ChangeLog update
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14465 282e977c-c81d-0410-88c4-b93c2d0d6712master
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ChangeLog
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ChangeLog
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@ -1,3 +1,589 @@
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2011-05-14 06:49 rjtanner
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* darcap/darcap/shop_a: Removed line break in NPC dialog and
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corrected a typo (armour vs. armo) in Smith's Armour in Darcap.
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2011-05-13 06:10 rjtanner
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* darcap/darcap/gshop, world/world_116_102: Major cosmetic update
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to Darcap General Store. Expanded the map to include ground
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outside the shop walls. Floor plan matches the physical building
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shape. Door or entrance now opens when a player approaches. Shop
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item and decor layout changes. Map considered an outdoor map so
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darkness or time of day is visible when inside; added light
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sources. Updated world map for new map entrance destination.
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2011-05-12 05:14 rjtanner
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* darcap/darcap/potionshop, world/world_116_102: Major cosmetic
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update to Molthir's Potionshop in Darcap. Expanded the map to
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include ground outside the shop walls. Floor plan matches the
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physical building shape. Door or entrance now opens when a player
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approaches. Made it so accidents with the cauldron are less
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dangerous to other players entering the shop. Shop item and decor
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layout changes. Map considered an outdoor map so darkness or time
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of day is visible when inside; added light sources. Updated world
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map for new map entrance destination.
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2011-05-11 04:32 rjtanner
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* darcap/darcap/shop_m, world/world_116_102: Major cosmetic update
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to Mirkland's Magic in Darcap. Expanded the map to include ground
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outside the shop walls. Floor plan matches the physical building
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shape. Door or entrance now opens when a player approaches. Shop
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item and decor layout changes. Map considered an outdoor map so
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darkness or time of day is visible when inside; added light
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sources. Updated world map for new map entrance destination.
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2011-05-10 04:44 rjtanner
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* darcap/darcap/shop_w, world/world_116_102: Cosmetic update to
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Spike's Weapons in Darcap. Expanded the map to include ground
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outside the shop walls. Floor plan matches the physical building
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shape. Door or entrance now opens when a player approaches. Some,
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but very little, shop item and decor layout changes. Map
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considered an outdoor map so darkness or time of day is visible
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when inside; added light sources. Updated world map for new map
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entrance destination.
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2011-05-09 04:03 rjtanner
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* darcap/darcap/shop_a, world/world_116_102: Cosmetic update to
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Smith's Armour in Darcap. Expanded the map to include ground
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outside the shop walls. Floor plan matches the physical building
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shape. Door or entrance now opens when a player approaches. Some,
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but very little, shop item and decor layout changes. Map
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considered an outdoor map so darkness or time of day is visible
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when inside; added light sources. Updated world map for new map
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entrance destination.
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2011-05-08 03:04 rjtanner
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* santo_dominion/shops/rings: Remove line breaks from the
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instructional sign in the Lord of the Rings in Santo Dominion.
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2011-05-07 14:34 ryo_saeba
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* navar_city/misc/library: Fix walls.
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2011-05-07 03:13 rjtanner
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* euthville/magic.shop: Remove line breaks in NPC dialogue at the
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Euthville Magic Shop.
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2011-05-06 05:25 rjtanner
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* navar_city/misc/city1magic, world/world_122_117: Major cosmetic
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update to Wizzo's Magic Shop in Navar. Expanded the map to
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include ground outside the shop walls. Floor plan matches the
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physical building shape. Door or entrance now opens when a player
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approaches. Shop item and decor layout changes. Map considered an
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outdoor map so darkness or time of day is visible when inside;
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added light sources. Updated world map for new map entrance
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destination.
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2011-05-05 04:27 rjtanner
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* darcap/darcap/shop_g, world/world_116_102: Cosmetic overhaul to
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Bob's Fish & Chips in Darcap. Expa^Ced the map to include ground
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outside the shop walls. Floor plan matches the physical building
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shape. Door or entrance now opens when a player approaches. Shop
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item and decor layout changes. Map considered an outdoor map so
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darkness or time of day is visible when inside; added light
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sources. Updated world map for new map entrance destination.
