maps/darcap/town2
rjtanner 3d2e52b421 Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11027 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-20 06:49:39 +00:00
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netower Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed) 2008-12-20 06:49:39 +00:00
nwtower Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed) 2008-12-20 06:49:39 +00:00
setower Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed) 2008-12-20 06:49:39 +00:00
shop_b Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-09-14 22:04:23 +00:00
shop_f Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed) 2008-12-20 06:49:39 +00:00
swtower Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed) 2008-12-20 06:49:39 +00:00
tower1 Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-09-14 22:04:23 +00:00
tower2 Added 'blocked' walls to the unused spaces outside of dungeon walls 2008-09-14 22:07:08 +00:00
tower3 Added missing floor tiles underneath walls 2008-09-14 22:09:59 +00:00
tower4 Added missing floor tiles underneath walls 2008-09-14 22:09:59 +00:00