ChangeLog update

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14465 282e977c-c81d-0410-88c4-b93c2d0d6712
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rjtanner 2011-05-15 05:03:40 +00:00
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ChangeLog
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2011-05-14 06:49 rjtanner
* darcap/darcap/shop_a: Removed line break in NPC dialog and
corrected a typo (armour vs. armo) in Smith's Armour in Darcap.
2011-05-13 06:10 rjtanner
* darcap/darcap/gshop, world/world_116_102: Major cosmetic update
to Darcap General Store. Expanded the map to include ground
outside the shop walls. Floor plan matches the physical building
shape. Door or entrance now opens when a player approaches. Shop
item and decor layout changes. Map considered an outdoor map so
darkness or time of day is visible when inside; added light
sources. Updated world map for new map entrance destination.
2011-05-12 05:14 rjtanner
* darcap/darcap/potionshop, world/world_116_102: Major cosmetic
update to Molthir's Potionshop in Darcap. Expanded the map to
include ground outside the shop walls. Floor plan matches the
physical building shape. Door or entrance now opens when a player
approaches. Made it so accidents with the cauldron are less
dangerous to other players entering the shop. Shop item and decor
layout changes. Map considered an outdoor map so darkness or time
of day is visible when inside; added light sources. Updated world
map for new map entrance destination.
2011-05-11 04:32 rjtanner
* darcap/darcap/shop_m, world/world_116_102: Major cosmetic update
to Mirkland's Magic in Darcap. Expanded the map to include ground
outside the shop walls. Floor plan matches the physical building
shape. Door or entrance now opens when a player approaches. Shop
item and decor layout changes. Map considered an outdoor map so
darkness or time of day is visible when inside; added light
sources. Updated world map for new map entrance destination.
2011-05-10 04:44 rjtanner
* darcap/darcap/shop_w, world/world_116_102: Cosmetic update to
Spike's Weapons in Darcap. Expanded the map to include ground
outside the shop walls. Floor plan matches the physical building
shape. Door or entrance now opens when a player approaches. Some,
but very little, shop item and decor layout changes. Map
considered an outdoor map so darkness or time of day is visible
when inside; added light sources. Updated world map for new map
entrance destination.
2011-05-09 04:03 rjtanner
* darcap/darcap/shop_a, world/world_116_102: Cosmetic update to
Smith's Armour in Darcap. Expanded the map to include ground
outside the shop walls. Floor plan matches the physical building
shape. Door or entrance now opens when a player approaches. Some,
but very little, shop item and decor layout changes. Map
considered an outdoor map so darkness or time of day is visible
when inside; added light sources. Updated world map for new map
entrance destination.
2011-05-08 03:04 rjtanner
* santo_dominion/shops/rings: Remove line breaks from the
instructional sign in the Lord of the Rings in Santo Dominion.
2011-05-07 14:34 ryo_saeba
* navar_city/misc/library: Fix walls.
2011-05-07 03:13 rjtanner
* euthville/magic.shop: Remove line breaks in NPC dialogue at the
Euthville Magic Shop.
2011-05-06 05:25 rjtanner
* navar_city/misc/city1magic, world/world_122_117: Major cosmetic
update to Wizzo's Magic Shop in Navar. Expanded the map to
include ground outside the shop walls. Floor plan matches the
physical building shape. Door or entrance now opens when a player
approaches. Shop item and decor layout changes. Map considered an
outdoor map so darkness or time of day is visible when inside;
added light sources. Updated world map for new map entrance
destination.
2011-05-05 04:27 rjtanner
* darcap/darcap/shop_g, world/world_116_102: Cosmetic overhaul to
Bob's Fish & Chips in Darcap. Expa^Ced the map to include ground
outside the shop walls. Floor plan matches the physical building
shape. Door or entrance now opens when a player approaches. Shop
item and decor layout changes. Map considered an outdoor map so
darkness or time of day is visible when inside; added light
sources. Updated world map for new map entrance destination.
2011-05-04 04:35 rjtanner
* navar_city/misc/buildshop, world/world_122_117: Cosmetic overhaul
to Ye Ol' Home Depote in Navar. Expanded the map to include
ground outside the shop walls. Floor plan matches the physical
building shape. Door or entrance now opens when a player
approaches. Shop item and decor layout changes. Map considered an
outdoor map so darkness or time of day is visible when inside;
added light sources. Updated world map for new map entrance
destination.