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2011-05-04 04:35 rjtanner
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* navar_city/misc/buildshop, world/world_122_117: Cosmetic overhaul
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to Ye Ol' Home Depote in Navar. Expanded the map to include
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ground outside the shop walls. Floor plan matches the physical
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building shape. Door or entrance now opens when a player
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approaches. Shop item and decor layout changes. Map considered an
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outdoor map so darkness or time of day is visible when inside;
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added light sources. Updated world map for new map entrance
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destination.
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2011-05-03 05:20 rjtanner
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* navar_city/misc/city1armour, world/world_122_117: Major cosmetic
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overhaul to Olaf's Armour Emporium in Navar. Expanded the map to
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include ground outside the shop walls. Floor plan matches the
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physical building shape. Door or entrance now opens when a player
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approaches. Shop item and decor layout changes. Map considered an
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outdoor map so darkness or time of day is visible when inside;
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added light sources. Updated world map for new map entrance
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destination.
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2011-04-29 05:42 rjtanner
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* navar_city/misc/city1weapon, world/world_122_117: Spelling
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correction, Red's Weapons Bazaar (not Bazzar) in Navar.
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2011-04-29 05:40 rjtanner
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* navar_city/misc/city1weapon, world/world_122_117: Major cosmetic
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overhaul to Red's Weapon Bazzar in Navar. Expanded the map to
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include ground outside the shop walls. Floor plan matches the
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physical building shape. Door or entrance now opens when a player
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approaches. Shop item and decor layout changes. Map considered an
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outdoor map so darkness or time of day is visible when inside;
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added light sources. Updated world map for new map entrance
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destination.
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2011-04-26 04:50 rjtanner
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* navar_city/misc/city1gen, world/world_122_117: Major cosmetic
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overhaul to Eddie's Store by the Wall (general store) in Navar.
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Expanded the map to include ground outside the shop walls. Floor
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plan matches the physical building shape. Door or entrance now
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opens when a player approaches. Shop item and decor layout
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changes. Map considered an outdoor map so darkness or time of day
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is visible when inside; added light sources. Updated world map
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for new map entrance destination.
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2011-04-25 00:46 rjtanner
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* navar_city/bow_shop, world/world_122_117: Small redesign of
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Pimol's Fine Bow Shop in Navar. Added another row of tiles around
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the map border outside the shop walls. Minor floor plan changes
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to match the building shape. Door or entrance now opens when a
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player approaches. Shop item layout changes. Updated world map
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for new map entrance destination.
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2011-04-24 04:17 rjtanner
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* marksel/wizard, world/world_120_109: Major cosmetic overhaul to
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Sages Tower in Marksel. Expanded the map to include ground
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outside the shop walls. Floor plan matches the physical building
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shape. Door or entrance now opens when a player approaches. Shop
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item and decor layout changes. Map considered an outdoor map so
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darkness or time of day is visible when inside; added light
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sources. Updated world map for new map entrance destination.
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2011-04-24 03:13 rjtanner
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* marksel/shop, world/world_120_109: Redesign of the Marksel Shoppe
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in Marksel. Expanded the map to include ground outside the shop
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walls. Floor plan matches the physical building shape. Door or
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entrance now opens when a player approaches. Shop item and decor
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layout changes. Map considered an outdoor map so darkness or time
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of day is visible when inside; added light sources. Updated world
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map for new map entrance destination.
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2011-04-23 23:31 rjtanner
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* lake_country/shops/Olds_jewel, world/world_109_126: Major
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cosmetic overhaul to Oldie Moldie's Jewelry in Lake Country.
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Expanded the map to include ground outside the shop walls. Floor
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plan matches the physical building shape. Door or entrance now
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opens when a player approaches. Shop item and decor layout
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changes. Map considered an outdoor map so darkness or time of
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day is visible when inside; added light sources. Updated world map
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for new map entrance destination.
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2011-04-23 20:45 rjtanner
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* lake_country/Butakis/B_gshop, lake_country/Butakis/Butakis0:
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Numerous changes to Fortress of Lord Butakis General Shop. Floor
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plan resembles building layout. Door or entrance now opens when a
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player approaches. Shop item layout changes. Map considered an
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outdoor map so darkness or time of day is visible when inside;
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added light sources. Updated Fortress map for new shop entrance
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destination.
