maps/darcap
anmaster a89f2f8bf9 Make some tourches that could be used to bypass some maps in puplands non-pickable.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9137 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-22 21:40:06 +00:00
..
castle Update spellcasting objects to use inventory objects. 2007-11-04 19:05:10 +00:00
cave Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
darcap Make some tourches that could be used to bypass some maps in puplands non-pickable. 2008-05-22 21:40:06 +00:00
lynn Make some tourches that could be used to bypass some maps in puplands non-pickable. 2008-05-22 21:40:06 +00:00
pygmy_forest Update Pygmy Forest and related map names 2008-02-03 06:15:25 +00:00
quest Replace obsolete field slow_move with move_slow/move_slow_penalty. 2007-11-18 23:16:20 +00:00
raffle Implemented, with changes backported from svn trunk, python guild hall patch: [ 1782975 ] Python guilds template. - applied, needs to check all is ok 2008-03-22 06:28:26 +00:00
temple_justice Fix broken dialog in darcap/temple_justice/temple_justice.2 2008-05-13 18:16:47 +00:00
town2 Update spellcasting objects to use inventory objects. 2007-11-04 19:05:10 +00:00
undead Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
README Spelling corrections. 2007-05-12 22:46:19 +00:00
house1 Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
village1 Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00

README

This directory (darcap) contains what was dtabb in the
maps-small distribution.  I called it darcap to better represent
the main city in the area.

caterham was merged into darcap - there were only a few connected
buildings, and didn't seem like too much sense to make a separate
city just for them.