2011-05-03 05:20 rjtanner
* navar_city/misc/city1armour, world/world_122_117: Major cosmetic
overhaul to Olaf's Armour Emporium in Navar. Expanded the map to
include ground outside the shop walls. Floor plan matches the
physical building shape. Door or entrance now opens when a player
approaches. Shop item and decor layout changes. Map considered an
outdoor map so darkness or time of day is visible when inside;
added light sources. Updated world map for new map entrance
destination.
2011-04-29 05:42 rjtanner
* navar_city/misc/city1weapon, world/world_122_117: Spelling
correction, Red's Weapons Bazaar (not Bazzar) in Navar.
2011-04-29 05:40 rjtanner
* navar_city/misc/city1weapon, world/world_122_117: Major cosmetic
overhaul to Red's Weapon Bazzar in Navar. Expanded the map to
include ground outside the shop walls. Floor plan matches the
physical building shape. Door or entrance now opens when a player
approaches. Shop item and decor layout changes. Map considered an
outdoor map so darkness or time of day is visible when inside;
added light sources. Updated world map for new map entrance
destination.
2011-04-26 04:50 rjtanner
* navar_city/misc/city1gen, world/world_122_117: Major cosmetic
overhaul to Eddie's Store by the Wall (general store) in Navar.
Expanded the map to include ground outside the shop walls. Floor
plan matches the physical building shape. Door or entrance now
opens when a player approaches. Shop item and decor layout
changes. Map considered an outdoor map so darkness or time of day
is visible when inside; added light sources. Updated world map
for new map entrance destination.
2011-04-25 00:46 rjtanner
* navar_city/bow_shop, world/world_122_117: Small redesign of
Pimol's Fine Bow Shop in Navar. Added another row of tiles around
the map border outside the shop walls. Minor floor plan changes
to match the building shape. Door or entrance now opens when a
player approaches. Shop item layout changes. Updated world map
for new map entrance destination.
2011-04-24 04:17 rjtanner
* marksel/wizard, world/world_120_109: Major cosmetic overhaul to
Sages Tower in Marksel. Expanded the map to include ground
outside the shop walls. Floor plan matches the physical building
shape. Door or entrance now opens when a player approaches. Shop
item and decor layout changes. Map considered an outdoor map so
darkness or time of day is visible when inside; added light
sources. Updated world map for new map entrance destination.
2011-04-24 03:13 rjtanner
* marksel/shop, world/world_120_109: Redesign of the Marksel Shoppe
in Marksel. Expanded the map to include ground outside the shop
walls. Floor plan matches the physical building shape. Door or
entrance now opens when a player approaches. Shop item and decor
layout changes. Map considered an outdoor map so darkness or time
of day is visible when inside; added light sources. Updated world
map for new map entrance destination.
2011-04-23 23:31 rjtanner
* lake_country/shops/Olds_jewel, world/world_109_126: Major
cosmetic overhaul to Oldie Moldie's Jewelry in Lake Country.
Expanded the map to include ground outside the shop walls. Floor
plan matches the physical building shape. Door or entrance now
opens when a player approaches. Shop item and decor layout
changes. Map considered an outdoor map so darkness or time of
day is visible when inside; added light sources. Updated world map
for new map entrance destination.
2011-04-23 20:45 rjtanner
* lake_country/Butakis/B_gshop, lake_country/Butakis/Butakis0:
Numerous changes to Fortress of Lord Butakis General Shop. Floor
plan resembles building layout. Door or entrance now opens when a
player approaches. Shop item layout changes. Map considered an
outdoor map so darkness or time of day is visible when inside;
added light sources. Updated Fortress map for new shop entrance
destination.
2011-04-22 04:10 rjtanner
* lake_country/Butakis/B_wshop, lake_country/Butakis/Butakis0:
Numerous changes to Fortress of Lord Butakis Weapon Shop. Floor
plan resembles building layout. Door or entrance now opens when a
player approaches. Shop item layout changes. Map considered an
outdoor map so darkness or time of day is visible when inside;
added light sources. Updated Fortress map for new shop entrance
destination.
2011-04-21 04:27 rjtanner
* lake_country/shops/klondors_wands, world/world_109_126: Numerous
changes to Klondor's Wand Shop in Lake Country. Floor plan
resembles building layout. Door or entrance now opens when a
player approaches. Shop item layout changes. Map considered an
outdoor map so darkness or time of day is visible when inside;
added light sources. Updated world map for new map entrance
destination.
2011-04-20 19:08 ryo_saeba
* port_joseph/town/underground_tavern: Add conversation tips.