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2011-04-22 04:10 rjtanner
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* lake_country/Butakis/B_wshop, lake_country/Butakis/Butakis0:
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Numerous changes to Fortress of Lord Butakis Weapon Shop. Floor
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plan resembles building layout. Door or entrance now opens when a
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player approaches. Shop item layout changes. Map considered an
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outdoor map so darkness or time of day is visible when inside;
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added light sources. Updated Fortress map for new shop entrance
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destination.
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2011-04-21 04:27 rjtanner
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* lake_country/shops/klondors_wands, world/world_109_126: Numerous
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changes to Klondor's Wand Shop in Lake Country. Floor plan
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resembles building layout. Door or entrance now opens when a
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player approaches. Shop item layout changes. Map considered an
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outdoor map so darkness or time of day is visible when inside;
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added light sources. Updated world map for new map entrance
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destination.
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2011-04-20 19:08 ryo_saeba
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* port_joseph/town/underground_tavern: Add conversation tips.
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2011-04-20 04:39 rjtanner
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* lake_country/shops/clems_archery, world/world_109_126: Numerous
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changes to Clem's Fine Archery in Lake Country. Floor plan
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resembles building layout. Door or entrance now opens when a
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player approaches. Shop item layout changes. Map considered an
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outdoor map so darkness or time of day is visible when inside;
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added light sources. Updated world map for new map entrance
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destination.
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2011-04-20 04:04 rjtanner
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* port_joseph/town/church: Minor cosmetic changes to Church of
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Gabriel in Port Joseph. Changed wall sections for nicer merging
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or blending.
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2011-04-19 04:35 rjtanner
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* port_joseph/town/portia: Replaced two wall sections for nicer
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merging or blending. Cosmetic change only, no functional changes.
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2011-04-19 04:33 rjtanner
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* world/world_101_114: Remove extra ground (grass) tile
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2011-04-19 04:29 rjtanner
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* port_joseph/town/inn, world/world_101_114: Map title change to
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Wayfarers' Rest in Port Joseph (rest vs. Rest)
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2011-04-19 04:28 rjtanner
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* port_joseph/town/inn, world/world_101_114: Changes to Wayfarer's
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rest in Port Joseph. Kept the original floor plan. Map considered
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an outdoor map so darkness or time of day is visible when inside;
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added light sources. Updated world map for new map entrance
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destination.
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2011-04-19 04:16 rjtanner
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* port_joseph/town/generalstore, world/world_101_114: Multiple
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changes to General Store in Port Joseph. Floor plan somewhat
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resembles building layout. Door or entrance now opens when a
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player approaches. Map considered an outdoor map so darkness or
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time of day is visible when inside; added light sources. Shop
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item arrangement changes. Updated world map for new map entrance
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destination.
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2011-04-18 00:16 rjtanner
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* santo_dominion/shops/rings, world/world_102_108: Changes to Lord
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of Rings store in Santo Dominion. Floor plan somewhat resembles
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building layout. Door or entrance now opens when a player
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approaches. Map considered an outdoor map so darkness or time of
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day is visible when inside; added light sources. Updated world
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map for new map entrance destination.
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2011-04-17 21:44 rjtanner
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* santo_dominion/shops/nosferatu, world/world_102_108: Major
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changes to Nosferatu - Specialist magic store in Santo Dominion.
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Floor plan closely resembles building layout. Door or entrance
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now opens when a player approaches. Shop item layout changes.
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Added more detect magic, detect curse and ID tables to the shop.
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Map considered an outdoor map so darkness or time of day is
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visible when inside; added light sources. Updated world map for
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new map entrance destination.
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2011-04-17 20:36 rjtanner
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* santo_dominion/shops/erash, world/world_102_108: Major cosmetic
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changes to Erash Sharp Blades store in Santo Dominion. Floor plan
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closely resembles building layout. Door or entrance now opens
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when a player approaches. Shop item layout changes. Map
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considered an outdoor map so darkness or time of day is visible
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when inside; added light sources. Updated world map for new map
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entrance destination.
