
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world_107_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_107_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_107_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_107_103
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world_107_104
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world_107_105
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world_107_106
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world_107_107
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world_107_108
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world_107_109
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world_107_110
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world_107_111
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world_107_112
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world_107_113
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world_107_114
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world_107_115
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world_107_116
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world_107_117
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world_107_118
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world_107_119
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world_107_120
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world_107_121
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world_107_122
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world_107_123
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added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
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2010-08-24 07:10:01 +00:00 |
world_107_124
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world_107_125
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world_107_126
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world_107_127
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world_107_128
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world_107_129
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world_108_100
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Make very small island all sand (beach)
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2008-12-18 07:10:51 +00:00 |
world_108_101
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…
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world_108_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_108_103
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…
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world_108_104
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…
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world_108_105
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…
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world_108_106
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…
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world_108_107
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undo woods convertion commit of 2 hours ago
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2007-12-27 22:35:43 +00:00 |
world_108_108
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…
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world_108_109
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…
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world_108_110
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world_108_111
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world_108_112
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world_108_113
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world_108_114
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world_108_115
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world_108_116
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world_108_117
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world_108_118
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world_108_119
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world_108_120
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world_108_121
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world_108_122
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world_108_123
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Added walls to the dungeon map, updated exit & entrance coordinates due to the map size changing
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2008-11-28 01:45:33 +00:00 |
world_108_124
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world_108_125
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world_108_126
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world_108_127
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world_108_128
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world_108_129
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…
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world_109_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_109_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_109_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_109_103
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world_109_104
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world_109_105
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world_109_106
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world_109_107
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world_109_108
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world_109_109
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world_109_110
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world_109_111
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world_109_112
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world_109_113
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world_109_114
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world_109_115
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world_109_116
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world_109_117
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world_109_118
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world_109_119
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world_109_120
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world_109_121
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world_109_122
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world_109_123
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world_109_124
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world_109_125
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world_109_126
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Major cosmetic overhaul to Oldie Moldie's Jewelry in Lake Country. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-04-23 23:31:56 +00:00 |
world_109_127
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world_109_128
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world_109_129
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world_110_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_110_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_110_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_110_103
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world_110_104
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world_110_105
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world_110_107
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world_110_108
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world_110_110
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world_110_111
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world_110_114
|
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world_110_115
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…
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world_110_116
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…
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world_110_117
|
Run MapNormalizer editor script on all map files.
|
2009-07-12 14:47:05 +00:00 |
world_110_118
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world_110_119
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world_110_120
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world_110_122
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world_110_124
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world_110_125
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world_110_126
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…
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world_110_127
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…
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world_110_128
|
undo woods convertion commit of 2 hours ago
|
2007-12-27 22:35:43 +00:00 |
world_110_129
|
…
|
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world_111_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_111_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_111_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_111_103
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world_111_104
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world_111_105
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world_111_106
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world_111_107
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world_111_110
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world_111_111
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world_111_114
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world_111_115
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world_111_116
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Rename Hermes' Inn to make it easier to refer to in directions
|
2010-05-13 16:58:18 +00:00 |
world_111_117
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Add Events to trigger updates to the royalty quests on entering the appropriate caves
|
2010-05-13 16:59:56 +00:00 |
world_111_118
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…
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world_111_119
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world_111_120
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world_111_121
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world_111_122
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world_111_123
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world_111_124
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world_111_125
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world_111_126
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world_111_127
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world_111_128
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world_111_129
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world_112_100
|
Remove some stray land tiles from the top (middle) of the sea
|
2008-12-19 07:24:28 +00:00 |
world_112_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_112_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_112_103
|
…
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world_112_104
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…
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world_112_105
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world_112_106
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world_112_107
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world_112_108
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world_112_109
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world_112_110
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world_112_111
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world_112_112
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world_112_113
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world_112_114
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world_112_115
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world_112_116
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world_112_117
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world_112_118
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world_112_119
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world_112_120
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world_112_121
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world_112_122
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world_112_123
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world_112_124
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world_112_125
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world_112_126
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world_112_127
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…
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world_112_128
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…
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world_112_129
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…
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world_113_100
|
Add more shallow_sea around the shoreline
|
2008-12-18 07:11:08 +00:00 |
world_113_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_113_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_113_103
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…
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world_113_104
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…
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world_113_105
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world_113_106
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world_113_107
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world_113_108
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world_113_109
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world_113_110
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world_113_111
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world_113_112
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world_113_113
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world_113_114
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world_113_115
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world_113_116
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world_113_117
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world_113_118
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world_113_119
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world_113_120
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world_113_121
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…
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world_113_122
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Fix region.
