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apartments
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Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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2008-12-03 01:28:13 +00:00 |
casino_infernal
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Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
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2009-06-08 22:26:59 +00:00 |
dragon_hangar
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Run MapNormalizer editor script on all map files.
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2009-07-12 14:47:05 +00:00 |
dreaming_sage
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Fix guild toolshed. Patch courtesy Khaleh.
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2010-11-22 22:41:14 +00:00 |
illusion
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Replace and phase out the (old) oakdoor graphic with something different
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2008-11-29 06:49:08 +00:00 |
jail
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Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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2008-12-03 01:28:13 +00:00 |
light
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Run MapNormalizer editor script on all map files.
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2009-07-12 14:47:05 +00:00 |
magara/houses
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Move a fighting map outside Navar's shop zone.
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2010-08-04 17:13:52 +00:00 |
misc
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Use the quest system for the Rhyzian amulet quest.
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2011-08-13 17:11:36 +00:00 |
mlab
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Update wall sections to match nearby walls or styles, requires archetype update r10841 or newer
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2008-12-13 09:24:51 +00:00 |
slums
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Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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2008-12-03 01:28:13 +00:00 |
smugglers_cove
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Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
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2009-06-08 22:26:59 +00:00 |
temples
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Significant update to Temple of Ruggilli in Navar. Added outer perimeter to the original map to match the column and layout of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination. Ruggilli Testing Grounds updated because staircase location changed.
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2011-09-23 04:43:59 +00:00 |
tower
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(Inprogress checkin) Update map names to make them unique and more descriptive
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2008-10-26 02:06:25 +00:00 |
troll_canyon
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Run MapNormalizer editor script on all map files.
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2009-07-12 14:47:05 +00:00 |
bow_shop
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Small redesign of Pimol's Fine Bow Shop in Navar. Added another row of tiles around the map border outside the shop walls. Minor floor plan changes to match the building shape. Door or entrance now opens when a player approaches. Shop item layout changes. Updated world map for new map entrance destination.
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2011-04-25 00:46:37 +00:00 |
city1church1
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Changes to the Mostrai Cathedral in Navar. Placed the invis exits beneath the floor tile and also added no spells tiles beneath them.
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2011-09-22 05:58:11 +00:00 |
city1court
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Add missing floor tiles beneath exits
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2008-11-29 05:56:04 +00:00 |
city1enter
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Cosmetic changes with the Navar Gatehouse. Make the fence (swall) merge nicer with nearby walls.
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2011-09-20 03:50:09 +00:00 |
city1houses
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Unify Created: and Modified: map headers.
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2007-11-02 22:49:56 +00:00 |
city1houses2
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Unify Created: and Modified: map headers.
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2007-11-02 22:49:56 +00:00 |
city1houses3
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Unify Created: and Modified: map headers.
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2007-11-02 22:49:56 +00:00 |
city1prison
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(Inprogress checkin) Update map names to make them unique and more descriptive
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2008-10-26 01:22:39 +00:00 |
collosium
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Convert gold payment altars to accept payment of any coin type, requires server update r10232 (or newer)
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2008-11-03 05:44:22 +00:00 |
iscar
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Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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2008-12-03 01:28:13 +00:00 |
mouse_house
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Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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2008-12-03 01:28:13 +00:00 |
southgatehouse
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New map - Port of Navar, South Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
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2011-09-21 04:19:38 +00:00 |
spyhouse
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Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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2008-09-21 19:59:50 +00:00 |
university
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Add a new professor to the university, and associated scripts (only Lorkas lore, for now). Fix some lights and wrong desks.
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2008-05-20 22:02:01 +00:00 |
warehouse1
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Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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2008-12-03 01:28:13 +00:00 |
warehouse2
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Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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2008-12-03 01:28:13 +00:00 |
warehouse3
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Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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2008-12-03 01:28:13 +00:00 |
warehouse4
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Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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2008-12-03 01:28:13 +00:00 |
warehouse5
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Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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2008-12-03 01:28:13 +00:00 |
warehouse6
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Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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2008-12-03 01:28:13 +00:00 |
warehouse7
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Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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2008-12-03 01:28:13 +00:00 |
warehouse8
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Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)
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2008-12-11 08:06:27 +00:00 |
westgatehouse
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New map - Port of Navar, West Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
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2011-09-20 03:38:51 +00:00 |