maps/darcap
ryo_saeba f07a21859a Typo.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13255 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-16 09:19:46 +00:00
..
castle Adapt exit coordinates to server r12199. 2009-10-22 23:06:07 +00:00
cave Updated map with entrance x & y coordinates, adjust map level difficulty to something hopefully more realistic 2008-09-14 00:05:20 +00:00
darcap Typo. 2010-05-16 09:19:46 +00:00
lynn Cosmetic wall changes for nicer merging 2008-12-21 07:21:53 +00:00
pygmy_forest Added map entrance x & y coordinates, updated map exits/entrance coordinates so they lined up properly 2008-11-07 02:08:20 +00:00
quest Cosmetic wall changes and monster location rearrangement 2008-09-14 21:03:28 +00:00
raffle Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-02 02:06:17 +00:00
temple_justice Fix broken stairs - they lead to no map 2008-10-26 07:12:05 +00:00
town2 Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed) 2008-12-20 06:49:39 +00:00
undead - Remove duplicate and triplicate "stones" floor tiles. 2009-07-19 22:43:24 +00:00
README Spelling corrections. 2007-05-12 22:46:19 +00:00
darcap.quests Quest definition files using the new quest definition syntax 2010-04-26 20:08:02 +00:00
house1 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-02 02:06:17 +00:00
village1 Cosmetic wall changes for nicer merging 2008-12-21 07:19:09 +00:00

README

This directory (darcap) contains what was dtabb in the
maps-small distribution.  I called it darcap to better represent
the main city in the area.

caterham was merged into darcap - there were only a few connected
buildings, and didn't seem like too much sense to make a separate
city just for them.