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2011-04-17 01:34 rjtanner
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* world/world_102_108: Punctuation change to Elik's General Store
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in Santo Dominion (Elik's vs. Eliks)
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2011-04-17 01:34 rjtanner
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* santo_dominion/shops/eliks: Added one more light to Elik's
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General Store
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2011-04-17 01:32 rjtanner
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* santo_dominion/shops/eliks, world/world_102_108: Somewhat major
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cosmetic changes to Eliks General Store in Santo Dominion. Door
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or entrance now opens when a player approaches. Shop item layout
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changes. Map considered an outdoor map so darkness or time of day
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is visible when inside; added light sources. Updated world map
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for new map entrance destination.
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2011-04-16 23:07 rjtanner
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* santo_dominion/shops/armour, world/world_102_108: Somewhat major
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cosmetic changes to Hanz und Franz Panzer Armour Shop in Santo
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Dominion. Door or entrance now opens when a player approaches.
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Shop item layout changes. Map considered an outdoor map so
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darkness or time of day is visible when inside; added light
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sources. Updated world map for new map entrance destination.
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2011-04-16 21:45 rjtanner
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* scorn/shops/BasicSpells, world/world_104_115: Cosmetic changes to
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Mosley's Magic Books in Scorn. Door or entrance now opens when a
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player approaches. Shop item layout changes. Map considered an
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outdoor map so darkness or time of day is visible when inside;
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added light sources. Updated world map for new map entrance
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destination.
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2011-04-16 04:20 rjtanner
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* euthville/magic.shop, world/world_105_113: Major cosmetic
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overhaul to the Magic Shop in Euthville. Expanded the map to
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include ground outside the shop walls. Floor plan matches the
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physical building shape. Door or entrance now opens when a player
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approaches. Map considered an outdoor map so darkness or time of
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day is visible when inside; added light sources. Updated world
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map for new map entrance destination.
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2011-04-15 04:08 rjtanner
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* scorn/taverns/inn2: Redesign and minor cosmetic changes to the
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Port Inn in Scorn. Expanded the map to include more ground
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outside the inn walls. Many of the room doors now open when a
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player approaches. Map is considered an outdoor map so darkness
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or time of day is visible when inside; added light sources.
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2011-04-14 04:17 rjtanner
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* scorn/shops/generalshop, world/world_105_116: Cosmetic overhaul
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to the Scorn General Store. Expanded the map to include ground
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outside the shop walls. Door or entrance now opens when a player
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approaches. Map considered an outdoor map so darkness or time of
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day is visible when inside; added light sources. Updated world
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map for new map entrance destination.
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2011-04-13 04:13 rjtanner
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* scorn/shops/bowshop, world/world_104_115: Major cosmetic overhaul
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to the Scorn's Best Bows in Scorn. Expanded the map to include
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ground outside the shop walls. Floor plan matches the physical
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building shape. Door or entrance now opens when a player
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approaches. Map considered an outdoor map so darkness or time of
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day is visible when inside; added light sources. Updated world map
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for new map entrance destination. Shop uses new face and
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archetype, requires archetype revision 14401.
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2011-04-12 03:43 rjtanner
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* scorn/shops/alclass, scorn/shops/potionshop, world/world_104_115:
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Major cosmetic overhaul to the Alchemy Shop in Scorn. Expanded
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the map to include ground outside the shop walls. Floor plan
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matches the physical building shape. Door or entrance now opens
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when a player approaches. Map considered an outdoor map so
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darkness or time of day is visible when inside; added light
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sources. Updated world map for new map entrance destination,
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added cobblestone tile to give a walkway to the shop entrance.
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Modified shop lower level stair coordinates to line up with
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changes with the upper/main level.
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2011-04-08 04:23 rjtanner
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* scorn/shops/magicshop: Remove double stacked ground tiles, remove
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magic mouth message that were copied over by mistake (original
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tower layout was from Tower of Stars map), remove misplaced
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no_magic tile. All technical corrections, no cosmetic or
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functional changes.
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2011-04-07 04:26 rjtanner
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* scorn/misc/PowerHouse, world/world_105_115: Major cosmetic
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overhaul to the House of Power in Scorn. Expanded the map to
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include ground outside the shop walls. Floor plan matches the
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physical building shape. Door or entrance now opens when a player
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approaches. Map considered an outdoor map so darkness or time of
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day is visible when inside; added light sources. Updated world map
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for new map entrance destination.