2011-04-20 04:39 rjtanner
* lake_country/shops/clems_archery, world/world_109_126: Numerous
changes to Clem's Fine Archery in Lake Country. Floor plan
resembles building layout. Door or entrance now opens when a
player approaches. Shop item layout changes. Map considered an
outdoor map so darkness or time of day is visible when inside;
added light sources. Updated world map for new map entrance
destination.
2011-04-20 04:04 rjtanner
* port_joseph/town/church: Minor cosmetic changes to Church of
Gabriel in Port Joseph. Changed wall sections for nicer merging
or blending.
2011-04-19 04:35 rjtanner
* port_joseph/town/portia: Replaced two wall sections for nicer
merging or blending. Cosmetic change only, no functional changes.
2011-04-19 04:33 rjtanner
* world/world_101_114: Remove extra ground (grass) tile
2011-04-19 04:29 rjtanner
* port_joseph/town/inn, world/world_101_114: Map title change to
Wayfarers' Rest in Port Joseph (rest vs. Rest)
2011-04-19 04:28 rjtanner
* port_joseph/town/inn, world/world_101_114: Changes to Wayfarer's
rest in Port Joseph. Kept the original floor plan. Map considered
an outdoor map so darkness or time of day is visible when inside;
added light sources. Updated world map for new map entrance
destination.
2011-04-19 04:16 rjtanner
* port_joseph/town/generalstore, world/world_101_114: Multiple
changes to General Store in Port Joseph. Floor plan somewhat
resembles building layout. Door or entrance now opens when a
player approaches. Map considered an outdoor map so darkness or
time of day is visible when inside; added light sources. Shop
item arrangement changes. Updated world map for new map entrance
destination.
2011-04-18 00:16 rjtanner
* santo_dominion/shops/rings, world/world_102_108: Changes to Lord
of Rings store in Santo Dominion. Floor plan somewhat resembles
building layout. Door or entrance now opens when a player
approaches. Map considered an outdoor map so darkness or time of
day is visible when inside; added light sources. Updated world
map for new map entrance destination.
2011-04-17 21:44 rjtanner
* santo_dominion/shops/nosferatu, world/world_102_108: Major
changes to Nosferatu - Specialist magic store in Santo Dominion.
Floor plan closely resembles building layout. Door or entrance
now opens when a player approaches. Shop item layout changes.
Added more detect magic, detect curse and ID tables to the shop.
Map considered an outdoor map so darkness or time of day is
visible when inside; added light sources. Updated world map for
new map entrance destination.
2011-04-17 20:36 rjtanner
* santo_dominion/shops/erash, world/world_102_108: Major cosmetic
changes to Erash Sharp Blades store in Santo Dominion. Floor plan
closely resembles building layout. Door or entrance now opens
when a player approaches. Shop item layout changes. Map
considered an outdoor map so darkness or time of day is visible
when inside; added light sources. Updated world map for new map
entrance destination.
2011-04-17 01:34 rjtanner
* world/world_102_108: Punctuation change to Elik's General Store
in Santo Dominion (Elik's vs. Eliks)
2011-04-17 01:34 rjtanner
* santo_dominion/shops/eliks: Added one more light to Elik's
General Store
2011-04-17 01:32 rjtanner
* santo_dominion/shops/eliks, world/world_102_108: Somewhat major
cosmetic changes to Eliks General Store in Santo Dominion. Door
or entrance now opens when a player approaches. Shop item layout
changes. Map considered an outdoor map so darkness or time of day
is visible when inside; added light sources. Updated world map
for new map entrance destination.
2011-04-16 23:07 rjtanner
* santo_dominion/shops/armour, world/world_102_108: Somewhat major
cosmetic changes to Hanz und Franz Panzer Armour Shop in Santo
Dominion. Door or entrance now opens when a player approaches.
Shop item layout changes. Map considered an outdoor map so
darkness or time of day is visible when inside; added light
sources. Updated world map for new map entrance destination.
2011-04-16 21:45 rjtanner
* scorn/shops/BasicSpells, world/world_104_115: Cosmetic changes to
Mosley's Magic Books in Scorn. Door or entrance now opens when a
player approaches. Shop item layout changes. Map considered an
outdoor map so darkness or time of day is visible when inside;
added light sources. Updated world map for new map entrance
destination.