|
2010-07-18 07:14:53 +00:00 |
world_113_123
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world_113_124
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world_113_125
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world_113_126
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world_113_127
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…
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world_113_128
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…
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world_113_129
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…
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world_114_100
|
Add more shallow_sea around the shoreline
|
2008-12-18 07:11:08 +00:00 |
world_114_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_114_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_114_103
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…
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world_114_104
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…
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world_114_105
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world_114_106
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world_114_107
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world_114_108
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world_114_109
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world_114_110
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world_114_111
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world_114_112
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world_114_113
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world_114_114
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world_114_115
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world_114_116
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world_114_117
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world_114_118
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world_114_119
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world_114_120
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world_114_121
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world_114_122
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world_114_123
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world_114_124
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world_114_125
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world_114_126
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world_114_127
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…
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world_114_128
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…
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world_114_129
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…
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world_115_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_115_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_115_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_115_103
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…
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world_115_104
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…
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world_115_105
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…
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world_115_106
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…
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world_115_107
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…
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world_115_108
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…
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world_115_109
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…
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world_115_110
|
Apply regions to relevant world maps
|
2008-10-31 01:01:59 +00:00 |
world_115_111
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…
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world_115_112
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…
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world_115_113
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…
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world_115_114
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…
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|
world_115_115
|
Apply regions to relevant world maps
|
2008-10-31 01:01:59 +00:00 |
world_115_116
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…
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world_115_117
|
…
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world_115_118
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…
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world_115_119
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…
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world_115_120
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…
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world_115_121
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world_115_122
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world_115_123
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world_115_124
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…
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world_115_125
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…
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world_115_126
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…
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world_115_127
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…
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world_115_128
|
…
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world_115_129
|
…
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|
world_116_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_116_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_116_102
|
Major cosmetic update to Darcap General Store. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
|
2011-05-13 06:10:35 +00:00 |
world_116_103
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…
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|
world_116_104
|
Major cosmetic update to Guild of Sages in Darcap mountain village. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
|
2011-05-19 05:05:55 +00:00 |
world_116_105
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…
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world_116_106
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…
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world_116_107
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world_116_108
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world_116_109
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world_116_110
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world_116_111
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world_116_112
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world_116_113
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world_116_114
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world_116_115
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world_116_116
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world_116_117
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world_116_118
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world_116_119
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world_116_120
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world_116_121
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world_116_122
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world_116_123
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world_116_124
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world_116_125
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…
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world_116_126
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…
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world_116_127
|
…
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world_116_128
|
…
|
|
world_116_129
|
…
|
|
world_117_100
|
Add more shallow_sea around the shoreline
|
2008-12-18 07:11:08 +00:00 |
world_117_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_117_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_117_103
|
…
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world_117_104
|
…
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world_117_105
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…
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world_117_106
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…
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world_117_107
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…
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world_117_108
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…
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world_117_109
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…
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world_117_110
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…
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world_117_111
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…
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world_117_112
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…
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world_117_113
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…
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world_117_114
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world_117_115
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world_117_116
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…
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world_117_117
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world_117_118
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world_117_119
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…
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world_117_120
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world_117_121
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world_117_122
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world_117_123
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…
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world_117_124
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world_117_125
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…
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world_117_126
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…
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world_117_127
|
…
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world_117_128
|
…
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world_117_129
|
…
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|
world_118_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_118_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_118_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_118_103
|
…
|
|
world_118_104
|
undo woods convertion commit of 2 hours ago
|
2007-12-27 22:35:43 +00:00 |
world_118_105
|
…
|
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world_118_106
|
…
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world_118_107
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…
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world_118_108
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…
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world_118_109
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…
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world_118_110
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…
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world_118_111
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…
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world_118_112
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…
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world_118_113
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…
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world_118_114
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…
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world_118_115
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…
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world_118_116
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…
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world_118_117
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…
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world_118_118
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…
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world_118_119
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…
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world_118_120
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…
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world_118_121
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…
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world_118_122
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…
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world_118_123
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…
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world_118_124
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…
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world_118_125
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…
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world_118_126
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…
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world_118_127
|
…
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world_118_128
|
…
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|
world_118_129
|
…
|
|
world_119_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_119_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_119_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_119_103
|
…
|
|
world_119_104
|
…
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world_119_105
|
…
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world_119_106
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…
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world_119_107
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…
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world_119_108
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…
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world_119_109
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…
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world_119_110
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…
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world_119_111
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…
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world_119_112
|
…
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world_119_113
|
…
|
|
world_119_114
|
…
|
|
world_119_115
|
…
|
|
world_119_116
|
Apply regions to relevant world maps
|
2008-10-31 01:01:59 +00:00 |
world_119_117
|
undo woods convertion commit of 2 hours ago
|
2007-12-27 22:35:43 +00:00 |
world_119_118
|
…
|
|
world_119_119
|
…
|
|
world_119_120
|
…
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world_119_121
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…
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world_119_122
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…
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world_119_123
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…
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world_119_124
|
…
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world_119_125
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…
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world_119_126
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…
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world_119_127
|
…
|
|
world_119_128
|
…
|
|
world_119_129
|
…
|
|
world_120_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_120_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_120_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_120_103
|
…
|
|
world_120_104
|
…
|
|
world_120_105
|
…
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|
world_120_106
|
…
|
|
world_120_107
|
…
|
|
world_120_108
|
…
|
|
world_120_109
|
Major cosmetic overhaul to Sages Tower in Marksel. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
|
2011-04-24 04:17:41 +00:00 |
world_120_110
|
…
|
|
world_120_111
|
…
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world_120_112
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…
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world_120_113
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…
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world_120_114
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…
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world_120_115
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…
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world_120_116
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…
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world_120_117
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…
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world_120_118
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…
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world_120_119
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…
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world_120_120
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…
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world_120_121
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…
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world_120_122
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…
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world_120_123
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…
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world_120_124
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…
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world_120_125
|
…
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world_120_126
|
…
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world_120_127
|
…
|
|
world_120_128
|
…
|
|
world_120_129
|
…
|
|
world_121_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_121_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_121_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_121_103
|
…
|
|
world_121_104
|
…
|
|
world_121_105
|
…
|
|
world_121_106
|
…
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world_121_107
|
…
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world_121_108
|
…
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world_121_109
|
…
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world_121_110
|
…
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world_121_111
|
…
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world_121_112
|
…
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|
world_121_113
|
…
|
|
world_121_114
|
…
|
|
world_121_115
|
…
|
|
world_121_116
|
Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps
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2008-11-21 01:40:13 +00:00 |
world_121_117
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Uppercase first letter.
