maps/darcap
rjtanner be1a5ad37c Added missing floor tiles, adjusted map level difficulty to something hopefully more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9832 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-13 00:16:32 +00:00
..
castle Update spellcasting objects to use inventory objects. 2007-11-04 19:05:10 +00:00
cave Added missing floor tiles, adjusted map level difficulty to something hopefully more realistic 2008-09-13 00:16:32 +00:00
darcap Remove no longer used (supported?) 'animation none' 2008-08-22 19:16:14 +00:00
lynn Make some tourches that could be used to bypass some maps in puplands non-pickable. 2008-05-22 21:40:06 +00:00
pygmy_forest Missed change applied, [ 2058734 ] Pygmy Forest Update; Make traps work on levitating/flying players 2008-08-19 22:10:19 +00:00
quest Replace obsolete field slow_move with move_slow/move_slow_penalty. 2007-11-18 23:16:20 +00:00
raffle Merged Darcap Circus into the world map world_116_102. 2008-08-01 13:51:06 +00:00
temple_justice Run MapNormalizer script on all maps. 2008-05-30 07:32:24 +00:00
town2 The @match expression in npc dialog is case insensitive, but a lot of map treated it as if it was case sensitive, fixing a lot of them (there may be more left, that the grep didn't find). 2008-05-23 08:11:20 +00:00
undead Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
README Spelling corrections. 2007-05-12 22:46:19 +00:00
house1 Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
village1 Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00

README

This directory (darcap) contains what was dtabb in the
maps-small distribution.  I called it darcap to better represent
the main city in the area.

caterham was merged into darcap - there were only a few connected
buildings, and didn't seem like too much sense to make a separate
city just for them.