.. |
circus
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Fix rollers, add sky/cloud to map, prevent players moving outside path.
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2009-12-12 14:02:04 +00:00 |
guilds
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Fix guild toolshed. Patch courtesy Khaleh.
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2010-11-22 22:41:14 +00:00 |
airhouse
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Fix default coordinates.
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2010-08-14 13:14:10 +00:00 |
apartment
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Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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2008-12-02 02:06:17 +00:00 |
bob.msg
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Fix invalid quest step.
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2011-07-23 10:05:56 +00:00 |
cameron.msg
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Save with CRE, no functional change.
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2011-07-08 20:24:29 +00:00 |
cameron.quests
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Quest for Cameron, the tavern owner: search why he doesn't get some special wine.
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2010-06-19 15:08:55 +00:00 |
church
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Replace plugin-based handling with event-based one (using Python script).
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2010-05-29 19:55:54 +00:00 |
earthhouse
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Fix default coordinates.
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2010-08-14 13:14:10 +00:00 |
elemental.quests
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Questify Darcap's elemental quest (basic for now).
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2010-06-06 11:02:47 +00:00 |
firehouse
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Add lights, tweak initial speed.
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2010-03-13 12:38:53 +00:00 |
fishing
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Made the Darcap fishing store have the the same name it is referenced by in the world map, Sargas's fine fishing supplies.
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2011-09-29 04:54:55 +00:00 |
grape_farm
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Quest for Cameron, the tavern owner: search why he doesn't get some special wine.
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2010-06-19 15:08:55 +00:00 |
gshop
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Major cosmetic update to Darcap General Store. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-05-13 06:10:35 +00:00 |
house_tunnels
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Totally revamp the elemental houses, so they are now exhibits (work in progress).
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2010-03-13 12:09:30 +00:00 |
inn
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Unify Created: and Modified: map headers.
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2007-11-02 22:49:56 +00:00 |
library_ground
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Darcap public library, with some parts of Darcap's history.
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2010-03-07 10:36:10 +00:00 |
library_upper
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Darcap public library, with some parts of Darcap's history.
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2010-03-07 10:36:10 +00:00 |
manor.blue
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Prevent dimension door use to reach the key.
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2010-10-23 08:41:23 +00:00 |
manor.brown
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Added region 'darcap' to Darcap Petshop and Darcap's Manor - brown zone.
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2011-09-26 02:33:45 +00:00 |
manor.ground
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White zone of Darcap's Manor.
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2010-10-17 16:07:49 +00:00 |
manor.treasure
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Prevent dimension door use to bypass doors.
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2010-10-23 08:44:22 +00:00 |
manor.white
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Prevent dimension door through windows, reminder courtesy Khaleh.
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2010-10-23 08:58:48 +00:00 |
maze
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- Fix spelling on statue; fix wall piece in entry area.
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2009-04-29 04:05:08 +00:00 |
molthir.msg
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Make player required to talk before saying she got the roots.
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2010-05-30 10:12:57 +00:00 |
park
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First pass to add lore to the town.
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2008-05-29 22:02:22 +00:00 |
petshop
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Made the Darcap petshop map have the same name it is referenced by in the world map which is, Fernicious Fenx Family Pet Emporium.
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2011-09-26 02:36:14 +00:00 |
pirates.1
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Run MapNormalizer editor script on all map files.
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2009-07-12 14:47:05 +00:00 |
potionshop
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Major cosmetic update to Molthir's Potionshop in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Made it so accidents with the cauldron are less dangerous to other players entering the shop. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-05-12 05:14:30 +00:00 |
quest
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Questify Darcap's elemental quest (basic for now).
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2010-06-06 11:02:47 +00:00 |
random_house
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Entrance to the random map.
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2010-03-13 13:10:10 +00:00 |
scartis
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Quest for Cameron, the tavern owner: search why he doesn't get some special wine.
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2010-06-19 15:08:55 +00:00 |
scartis.msg
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Quest for Cameron, the tavern owner: search why he doesn't get some special wine.
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2010-06-19 15:08:55 +00:00 |
shop_a
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Removed line breaks in the instructional sign text to the Darcap Armour Shop (Smith's Armour).
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2011-05-16 05:30:53 +00:00 |
shop_g
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Cosmetic overhall to Bob's Fish & Chips in Darcap. Expa^Ced the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-05-05 04:27:46 +00:00 |
shop_m
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Major cosmetic update to Mirkland's Magic in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-05-11 04:32:14 +00:00 |
shop_w
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Cosmetic update to Spike's Weapons in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Some, but very little, shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-05-10 04:44:30 +00:00 |
spike.msg
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Change text if player already did the quest. Also don't let do it again and again, force to wait for map reset.
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2010-05-30 10:43:50 +00:00 |
talok.msg
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Quest for Cameron, the tavern owner: search why he doesn't get some special wine.
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2010-06-19 15:08:55 +00:00 |
tavern
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Fix Caterham which used to be Darcap.
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2010-06-26 08:00:12 +00:00 |
temple
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Cosmetic fence update
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2008-09-14 06:17:58 +00:00 |
thilgar
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Small cosmetic change to Thilgar's house in Navar. Changed a wall section next to the doors.
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2011-09-29 04:46:39 +00:00 |
thilgar_top
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Minor cosmetic change to Thilgar's house, top in Navar. Changed how the fence (swall) merges with nearby walls.
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2011-09-29 04:48:35 +00:00 |
waterhouse
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Fix default coordinates.
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2010-08-14 13:14:10 +00:00 |