2011-04-16 04:20 rjtanner
* euthville/magic.shop, world/world_105_113: Major cosmetic
overhaul to the Magic Shop in Euthville. Expanded the map to
include ground outside the shop walls. Floor plan matches the
physical building shape. Door or entrance now opens when a player
approaches. Map considered an outdoor map so darkness or time of
day is visible when inside; added light sources. Updated world
map for new map entrance destination.
2011-04-15 04:08 rjtanner
* scorn/taverns/inn2: Redesign and minor cosmetic changes to the
Port Inn in Scorn. Expanded the map to include more ground
outside the inn walls. Many of the room doors now open when a
player approaches. Map is considered an outdoor map so darkness
or time of day is visible when inside; added light sources.
2011-04-14 04:17 rjtanner
* scorn/shops/generalshop, world/world_105_116: Cosmetic overhaul
to the Scorn General Store. Expanded the map to include ground
outside the shop walls. Door or entrance now opens when a player
approaches. Map considered an outdoor map so darkness or time of
day is visible when inside; added light sources. Updated world
map for new map entrance destination.
2011-04-13 04:13 rjtanner
* scorn/shops/bowshop, world/world_104_115: Major cosmetic overhaul
to the Scorn's Best Bows in Scorn. Expanded the map to include
ground outside the shop walls. Floor plan matches the physical
building shape. Door or entrance now opens when a player
approaches. Map considered an outdoor map so darkness or time of
day is visible when inside; added light sources. Updated world map
for new map entrance destination. Shop uses new face and
archetype, requires archetype revision 14401.
2011-04-12 03:43 rjtanner
* scorn/shops/alclass, scorn/shops/potionshop, world/world_104_115:
Major cosmetic overhaul to the Alchemy Shop in Scorn. Expanded
the map to include ground outside the shop walls. Floor plan
matches the physical building shape. Door or entrance now opens
when a player approaches. Map considered an outdoor map so
darkness or time of day is visible when inside; added light
sources. Updated world map for new map entrance destination,
added cobblestone tile to give a walkway to the shop entrance.
Modified shop lower level stair coordinates to line up with
changes with the upper/main level.
2011-04-08 04:23 rjtanner
* scorn/shops/magicshop: Remove double stacked ground tiles, remove
magic mouth message that were copied over by mistake (original
tower layout was from Tower of Stars map), remove misplaced
no_magic tile. All technical corrections, no cosmetic or
functional changes.
2011-04-07 04:26 rjtanner
* scorn/misc/PowerHouse, world/world_105_115: Major cosmetic
overhaul to the House of Power in Scorn. Expanded the map to
include ground outside the shop walls. Floor plan matches the
physical building shape. Door or entrance now opens when a player
approaches. Map considered an outdoor map so darkness or time of
day is visible when inside; added light sources. Updated world map
for new map entrance destination.
2011-04-07 04:05 rjtanner
* world/world_104_115, world/world_105_115: Based on feedback,
adjust the destination coordinates for recently modified Scorn
shop maps so that the player is one more tile away from the
doorway which works nicer/better for the floor button that causes
the door to open.
2011-04-06 03:41 rjtanner
* scorn/shops/gemshop, world/world_105_115: Major cosmetic overhaul
to the Scorn Gem Shop. Expanded the map to include ground outside
the shop walls. Door or entrance now opens when a player
approaches. Map considered an outdoor map so darkness or time of
day is visible when inside; added light sources. Added another
row of gem purchase tables. Updated world map for new map
entrance destination.
2011-04-06 03:30 rjtanner
* world/world_105_115: Correct overwritten elevation values made in
previous commit, #14386.
2011-04-05 04:45 rjtanner
* world/world_105_115: Added cobblestone tiles leading up to the
Scorn Gem Shop and House of Power. Cosmetic change only.
2011-04-04 03:31 rjtanner
* world/world_105_115: Update Scorn to use the new Jewel Store
graphic. Requires archtype revision # 14384.
2011-04-03 23:44 rjtanner
* world/world_104_115: Missed this file in previous commit. Updated
world map for new map entrance destination to the Food Shop
Warehouse in Scorn.
2011-04-03 23:43 rjtanner
* scorn/shops/foodshop: Major cosmetic overhaul to the Food Shop
Warehouse in Scorn. Expanded the map to include ground outside
the shop walls. Door or entrance now opens when a player
approaches. Map considered an outdoor map so darkness or time of
day is visible when inside; added light sources. Updated world
map for new map entrance destination.
2011-04-03 14:40 ryo_saeba
* scorn/anthony/portgate: Merge lines.