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2010-08-01 09:02:17 +00:00 |
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world_121_128
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world_121_129
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world_122_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_122_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_122_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
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world_122_114
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world_122_116
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Run MapNormalizer editor script on all map files.
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2009-07-12 14:47:05 +00:00 |
world_122_117
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Remove stray building from another building's inventory.
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2011-06-28 19:25:53 +00:00 |
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world_122_128
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world_122_129
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world_123_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_123_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_123_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_123_103
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world_123_123
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Redesign of fisherhouses to make them individual maps
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2008-11-24 05:39:32 +00:00 |
world_123_124
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world_123_128
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world_123_129
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world_124_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_124_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_124_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_124_103
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world_124_104
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world_124_119
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Fix broken trap.
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2011-06-26 19:45:28 +00:00 |
world_124_120
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world_124_122
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world_124_123
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world_124_124
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Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps
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2008-11-21 01:40:13 +00:00 |
world_124_125
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world_124_126
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world_124_127
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world_124_128
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world_124_129
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world_125_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_125_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_125_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_125_103
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world_125_122
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world_125_123
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world_125_124
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Add Events to trigger updates to the royalty quests on entering the appropriate caves
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2010-05-13 16:59:56 +00:00 |
world_125_125
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world_125_126
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world_125_127
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world_125_128
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world_125_129
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world_126_100
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…
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world_126_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_126_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_126_103
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world_126_104
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world_126_105
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world_126_115
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undo woods convertion commit of 2 hours ago
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2007-12-27 22:35:43 +00:00 |
world_126_116
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world_126_117
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world_126_122
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world_126_123
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world_126_124
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Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps
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2008-11-21 01:40:13 +00:00 |
world_126_125
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world_126_126
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world_126_127
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world_126_128
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world_126_129
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world_127_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_127_101
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added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
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2010-08-24 07:10:01 +00:00 |
world_127_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_127_103
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world_127_104
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world_127_105
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world_127_106
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world_127_107
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world_127_108
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Add Events to trigger updates to the royalty quests on entering the appropriate caves
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2010-05-13 16:59:56 +00:00 |
world_127_109
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world_127_110
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world_127_123
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world_127_124
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world_127_125
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Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps
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2008-11-21 01:40:13 +00:00 |
world_127_126
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world_127_127
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world_127_128
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world_127_129
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world_128_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_128_101
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added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
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2010-08-24 07:10:01 +00:00 |
world_128_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_128_103
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world_128_104
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world_128_105
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world_128_107
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world_128_108
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world_128_109
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Update (world) map entrance name to match map name, Acme Homebuilding Inc. is now Acme Building Supply of Wolfsburg.
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2011-05-24 05:40:05 +00:00 |
world_128_110
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world_128_115
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world_128_116
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world_128_117
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world_128_118
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world_128_119
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Massive change of grass based tiles to grass + another object above. Better result with smoothing
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2007-12-24 19:50:43 +00:00 |
world_128_120
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world_128_125
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world_128_126
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world_128_127
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world_128_128
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Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps
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2008-11-21 01:40:13 +00:00 |
world_128_129
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Apply regions to relevant world maps
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2008-10-31 01:01:59 +00:00 |
world_129_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_129_101
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added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
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2010-08-24 07:10:01 +00:00 |
world_129_102
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world_129_103
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world_129_104
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world_129_105
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world_129_106
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world_129_107
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world_129_108
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world_129_109
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Adapt exit coordinates to server r12199.
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2009-10-22 23:06:07 +00:00 |
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