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2011-04-07 04:05 rjtanner
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* world/world_104_115, world/world_105_115: Based on feedback,
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adjust the destination coordinates for recently modified Scorn
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shop maps so that the player is one more tile away from the
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doorway which works nicer/better for the floor button that causes
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the door to open.
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2011-04-06 03:41 rjtanner
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* scorn/shops/gemshop, world/world_105_115: Major cosmetic overhaul
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to the Scorn Gem Shop. Expanded the map to include ground outside
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the shop walls. Door or entrance now opens when a player
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approaches. Map considered an outdoor map so darkness or time of
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day is visible when inside; added light sources. Added another
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row of gem purchase tables. Updated world map for new map
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entrance destination.
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2011-04-06 03:30 rjtanner
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* world/world_105_115: Correct overwritten elevation values made in
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previous commit, #14386.
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2011-04-05 04:45 rjtanner
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* world/world_105_115: Added cobblestone tiles leading up to the
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Scorn Gem Shop and House of Power. Cosmetic change only.
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2011-04-04 03:31 rjtanner
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* world/world_105_115: Update Scorn to use the new Jewel Store
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graphic. Requires archtype revision # 14384.
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2011-04-03 23:44 rjtanner
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||||
|
||||
* world/world_104_115: Missed this file in previous commit. Updated
|
||||
world map for new map entrance destination to the Food Shop
|
||||
Warehouse in Scorn.
|
||||
|
||||
2011-04-03 23:43 rjtanner
|
||||
|
||||
* scorn/shops/foodshop: Major cosmetic overhaul to the Food Shop
|
||||
Warehouse in Scorn. Expanded the map to include ground outside
|
||||
the shop walls. Door or entrance now opens when a player
|
||||
approaches. Map considered an outdoor map so darkness or time of
|
||||
day is visible when inside; added light sources. Updated world
|
||||
map for new map entrance destination.
|
||||
|
||||
2011-04-03 14:40 ryo_saeba
|
||||
|
||||
* scorn/anthony/portgate: Merge lines.
|
||||
|
||||
2011-04-03 14:38 ryo_saeba
|
||||
|
||||
* scorn/anthony/passoffice, scorn/anthony/portgate,
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||||
scorn/houses/wizz.entry: Merge lines for port pass.
|
||||
|
||||
2011-04-03 14:34 ryo_saeba
|
||||
|
||||
* scorn/houses/wizz.entry: Merge lines.
|
||||
|
||||
2011-04-03 14:29 ryo_saeba
|
||||
|
||||
* scorn/houses/scorn_trappers: Add chat hints.
|
||||
|
||||
2011-04-03 09:35 ryo_saeba
|
||||
|
||||
* scorn/houses/jc.msg: Fix quest logic.
|
||||
|
||||
2011-04-03 09:35 ryo_saeba
|
||||
|
||||
* scorn/houses/riverside_manor: Fix wrong event type.
|
||||
|
||||
2011-04-03 09:32 ryo_saeba
|
||||
|
||||
* scorn/houses/jc.msg: Reformat using CRE.
|
||||
|
||||
2011-04-03 09:18 ryo_saeba
|
||||
|
||||
* scorn/magara/porter_house: Merge lines.
|
||||
|
||||
2011-04-03 09:15 ryo_saeba
|
||||
|
||||
* scorn/towers/brewery.2: Add dialog tips, change a few things.
|
||||
|
||||
2011-04-03 05:12 rjtanner
|
||||
|
||||
* scorn/shops/armourshop, world/world_104_115: Major cosmetic
|
||||
overhaul to the Armour Shop in Scorn. Expanded the map to include
|
||||
ground outside the shop walls. Floor plan matches the physical
|
||||
building shape. Door or entrance now opens when a player
|
||||
approaches. Map considered an outdoor map so darkness or time of
|
||||
day is visible when inside; added light sources. Updated sign
|
||||
information. Updated world map for new map entrance destination.
