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anmaster d4c467f8fc In /wolfsburg: Change all "name woodfloor" to "name wood floor" (and remove them when that is the default in the arch). Also fix broken "hidden" teleporter in /wolfsburg/dungeons/hut.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9349 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-20 11:05:38 +00:00
Info
animations/maps/navar_city
azumauindo Change more "name woodfloor" to "name wood floor" in misc places. 2008-06-20 10:47:32 +00:00
brest Add missing floor tiles under some living trees in /brest/amphis. Also removing a ChangeLog message in the header of the same map related to last edit of the map (no longer the right author of that since it is no longer related to the last change. (And there is both svn log and the ChangeLog if anyone wants to find out). 2008-06-13 12:41:55 +00:00
darcap Make the Santo Dominion and Darcap apartments use goldfloors instead of altars, looks nicer. Also fix bad name for woodfloor2 (name was set to woodfloor but nowdays the arch got the name wood floor...). 2008-06-20 10:32:45 +00:00
dragonisland Hide magic_ear under floor in /dragonisland/apartment3 2008-06-06 12:56:59 +00:00
dungeons Add missing floors under walls in /dungeons/hole and /dungeons/castle_aaaarg 2008-06-06 12:36:02 +00:00
editor
euthville
inn_and_outpost Run MapNormalizer script on all maps. 2008-05-30 07:32:24 +00:00
lake_country Change more "name woodfloor" to "name wood floor" in misc places. 2008-06-20 10:47:32 +00:00
marksel Add a button under the door in /marksel/grumms_inn to prevent crushing the player. 2008-06-13 12:43:30 +00:00
mlab Add some no_pick in order to fix sorting order for arches, clean up slaying for exits to use realtive paths in some places, fix some smoothing levels to make a bridge look better. All in city de clouds. 2008-06-05 21:57:08 +00:00
navar_city Change more "name woodfloor" to "name wood floor" in some more maps. 2008-06-20 10:51:53 +00:00
planes Run MapNormalizer script on all maps. 2008-05-30 07:32:24 +00:00
port_joseph Add missing floors under walls in /port_joseph/pirates/tortcave and /port_joseph/goblin/caves 2008-06-06 12:34:56 +00:00
pup_land In /pup_land: Change all "name woodfloor" to "name wood floor" (and remove them when that is the default in the arch). 2008-06-20 10:56:52 +00:00
python
quests In quests/greyshield/Greysword: Add missing woodfloor arches in some places. In quests/greyshield/Fortress: Remove some floor tiles hidden under another layer of floor tiles, fix a @match. 2008-06-13 12:35:43 +00:00
santo_dominion Change more "name woodfloor" to "name wood floor" in misc places. 2008-06-20 10:47:32 +00:00
scorn Change more "name woodfloor" to "name wood floor" in some more maps. 2008-06-20 10:51:53 +00:00
sisters Run MapNormalizer script on all maps. 2008-05-30 07:32:24 +00:00
start Add some missing no magic arches to the Fireborn and Wraith Halls of Selection. Remove non-existant archtype in Wraith Hall of Selection. 2008-06-13 12:32:10 +00:00
styles
teamarena
templates Run MapNormalizer script on all maps. 2008-05-30 07:32:24 +00:00
test Run MapNormalizer script on all maps. 2008-05-30 07:32:24 +00:00
under_world
unlinked Add missing floor tiles to /unlinked/Fogs 2008-06-06 00:09:50 +00:00
whalingoutpost Run MapNormalizer script on all maps. 2008-05-30 07:32:24 +00:00
wolfsburg In /wolfsburg: Change all "name woodfloor" to "name wood floor" (and remove them when that is the default in the arch). Also fix broken "hidden" teleporter in /wolfsburg/dungeons/hut. 2008-06-20 11:05:38 +00:00
world
.emergency
COPYING
ChangeLog Updated ChangeLog file using svn2cl 2008-06-06 06:05:19 +00:00
HallOfDMs
HallOfSelection Add missing no_spells to /HallOfSelection 2008-06-06 00:10:27 +00:00
README
regions Removed unused regions 2008-06-03 16:51:39 +00:00

README

==============================================================================
ChangeLog
==============================================================================

The ChangeLog file has been built with svn2cl 0.7 and 0.9 as obtained fromm
http://ch.tudelft.nl/~arthur/svn2cl/downloads.html.  Do not use version 0.6
or older as it appears to generate incompatible ChangeLog formats.

These instructions presume an installation of the tarball similar to this.
The actual paths may be different for each developer, but these are used for
sake of example.  There is no requirement to use the example paths.

  $ cd ~
  $ tar -xzf svn2cl-0.9.tar.gz

To update the ChangeLog, a command sequence like this is generally possible
with one caveat.  Do not check in the results without checking the the changes
with svn diff to avoid throwing away someone's comments that are more verbose
than the svn commit comment.

  $ cd /home/data/svn/crossfire/maps/trunk
  $ ~/svn2cl-0.9/svn2cl.sh

The following may be safer, but also may not entirely regenerate missing
entries if manual edits have been made.  Again, never check in updates without
checking differences and merging any manual edits developers may have made.

1) Only generate portion of the ChangeLog since the last svn2cl run.

   Determine the date of the last svn2cl run by looking at the top of the
   ChangeLog.  For this example, presume 2007-12-20 is the last svn2cl
   notation, and that today is 2007-12-30.

   $ cd /home/data/svn/crossfire/maps/trunk
   $ ~/svn2cl-0.9/svn2cl.sh -o ChangeLog.New -r "{2007-12-30}:{2007-12-20}"

   Note that the day of the last svn2cl is used in case new entries were made
   that day following the svn2cl run.

   Place the contents of ChangeLog.New at the top of the ChangeLog file, but
   make sure to delete any redundant entries.  If manual entries have been
   made, merge any additional content with the appropriate svn2cl generated
   entries.

2) Regenerate the entire log, but generate a patch file.

  $ cd /home/data/svn/crossfire/maps/trunk
  $ ~/svn2cl-0.9/svn2cl.sh --output=ChangeLog.New
  $ diff -u ChangeLog ChangeLog.New >ChangeLog.patch

  Verify the ChangeLog.patch file and remove any patch hunks that would remove
  information prior to patching up the ChangeLog file for commit.