maps/templates/guild
rjtanner 9688e6f853 Made the Jeweler and Thaumaturgy areas a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed workbenches or desks if they should appear during normal player use. Also made the decoration items sitting on tables for each map no_pickup.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5828 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-20 05:01:33 +00:00
..
GuildList Shouldn't have committed that test guild :) 2007-02-25 23:12:25 +00:00
README.txt - add README (and prototype warning) to guild templates 2004-12-06 05:59:05 +00:00
basement Adding Python Guild framework. 2004-12-06 04:02:10 +00:00
bigchest Adding Python Guild framework. 2004-12-06 04:02:10 +00:00
guild_HQ Final touches on the Guild_HQ map so that the tokens can be traded in for additional guild features: craft benches. RJT, Feb-12-2007 2007-02-13 02:56:54 +00:00
guild_bbq Made the Jeweler and Thaumaturgy areas a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed workbenches or desks if they should appear during normal player use. Also made the decoration items sitting on tables for each map no_pickup. 2007-03-20 05:01:33 +00:00
guild_jeweler Made the Jeweler and Thaumaturgy areas a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed workbenches or desks if they should appear during normal player use. Also made the decoration items sitting on tables for each map no_pickup. 2007-03-20 05:01:33 +00:00
guild_thaum Made the Jeweler and Thaumaturgy areas a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed workbenches or desks if they should appear during normal player use. Also made the decoration items sitting on tables for each map no_pickup. 2007-03-20 05:01:33 +00:00
guild_toolshed Made the Jeweler and Thaumaturgy areas a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed workbenches or desks if they should appear during normal player use. Also made the decoration items sitting on tables for each map no_pickup. 2007-03-20 05:01:33 +00:00
guildman_lounge Adding Python Guild framework. 2004-12-06 04:02:10 +00:00
guildmaster_lounge Adding Python Guild framework. 2004-12-06 04:02:10 +00:00
hallofjoining Update of the maps for CFPython version 2.0. 2005-10-18 18:13:28 +00:00
journeyman_lounge Adding Python Guild framework. 2004-12-06 04:02:10 +00:00
mainfloor Made the Guild Tool Shed a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed forges or workbenches if they should appear during normal player use. Also had to update the Guild Main Floor map to link to the new Tool Shed map. 2007-03-17 07:33:43 +00:00
masters_lounge Adding Python Guild framework. 2004-12-06 04:02:10 +00:00
novice_lounge Adding Python Guild framework. 2004-12-06 04:02:10 +00:00
secondfloor Made the Jeweler and Thaumaturgy areas a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed workbenches or desks if they should appear during normal player use. Also made the decoration items sitting on tables for each map no_pickup. 2007-03-20 05:01:33 +00:00

README.txt

This Guild system is HIGHLY PROTOTYPE do not use for player use on your server yet.  Many map changes to come and testing to do.  See python/guilds/README.txt for more infomation.