maps/navar_city
rjtanner defc7a7999 Significant update to Temple of Ruggilli in Navar. Added outer perimeter to the original map to match the column and layout of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination. Ruggilli Testing Grounds updated because staircase location changed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15133 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-23 04:43:59 +00:00
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apartments Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
casino_infernal Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range. 2009-06-08 22:26:59 +00:00
dragon_hangar Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
dreaming_sage Fix guild toolshed. Patch courtesy Khaleh. 2010-11-22 22:41:14 +00:00
illusion Replace and phase out the (old) oakdoor graphic with something different 2008-11-29 06:49:08 +00:00
jail Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
light Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
magara/houses Move a fighting map outside Navar's shop zone. 2010-08-04 17:13:52 +00:00
misc Use the quest system for the Rhyzian amulet quest. 2011-08-13 17:11:36 +00:00
mlab Update wall sections to match nearby walls or styles, requires archetype update r10841 or newer 2008-12-13 09:24:51 +00:00
slums Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
smugglers_cove Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range. 2009-06-08 22:26:59 +00:00
temples Significant update to Temple of Ruggilli in Navar. Added outer perimeter to the original map to match the column and layout of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination. Ruggilli Testing Grounds updated because staircase location changed. 2011-09-23 04:43:59 +00:00
tower (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-26 02:06:25 +00:00
troll_canyon Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
bow_shop Small redesign of Pimol's Fine Bow Shop in Navar. Added another row of tiles around the map border outside the shop walls. Minor floor plan changes to match the building shape. Door or entrance now opens when a player approaches. Shop item layout changes. Updated world map for new map entrance destination. 2011-04-25 00:46:37 +00:00
city1church1 Changes to the Mostrai Cathedral in Navar. Placed the invis exits beneath the floor tile and also added no spells tiles beneath them. 2011-09-22 05:58:11 +00:00
city1court Add missing floor tiles beneath exits 2008-11-29 05:56:04 +00:00
city1enter Cosmetic changes with the Navar Gatehouse. Make the fence (swall) merge nicer with nearby walls. 2011-09-20 03:50:09 +00:00
city1houses Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
city1houses2 Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
city1houses3 Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
city1prison (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-26 01:22:39 +00:00
collosium Convert gold payment altars to accept payment of any coin type, requires server update r10232 (or newer) 2008-11-03 05:44:22 +00:00
iscar Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
mouse_house Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
southgatehouse New map - Port of Navar, South Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well. 2011-09-21 04:19:38 +00:00
spyhouse Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-09-21 19:59:50 +00:00
university Add a new professor to the university, and associated scripts (only Lorkas lore, for now). Fix some lights and wrong desks. 2008-05-20 22:02:01 +00:00
warehouse1 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
warehouse2 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
warehouse3 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
warehouse4 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
warehouse5 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
warehouse6 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
warehouse7 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
warehouse8 Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed) 2008-12-11 08:06:27 +00:00
westgatehouse New map - Port of Navar, West Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well. 2011-09-20 03:38:51 +00:00