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rjtanner 954f770e74 Small changes with Tower of Luck, 1st Floor in Lake Country. Added no_spells tile beneath a section of fence, changed how fence sections merge with nearby walls. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15165 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-08 01:20:24 +00:00
Info Update worldmap image. 2009-07-13 19:53:19 +00:00
animations/maps/navar_city Add a new professor to the university, and associated scripts (only Lorkas lore, for now). Fix some lights and wrong desks. 2008-05-20 22:02:01 +00:00
azumauindo Remove unneeded logic from map. 2011-06-26 19:35:13 +00:00
brest Update the Private Shop maps in Brest so that each map has a unique name (i.e., Private Shop #) and added region setting (brest) for each map. 2011-09-25 01:55:45 +00:00
darcap Made the Darcap fishing store have the the same name it is referenced by in the world map, Sargas's fine fishing supplies. 2011-09-29 04:54:55 +00:00
dragonisland Misc fixes to the house, courtesy Khaleh. 2011-07-23 10:18:06 +00:00
dungeons Cosmetic changes with how swall merges with westcwall perimeter and around the garden gates. 2011-09-30 03:41:10 +00:00
editor Clean up WorldMaker script. Make it more robust. 2011-07-08 17:27:01 +00:00
euthville Remove extra or double stacked floor tile in the Euthville Magic Shop. 2011-10-01 01:43:33 +00:00
inn_and_outpost Remove stray exit from a floor's inventory. 2011-06-28 19:29:19 +00:00
lake_country Small changes with Tower of Luck, 1st Floor in Lake Country. Added no_spells tile beneath a section of fence, changed how fence sections merge with nearby walls. No functional changes. 2011-10-08 01:20:24 +00:00
marksel Major cosmetic overhaul to Sages Tower in Marksel. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-04-24 04:17:41 +00:00
mlab Correct typo in map title, should be Cloud - not Clowd. 2011-10-05 22:20:28 +00:00
navar_city Significant update to Temple of Ruggilli in Navar. Added outer perimeter to the original map to match the column and layout of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination. Ruggilli Testing Grounds updated because staircase location changed. 2011-09-23 04:43:59 +00:00
planes more python guild updates 2010-03-25 17:33:10 +00:00
port_joseph Add conversation tips. 2011-04-20 19:08:48 +00:00
pup_land Added 'blessed 1' setting to the random_talisman treasure in the Pupland Raffle 1 reward area so that the treasure reward is not cursed. 2011-09-24 04:14:36 +00:00
python Decreased the number of fogs per seed fog 2011-09-14 20:23:59 +00:00
quests Relocate light sources under neath floor tiles for the Inn located in Fortress Ang. 2011-10-03 02:25:42 +00:00
santo_dominion Removed some of the columns around the stairs, they were causing display and merging issues with the walls and railing (swall). 2011-09-30 03:35:42 +00:00
scorn Update the Private Shop maps in Scorn so that each map has a unique name and added region setting (scorn) for each map. 2011-09-26 02:44:15 +00:00
sisters Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
start Adapt to renamed face names. 2011-06-26 18:33:01 +00:00
styles fix grand titans level being lower then a base titan 2011-08-24 14:58:22 +00:00
teamarena Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added region firevolcano 2008-10-02 01:01:23 +00:00
templates Correct probably invalid connection. 2011-05-30 17:44:48 +00:00
test Test jail information. 2011-06-09 21:00:09 +00:00
under_world Set region as wilderness, considering the entrance and exit locations. 2010-06-26 07:32:04 +00:00
unlinked Mark items on shop tiles as either unpaid or no_pick. 2010-11-05 21:48:57 +00:00
whalingoutpost Replace Ancient and Legendary dragons with extracted archetype. 2011-06-07 19:06:55 +00:00
wolfsburg Major update to Dolphin's Delight inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination. 2011-10-07 05:28:34 +00:00
world Major update to Dolphin's Delight inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination. 2011-10-07 05:28:34 +00:00
.emergency scorn/scorn: Removed, city is world map - keeping that one around will 2002-06-15 07:51:10 +00:00
COPYING add license to maps directory. 2006-06-29 06:24:07 +00:00
ChangeLog Updated ChangeLog generated using svn2cl 2011-08-22 06:14:11 +00:00
HallOfDMs Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
HallOfSelection Fix for bug #3054519: 'Wizard' class picker broken. 2010-08-29 09:18:58 +00:00
README - Change the order of the dates when using -r with svn2cl so that the log 2007-12-30 05:37:41 +00:00
regions.reg New description for Port Joseph 2008-10-31 00:13:27 +00:00
world.quests Make the Mudman a quest. 2011-07-17 13:49:51 +00:00

README

==============================================================================
ChangeLog
==============================================================================

The ChangeLog file has been built with svn2cl 0.7 and 0.9 as obtained fromm
http://ch.tudelft.nl/~arthur/svn2cl/downloads.html.  Do not use version 0.6
or older as it appears to generate incompatible ChangeLog formats.

These instructions presume an installation of the tarball similar to this.
The actual paths may be different for each developer, but these are used for
sake of example.  There is no requirement to use the example paths.

  $ cd ~
  $ tar -xzf svn2cl-0.9.tar.gz

To update the ChangeLog, a command sequence like this is generally possible
with one caveat.  Do not check in the results without checking the the changes
with svn diff to avoid throwing away someone's comments that are more verbose
than the svn commit comment.

  $ cd /home/data/svn/crossfire/maps/trunk
  $ ~/svn2cl-0.9/svn2cl.sh

The following may be safer, but also may not entirely regenerate missing
entries if manual edits have been made.  Again, never check in updates without
checking differences and merging any manual edits developers may have made.

1) Only generate portion of the ChangeLog since the last svn2cl run.

   Determine the date of the last svn2cl run by looking at the top of the
   ChangeLog.  For this example, presume 2007-12-20 is the last svn2cl
   notation, and that today is 2007-12-30.

   $ cd /home/data/svn/crossfire/maps/trunk
   $ ~/svn2cl-0.9/svn2cl.sh -o ChangeLog.New -r "{2007-12-30}:{2007-12-20}"

   Note that the day of the last svn2cl is used in case new entries were made
   that day following the svn2cl run.

   Place the contents of ChangeLog.New at the top of the ChangeLog file, but
   make sure to delete any redundant entries.  If manual entries have been
   made, merge any additional content with the appropriate svn2cl generated
   entries.

2) Regenerate the entire log, but generate a patch file.

  $ cd /home/data/svn/crossfire/maps/trunk
  $ ~/svn2cl-0.9/svn2cl.sh --output=ChangeLog.New
  $ diff -u ChangeLog ChangeLog.New >ChangeLog.patch

  Verify the ChangeLog.patch file and remove any patch hunks that would remove
  information prior to patching up the ChangeLog file for commit.