maps/port_joseph
rjtanner d3b9619df9 Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
..
goblin Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting. 2007-02-19 05:44:55 +00:00
pirates Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting. 2007-02-19 05:44:55 +00:00
town Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting. 2007-02-19 05:44:55 +00:00
README Add langley (port_joseph) maps. Other locations updated as they 2002-09-22 06:24:47 +00:00

README

These files were written by Larry Langley.  All questions should
be sent to langley@fermat.dartmouth.edu

Port Joseph Version 1
Instalation (the easy way)  Change the destination of the
third ship from the left in /city/city to /langley/town/portjoseph
x:10 y:21
Files:
langley/
   town/
      portjoseph:  This is the center of all of the quests associated
with these files.  It is the only map that hooks in with outside
maps.   To hook in with portjoseph the destination should be set 
to /langley/town/portjoseph x:10 y:21 The only exit from port joseph 
is currently set to arrive at the third ship from the left on the 
docks in Scorn.  (set to /city/city x:19, y:4)
      church, churchtower, churchcrypt:  These three
files form a small dungeon for slightly experienced adventurers
(yet another undead church)
      inn, generalstore:  The standard town fare.
      dshark:  The beginning of the pirates quest (and other
quests in the future, I hope)
      portia, portia2: part two of the pirate quest. 
      percy:  This map  is a ghost duplicate of the  portjoseph
map docks, with the addition of a pirate.  It hooks in directly
with the pirate quest and will also take characters to newby
land: goblin isle (under construction, not included here.)

   pirates/  (all parts of the pirate quest)
      fortvsship    
      madvillage
      mbgrave
      mbgrave2
      mooglyprize   
      mooglypuzzle  
      tortcave      
      torthole      
      tortola
      tortship
      tortship2
      tortship3
      torttemple