maps/darcap
Nicolas Weeger 34109846d6 Describe the origin or purpose of every key
This patch will give the vast majority of the keys in the game
a message that describes the location the key was found in, or straight-up what it's used for.

It also names or renames a lot of them, although this isn't the focus (for now).

Patch https://sourceforge.net/p/crossfire/patches/415/ by Saiapatsu.
2021-08-13 18:55:09 +02:00
..
castle Spelling correction (invation -> invasion) in message text to Castle Zaah, Floor 1 (darcap/castle/castle2.1) in Darcap. 2012-01-28 05:21:49 +00:00
cave Technical update. Added map author credit to the map header and removed the in map sign in Hanshaugen Cave, Level 1 (darcap/cave/level1) in Darcap. No functional changes. 2012-01-28 05:24:55 +00:00
darcap Describe the origin or purpose of every key 2021-08-13 18:55:09 +02:00
lynn Cosmetic wall changes for nicer merging 2008-12-21 07:21:53 +00:00
pygmy_forest Run MapNormalizer editor script on all map files. 2013-07-19 10:23:00 +00:00
quest Replace last references to Dtabb 2018-12-28 16:32:59 +00:00
raffle Describe the origin or purpose of every key 2021-08-13 18:55:09 +02:00
temple_justice Describe the origin or purpose of every key 2021-08-13 18:55:09 +02:00
town2 Fix animation 2021-08-04 18:23:45 +02:00
undead Cosmetic changes to Undead Ruins, Level 3 (darcap/undead/undead.3) in Darcap - updated wall sections for nicer merging with nearby walls. No functional changes. 2012-01-31 07:22:34 +00:00
README Spelling corrections. 2007-05-12 22:46:19 +00:00
darcap.quests Normalize quest title capitalization 2021-01-02 00:02:43 +00:00
house1 Part of Patch #343 North of Darcap building cleanup by Tecslicer. Made Tollhouse (darcap/house1) in Darcap larger with automatic exits and added outdoor related features. 2015-06-30 20:26:43 +00:00
village1 Cosmetic wall changes for nicer merging 2008-12-21 07:19:09 +00:00

README

This directory (darcap) contains what was dtabb in the
maps-small distribution.  I called it darcap to better represent
the main city in the area.

caterham was merged into darcap - there were only a few connected
buildings, and didn't seem like too much sense to make a separate
city just for them.