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rjtanner a7ea5e7478 ChangeLog update
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14465 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-15 05:03:40 +00:00
Info Update worldmap image. 2009-07-13 19:53:19 +00:00
animations/maps/navar_city Add a new professor to the university, and associated scripts (only Lorkas lore, for now). Fix some lights and wrong desks. 2008-05-20 22:02:01 +00:00
azumauindo Fix guild toolshed. Patch courtesy Khaleh. 2010-11-22 22:41:14 +00:00
brest Remove wall sections that were double stacked. No functional change, no cosmetic change - purely a technical correction. 2011-04-01 04:00:10 +00:00
darcap Removed line break in NPC dialog and corrected a typo (armour vs. armo) in Smith's Armour in Darcap. 2011-05-14 06:49:20 +00:00
dragonisland Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
dungeons Fix region. 2010-07-18 07:14:53 +00:00
editor Fix maps that allow stealing unpaid items from shops. 2010-11-05 21:22:21 +00:00
euthville Remove line breaks in NPC dialogue at the Euthville Magic Shop. 2011-05-07 03:13:51 +00:00
inn_and_outpost Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
lake_country Major cosmetic overhaul to Oldie Moldie's Jewelry in Lake Country. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination. 2011-04-23 23:31:56 +00:00
marksel Major cosmetic overhaul to Sages Tower in Marksel. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-04-24 04:17:41 +00:00
mlab Fix maps that allow stealing unpaid items from shops. 2010-11-05 21:22:21 +00:00
navar_city Fix walls. 2011-05-07 14:34:28 +00:00
planes more python guild updates 2010-03-25 17:33:10 +00:00
port_joseph Add conversation tips. 2011-04-20 19:08:48 +00:00
pup_land Fix guild toolshed. Patch courtesy Khaleh. 2010-11-22 22:41:14 +00:00
python Fix accidental french :) 2010-11-22 22:19:18 +00:00
quests Fix maps that allow stealing unpaid items from shops. 2010-11-05 21:22:21 +00:00
santo_dominion Remove line breaks from the instructional sign in the Lord of the Rings in Santo Dominion. 2011-05-08 03:04:26 +00:00
scorn Cosmetic changes to Mosley's Magic Books in Scorn. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-04-16 21:45:07 +00:00
sisters Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
start Make the exit to newbie house unique. 2011-04-02 12:37:40 +00:00
styles Let's say this capacity should be enough for now... 2010-12-30 20:12:03 +00:00
teamarena Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added region firevolcano 2008-10-02 01:01:23 +00:00
templates Fix guild toolshed. Patch courtesy Khaleh. 2010-11-22 22:41:14 +00:00
test Misc tests. 2010-09-25 08:00:27 +00:00
under_world Set region as wilderness, considering the entrance and exit locations. 2010-06-26 07:32:04 +00:00
unlinked Mark items on shop tiles as either unpaid or no_pick. 2010-11-05 21:48:57 +00:00
whalingoutpost Filled in surrounding area with solid rock, requires archetype r10843 or newer 2008-12-14 03:59:59 +00:00
wolfsburg Fix guild toolshed. Patch courtesy Khaleh. 2010-11-22 22:41:14 +00:00
world Major cosmetic update to Darcap General Store. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-05-13 06:10:35 +00:00
.emergency scorn/scorn: Removed, city is world map - keeping that one around will 2002-06-15 07:51:10 +00:00
COPYING add license to maps directory. 2006-06-29 06:24:07 +00:00
ChangeLog ChangeLog update 2011-05-15 05:03:40 +00:00
HallOfDMs Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
HallOfSelection Fix for bug #3054519: 'Wizard' class picker broken. 2010-08-29 09:18:58 +00:00
README - Change the order of the dates when using -r with svn2cl so that the log 2007-12-30 05:37:41 +00:00
default.quests Support for the various quests that track passage through the gates of scorn. 2010-04-27 14:40:43 +00:00
regions.reg New description for Port Joseph 2008-10-31 00:13:27 +00:00
world.quests Questify Darcap's elemental quest (basic for now). 2010-06-06 11:02:47 +00:00

README

==============================================================================
ChangeLog
==============================================================================

The ChangeLog file has been built with svn2cl 0.7 and 0.9 as obtained fromm
http://ch.tudelft.nl/~arthur/svn2cl/downloads.html.  Do not use version 0.6
or older as it appears to generate incompatible ChangeLog formats.

These instructions presume an installation of the tarball similar to this.
The actual paths may be different for each developer, but these are used for
sake of example.  There is no requirement to use the example paths.

  $ cd ~
  $ tar -xzf svn2cl-0.9.tar.gz

To update the ChangeLog, a command sequence like this is generally possible
with one caveat.  Do not check in the results without checking the the changes
with svn diff to avoid throwing away someone's comments that are more verbose
than the svn commit comment.

  $ cd /home/data/svn/crossfire/maps/trunk
  $ ~/svn2cl-0.9/svn2cl.sh

The following may be safer, but also may not entirely regenerate missing
entries if manual edits have been made.  Again, never check in updates without
checking differences and merging any manual edits developers may have made.

1) Only generate portion of the ChangeLog since the last svn2cl run.

   Determine the date of the last svn2cl run by looking at the top of the
   ChangeLog.  For this example, presume 2007-12-20 is the last svn2cl
   notation, and that today is 2007-12-30.

   $ cd /home/data/svn/crossfire/maps/trunk
   $ ~/svn2cl-0.9/svn2cl.sh -o ChangeLog.New -r "{2007-12-30}:{2007-12-20}"

   Note that the day of the last svn2cl is used in case new entries were made
   that day following the svn2cl run.

   Place the contents of ChangeLog.New at the top of the ChangeLog file, but
   make sure to delete any redundant entries.  If manual entries have been
   made, merge any additional content with the appropriate svn2cl generated
   entries.

2) Regenerate the entire log, but generate a patch file.

  $ cd /home/data/svn/crossfire/maps/trunk
  $ ~/svn2cl-0.9/svn2cl.sh --output=ChangeLog.New
  $ diff -u ChangeLog ChangeLog.New >ChangeLog.patch

  Verify the ChangeLog.patch file and remove any patch hunks that would remove
  information prior to patching up the ChangeLog file for commit.