2011-04-03 14:38 ryo_saeba
* scorn/anthony/passoffice, scorn/anthony/portgate,
scorn/houses/wizz.entry: Merge lines for port pass.
2011-04-03 14:34 ryo_saeba
* scorn/houses/wizz.entry: Merge lines.
2011-04-03 14:29 ryo_saeba
* scorn/houses/scorn_trappers: Add chat hints.
2011-04-03 09:35 ryo_saeba
* scorn/houses/jc.msg: Fix quest logic.
2011-04-03 09:35 ryo_saeba
* scorn/houses/riverside_manor: Fix wrong event type.
2011-04-03 09:32 ryo_saeba
* scorn/houses/jc.msg: Reformat using CRE.
2011-04-03 09:18 ryo_saeba
* scorn/magara/porter_house: Merge lines.
2011-04-03 09:15 ryo_saeba
* scorn/towers/brewery.2: Add dialog tips, change a few things.
2011-04-03 05:12 rjtanner
* scorn/shops/armourshop, world/world_104_115: Major cosmetic
overhaul to the Armour Shop in Scorn. Expanded the map to include
ground outside the shop walls. Floor plan matches the physical
building shape. Door or entrance now opens when a player
approaches. Map considered an outdoor map so darkness or time of
day is visible when inside; added light sources. Updated sign
information. Updated world map for new map entrance destination.
2011-04-03 00:27 rjtanner
* scorn/shops/weaponshop, world/world_104_115: Major cosmetic
overhaul to the Weapon Shop in Scorn. Expanded the map to include
ground outside the shop walls. Floor plan matches the physical
building shape. Door or entrance now opens when a player
approaches. Map considered an outdoor map so darkness or time of
day is visible when inside; added light sources. Updated world
map for new map entrance destination.
2011-04-02 12:37 ryo_saeba
* start/Nexus: Make the exit to newbie house unique.
2011-04-02 04:17 rjtanner
* scorn/shops/magicshop, world/world_104_115: Major cosmetic
overhaul to the Magic Shop in Scorn. Expanded the map to include
ground outside the shop walls. Floor plan matches the physical
building shape. Door or entrance now opens when a player
approaches. Map considered an outdoor map so darkness or time of
day is visible when inside; added light sources. Updated world map
for new map entrance destination.
2011-04-01 04:00 rjtanner
* brest/shops/brest.magic: Remove wall sections that were double
stacked. No functional change, no cosmetic change - purely a
technical correction.
2011-03-29 04:34 rjtanner
* world/world_104_115: Minor cosmetic change to add a cobblestone
path leading to the Scorn Magic Shop entrance. No functional
changes. Other two changes are due to map editor reformatting the
placement of the Private Shop 4 & 5 name locations.
2011-03-26 16:35 rjtanner
* scorn/taverns/inn, world/world_105_116: Major cosmetic overhaul
to the Wanderer inn in Scorn. Expanded the map to include ground
outside the walls. Replaced grates with windows. Added more
windows so that interior resembles the outside appearance of the
inn. Doors now open when a player approaches them. Room doors are
open by default. Removed line breaks to the introductory sign.
Map now considered an outdoor map so darkness or time of day is
visible when inside; added light sources to the inn. Updated
world map for new map entrance destination.
2011-03-20 09:28 ryo_saeba
* scorn/kar/creepy.house, scorn/kar/creepy.house2: Remove invalid
attribute.
2011-03-20 09:25 ryo_saeba
* scorn/kar/creepy.house: Merge split lines.
2011-03-17 22:33 ryo_saeba
* scorn/taverns/apartments: Merge lines.
2011-03-17 22:13 ryo_saeba
* scorn/misc/gateguardcommon.msg: Set as a question instead of a
'say'.
2011-03-17 22:12 ryo_saeba
* scorn/misc/gatehouse: Merge lines.
2011-03-17 22:04 ryo_saeba
* scorn/misc/gateguardcommon.msg, scorn/misc/gateguardinside.msg:
Readd missing 'pre' blocks. Fix typos.
2011-03-17 21:55 ryo_saeba
* scorn/misc/gateguardcommon.msg, scorn/misc/gateguardinside.msg:
Reformat using CRE, no change.
2011-03-16 22:10 ryo_saeba
* start/sigmund.msg: Reformat using CRE, no change.
2011-01-28 05:39 mwedel
* ChangeLog: Run svn2cl to update ChangeLog file.
MSW 2011-01-27
2010-12-30 20:12 ryo_saeba
* styles/specialmaps/powerroom: Let's say this capacity should be