maps/darcap/darcap
ryo_saeba be8e39deb1 Fix invalid quest step.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14894 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-23 10:05:56 +00:00
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circus Fix rollers, add sky/cloud to map, prevent players moving outside path. 2009-12-12 14:02:04 +00:00
guilds Fix guild toolshed. Patch courtesy Khaleh. 2010-11-22 22:41:14 +00:00
airhouse Fix default coordinates. 2010-08-14 13:14:10 +00:00
apartment Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-02 02:06:17 +00:00
bob.msg Fix invalid quest step. 2011-07-23 10:05:56 +00:00
cameron.msg Save with CRE, no functional change. 2011-07-08 20:24:29 +00:00
cameron.quests Quest for Cameron, the tavern owner: search why he doesn't get some special wine. 2010-06-19 15:08:55 +00:00
church Replace plugin-based handling with event-based one (using Python script). 2010-05-29 19:55:54 +00:00
earthhouse Fix default coordinates. 2010-08-14 13:14:10 +00:00
elemental.quests Questify Darcap's elemental quest (basic for now). 2010-06-06 11:02:47 +00:00
firehouse Add lights, tweak initial speed. 2010-03-13 12:38:53 +00:00
fishing Fix maps that allow stealing unpaid items from shops. 2010-11-05 21:22:21 +00:00
grape_farm Quest for Cameron, the tavern owner: search why he doesn't get some special wine. 2010-06-19 15:08:55 +00:00
gshop Major cosmetic update to Darcap General Store. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-05-13 06:10:35 +00:00
house_tunnels Totally revamp the elemental houses, so they are now exhibits (work in progress). 2010-03-13 12:09:30 +00:00
inn
library_ground Darcap public library, with some parts of Darcap's history. 2010-03-07 10:36:10 +00:00
library_upper Darcap public library, with some parts of Darcap's history. 2010-03-07 10:36:10 +00:00
manor.blue Prevent dimension door use to reach the key. 2010-10-23 08:41:23 +00:00
manor.brown Kaptel can't be charmed. Prevent dimension door to bypass doors. 2010-10-23 08:45:22 +00:00
manor.ground White zone of Darcap's Manor. 2010-10-17 16:07:49 +00:00
manor.treasure Prevent dimension door use to bypass doors. 2010-10-23 08:44:22 +00:00
manor.white Prevent dimension door through windows, reminder courtesy Khaleh. 2010-10-23 08:58:48 +00:00
maze - Fix spelling on statue; fix wall piece in entry area. 2009-04-29 04:05:08 +00:00
molthir.msg Make player required to talk before saying she got the roots. 2010-05-30 10:12:57 +00:00
park First pass to add lore to the town. 2008-05-29 22:02:22 +00:00
petshop Added pet shop 2010-11-19 00:21:15 +00:00
pirates.1 Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
potionshop Major cosmetic update to Molthir's Potionshop in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Made it so accidents with the cauldron are less dangerous to other players entering the shop. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-05-12 05:14:30 +00:00
quest Questify Darcap's elemental quest (basic for now). 2010-06-06 11:02:47 +00:00
random_house Entrance to the random map. 2010-03-13 13:10:10 +00:00
scartis Quest for Cameron, the tavern owner: search why he doesn't get some special wine. 2010-06-19 15:08:55 +00:00
scartis.msg Quest for Cameron, the tavern owner: search why he doesn't get some special wine. 2010-06-19 15:08:55 +00:00
shop_a Removed line breaks in the instructional sign text to the Darcap Armour Shop (Smith's Armour). 2011-05-16 05:30:53 +00:00
shop_g Cosmetic overhall to Bob's Fish & Chips in Darcap. Expa^Ced the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-05-05 04:27:46 +00:00
shop_m Major cosmetic update to Mirkland's Magic in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-05-11 04:32:14 +00:00
shop_w Cosmetic update to Spike's Weapons in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Some, but very little, shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-05-10 04:44:30 +00:00
spike.msg Change text if player already did the quest. Also don't let do it again and again, force to wait for map reset. 2010-05-30 10:43:50 +00:00
talok.msg Quest for Cameron, the tavern owner: search why he doesn't get some special wine. 2010-06-19 15:08:55 +00:00
tavern Fix Caterham which used to be Darcap. 2010-06-26 08:00:12 +00:00
temple Cosmetic fence update 2008-09-14 06:17:58 +00:00
thilgar Give a decent name, set region. 2010-02-14 11:10:58 +00:00
thilgar_top Give a decent name, set region. 2010-02-14 11:10:58 +00:00
waterhouse Fix default coordinates. 2010-08-14 13:14:10 +00:00