maps/port_joseph
rjtanner 6e27cfd4c7 Update and layout changes to The Drunken Shark of Port Joseph. Expanded the map to include ground outside the tavern walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15967 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-30 06:36:32 +00:00
..
goblin Removed line breaks in NPC dialogue text to Goblin Fortress, Southeast Tower in Port Joseph. 2011-11-23 05:32:14 +00:00
pirates Removed line break in message text to Temple in Port Joseph. 2011-11-24 05:49:29 +00:00
town Update and layout changes to The Drunken Shark of Port Joseph. Expanded the map to include ground outside the tavern walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-11-30 06:36:32 +00:00
README Remove trailing whitespace. 2007-03-24 13:15:00 +00:00

README

These files were written by Larry Langley.  All questions should
be sent to langley@fermat.dartmouth.edu

Port Joseph Version 1
Instalation (the easy way)  Change the destination of the
third ship from the left in /city/city to /langley/town/portjoseph
x:10 y:21
Files:
langley/
   town/
      portjoseph:  This is the center of all of the quests associated
with these files.  It is the only map that hooks in with outside
maps.   To hook in with portjoseph the destination should be set
to /langley/town/portjoseph x:10 y:21 The only exit from port joseph
is currently set to arrive at the third ship from the left on the
docks in Scorn.  (set to /city/city x:19, y:4)
      church, churchtower, churchcrypt:  These three
files form a small dungeon for slightly experienced adventurers
(yet another undead church)
      inn, generalstore:  The standard town fare.
      dshark:  The beginning of the pirates quest (and other
quests in the future, I hope)
      portia, portia2: part two of the pirate quest.
      percy:  This map  is a ghost duplicate of the  portjoseph
map docks, with the addition of a pirate.  It hooks in directly
with the pirate quest and will also take characters to newby
land: goblin isle (under construction, not included here.)

   pirates/  (all parts of the pirate quest)
      fortvsship
      madvillage
      mbgrave
      mbgrave2
      mooglyprize
      mooglypuzzle
      tortcave
      torthole
      tortola
      tortship
      tortship2
      tortship3
      torttemple