|
||||
|
||||
2011-04-03 00:27 rjtanner
|
||||
|
||||
* scorn/shops/weaponshop, world/world_104_115: Major cosmetic
|
||||
overhaul to the Weapon Shop in Scorn. Expanded the map to include
|
||||
ground outside the shop walls. Floor plan matches the physical
|
||||
building shape. Door or entrance now opens when a player
|
||||
approaches. Map considered an outdoor map so darkness or time of
|
||||
day is visible when inside; added light sources. Updated world
|
||||
map for new map entrance destination.
|
||||
|
||||
2011-04-02 12:37 ryo_saeba
|
||||
|
||||
* start/Nexus: Make the exit to newbie house unique.
|
||||
|
||||
2011-04-02 04:17 rjtanner
|
||||
|
||||
* scorn/shops/magicshop, world/world_104_115: Major cosmetic
|
||||
overhaul to the Magic Shop in Scorn. Expanded the map to include
|
||||
ground outside the shop walls. Floor plan matches the physical
|
||||
building shape. Door or entrance now opens when a player
|
||||
approaches. Map considered an outdoor map so darkness or time of
|
||||
day is visible when inside; added light sources. Updated world map
|
||||
for new map entrance destination.
|
||||
|
||||
2011-04-01 04:00 rjtanner
|
||||
|
||||
* brest/shops/brest.magic: Remove wall sections that were double
|
||||
stacked. No functional change, no cosmetic change - purely a
|
||||
technical correction.
|
||||
|
||||
2011-03-29 04:34 rjtanner
|
||||
|
||||
* world/world_104_115: Minor cosmetic change to add a cobblestone
|
||||
path leading to the Scorn Magic Shop entrance. No functional
|
||||
changes. Other two changes are due to map editor reformatting the
|
||||
placement of the Private Shop 4 & 5 name locations.
|
||||
|
||||
2011-03-26 16:35 rjtanner
|
||||
|
||||
* scorn/taverns/inn, world/world_105_116: Major cosmetic overhaul
|
||||
to the Wanderer inn in Scorn. Expanded the map to include ground
|
||||
outside the walls. Replaced grates with windows. Added more
|
||||
windows so that interior resembles the outside appearance of the
|
||||
inn. Doors now open when a player approaches them. Room doors are
|
||||
open by default. Removed line breaks to the introductory sign.
|
||||
Map now considered an outdoor map so darkness or time of day is
|
||||
visible when inside; added light sources to the inn. Updated
|
||||
world map for new map entrance destination.
|
||||
|
||||
2011-03-20 09:28 ryo_saeba
|
||||
|
||||
* scorn/kar/creepy.house, scorn/kar/creepy.house2: Remove invalid
|
||||
attribute.
|
||||
|
||||
2011-03-20 09:25 ryo_saeba
|
||||
|
||||
* scorn/kar/creepy.house: Merge split lines.
|
||||
|
||||
2011-03-17 22:33 ryo_saeba
|
||||
|
||||
* scorn/taverns/apartments: Merge lines.
|
||||
|
||||
2011-03-17 22:13 ryo_saeba
|
||||
|
||||
* scorn/misc/gateguardcommon.msg: Set as a question instead of a
|
||||
'say'.
|
||||
|
||||
2011-03-17 22:12 ryo_saeba
|
||||
|
||||
* scorn/misc/gatehouse: Merge lines.
|
||||
|
||||
2011-03-17 22:04 ryo_saeba
|
||||
|
||||
* scorn/misc/gateguardcommon.msg, scorn/misc/gateguardinside.msg:
|
||||
Readd missing 'pre' blocks. Fix typos.
|
||||
|
||||
2011-03-17 21:55 ryo_saeba
|
||||
|
||||
* scorn/misc/gateguardcommon.msg, scorn/misc/gateguardinside.msg:
|
||||
Reformat using CRE, no change.
|
||||
|
||||
2011-03-16 22:10 ryo_saeba
|
||||
|
||||
* start/sigmund.msg: Reformat using CRE, no change.
|
||||
|
||||
2011-01-28 05:39 mwedel
|
||||
|
||||
* ChangeLog: Run svn2cl to update ChangeLog file.
|
||||
MSW 2011-01-27
|
||||
|
||||
2010-12-30 20:12 ryo_saeba
|
||||
|
||||
* styles/specialmaps/powerroom: Let's say this capacity should be
|
||||
|
|
Loading…
Reference in New Issue